mirror of
https://github.com/Shu-Ying/noname-shuying.git
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269 lines
16 KiB
JavaScript
269 lines
16 KiB
JavaScript
import { lib, get, ui } from "../../../../noname.js";
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import { cardDefinitions } from "../cards/card-definitions.js";
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import { DAZED_NAME } from "../cards/status-cards.js";
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import { SLIMED_NAME } from "../cards/slimed-card.js";
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import { cardCost } from "../battle/combat-rules.js";
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import { AFFIX_INFO } from "../cards/affixes.js";
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import { cardUpgradeLevel, cardUpgradeRule } from "../cards/upgrades.js";
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const suits = { spade: "♠ 黑桃", heart: "♥ 红桃", club: "♣ 梅花", diamond: "♦ 方块" };
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const types = { basic: "基本牌", trick: "锦囊牌", delay: "延时锦囊", equip: "装备牌", status: "状态牌" };
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const affixes = Object.fromEntries(Object.entries(AFFIX_INFO).map(([key, info]) => [key, `${info.name}:${info.description}`]));
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const text = value => {
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const template = document.createElement("template");
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// Translation markup is parsed inertly; only plain text is inserted into the UI.
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template.innerHTML = String(value ?? "").replace(/<br\s*\/?\s*>/gi, "\n");
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return template.content.textContent.trim();
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};
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const translate = value => text(lib.translate[value] || get.translation(value) || value);
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export function describeLibraryCard(card) {
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const info = lib.card[card.name];
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const nature = typeof card.nature === "string" ? card.nature.split("|").filter(Boolean).map(translate).join("、") : "";
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return {
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name: translate(card.name), suit: suits[card.suit] || "无花色",
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number: ({ 1: "A", 11: "J", 12: "Q", 13: "K" })[card.number] || String(card.number ?? "—"),
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nature: nature || "无属性", type: types[info?.type] || "未知类别",
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red: card.suit === "heart" || card.suit === "diamond",
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description: text(cardUpgradeRule(card.name) && info?.cardPrompt
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? info.cardPrompt(card)
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: lib.translate[`${card.name}_info`] || "暂无卡牌介绍。"),
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affixes: (Array.isArray(card.affixes) ? card.affixes : []).filter(key => key !== "annihilate").map(key => affixes[key] || `词缀:${translate(key)}`),
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upgrade: cardUpgradeLevel(card),
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upgradeLimit: cardUpgradeRule(card.name)?.maxLevel || 0,
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available: Boolean(info),
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};
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}
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// 只读图鉴数据,不创建实体牌、伪造花色点数或写入永久牌组。
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export function getCardCatalog() {
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const states = Object.entries(lib.card).filter(([name, info]) =>
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/^mengsan_[a-z0-9_]+$/.test(name) && info?.type === "status" &&
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/^ext:术樱包\/mengsan\/assets\/cards\/[a-z0-9_]+\.png$/.test(info.image)).map(([name]) => name);
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return [...new Set([...Object.keys(cardDefinitions), DAZED_NAME, SLIMED_NAME, ...states])]
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.map(name => ({ name, nature: null, affixes: [], upgrade: 0 }));
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}
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const categories = { damage: "攻击", utility: "辅助", recovery: "恢复", status: "状态" };
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function describeCatalogCard(card) {
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const details = describeLibraryCard(card), info = lib.card[card.name];
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const definition = cardDefinitions[card.name];
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const category = info?.type === "status" || card.name === DAZED_NAME || card.name === SLIMED_NAME
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? "status" : definition?.category || "utility";
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const unplayable = info?.enable === false;
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const cost = info && !unplayable ? cardCost(card) : null;
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return { ...details, category, categoryName: categories[category], cost, unplayable,
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costLabel: !info ? "未加载" : unplayable ? "不可打出" : `${cost}费`,
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exclusive: definition?.owner ? translate(definition.owner) : "" };
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}
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function element(tag, className, value, parent) {
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const node = document.createElement(tag);
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node.className = className;
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if (value != null) node.textContent = value;
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parent?.appendChild(node);
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return node;
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}
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function button(label, parent, action, className = "ms-deck-button") {
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const node = element("button", className, label, parent);
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node.type = "button";
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node.addEventListener("click", action);
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return node;
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}
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// Read-only DOM previews, never game.createCard or Card.init: no IDs, triggers or pile writes.
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function preview(card, details, parent, catalog = false) {
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const face = element("div", "ms-deck-face", null, parent);
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element("span", `ms-deck-corner${details.red ? " ms-deck-red" : ""}`, catalog ? details.costLabel : `${details.suit} ${details.number}`, face);
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const art = element("div", "ms-deck-art", null, face);
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element("span", "ms-deck-glyph", details.name, art);
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const imageName = lib.card[card.name]?.cardimage || card.name;
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const modeImage = lib.card[card.name]?.image;
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const localArt = typeof modeImage === "string" &&
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/^ext:术樱包\/mengsan\/assets\/cards\/[a-z0-9_]+\.png$/.test(modeImage)
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? modeImage.replace(/^ext:/, "extension/") : null;
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// Only mode-standard local art paths; unknown or missing art keeps the text fallback.
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if (/^[a-zA-Z0-9_]+$/.test(imageName)) {
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const image = element("img", "ms-deck-image", null, art);
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image.alt = "";
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image.loading = "lazy";
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image.addEventListener("error", () => image.remove(), { once: true });
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image.src = `${lib.assetURL || ""}${localArt || `image/card/${imageName}.png`}`;
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}
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element("strong", "ms-deck-name", details.name, face);
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element("span", "ms-deck-meta", catalog ? `${details.categoryName} · ${details.exclusive ? "专属:" + details.exclusive : details.category === "status" ? "战斗生成" : "通用"}` : `${details.type} · ${details.nature}`, face);
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if (details.upgrade || details.affixes.length) {
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element("span", "ms-deck-tags", [details.upgrade ? `+${details.upgrade}` : "", ...details.affixes.map(value => value.split(":")[0])].filter(Boolean).join(" · "), face);
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}
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return face;
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}
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export function openCardLibrary(run, options = {}) {
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const existing = document.querySelector("dialog.mengsan-deck-dialog-shuying[open]");
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if (existing) { existing.focus(); return () => {}; }
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const previousFocus = document.activeElement;
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const dialog = element("dialog", "mengsan-deck-dialog-shuying", null);
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dialog.setAttribute("aria-label", options.title || "卡牌库");
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const header = element("header", "ms-deck-header", null, dialog);
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const title = element("div", "ms-deck-title-group", null, header);
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element("span", "ms-deck-eyebrow", options.eyebrow || "梦三 · 行囊", title);
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element("h2", "ms-deck-title", options.title || "卡牌库", title);
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let closed = false;
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const close = () => {
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if (closed) return;
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closed = true;
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if (dialog.open) dialog.close();
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dialog.remove();
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if (previousFocus?.isConnected) previousFocus.focus();
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};
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button("关闭", header, close);
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let view = !options.sections && options.view === "catalog" ? "catalog" : "deck";
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const navigation = element("nav", "ms-deck-tabs", null, dialog);
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navigation.setAttribute("aria-label", "卡牌列表视图");
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navigation.hidden = Boolean(options.sections);
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const deckTab = button("持有牌", navigation, () => { view = "deck"; render(); });
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const catalogTab = button("图鉴", navigation, () => { view = "catalog"; render(); });
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const filters = element("div", "ms-catalog-filters", null, dialog);
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function field(label) {
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const wrapper = element("label", "ms-catalog-field", null, filters);
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element("span", "", label, wrapper); return wrapper;
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}
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const search = element("input", "ms-catalog-input", null, field("名称 / 效果"));
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search.type = "search"; search.maxLength = 120; search.placeholder = "搜索卡牌";
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search.setAttribute("aria-label", "搜索图鉴卡牌");
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const categoryFilter = element("select", "ms-catalog-select", null, field("类型"));
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categoryFilter.setAttribute("aria-label", "图鉴类型");
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for (const [key, label] of Object.entries({ "": "全部类型", ...categories })) {
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const option = element("option", "", label, categoryFilter); option.value = key;
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}
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const costFilter = element("select", "ms-catalog-select", null, field("费用"));
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costFilter.setAttribute("aria-label", "图鉴费用");
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for (const [key, label] of [["", "全部费用"], ["0", "0费"], ["1", "1费"], ["2", "2费"], ["3+", "3费及以上"], ["unplayable", "不可打出"]]) {
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const option = element("option", "", label, costFilter); option.value = key;
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}
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button("清空筛选", filters, () => {
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search.value = ""; categoryFilter.value = ""; costFilter.value = "";
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render(); search.focus();
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});
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search.addEventListener("input", render);
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categoryFilter.addEventListener("change", render);
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costFilter.addEventListener("change", render);
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const summary = element("p", "ms-deck-summary", null, dialog);
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summary.setAttribute("aria-live", "polite");
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const body = element("div", "ms-deck-body", null, dialog);
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const footer = element("p", "ms-deck-footer", "点击卡牌查看完整介绍 · 仅供查看,不改变牌组或抽牌顺序", dialog);
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const current = Array.isArray(run?.player?.deck) ? run.player.deck : [];
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let detail = false, selectedButton = null, scrollTop = 0;
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const list = element("div", "ms-deck-grid", null, body);
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const detailPanel = element("section", "ms-deck-detail", null, body);
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detailPanel.hidden = true;
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function back() {
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detail = false; detailPanel.hidden = true; list.hidden = false;
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detailPanel.replaceChildren(); body.scrollTop = scrollTop;
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selectedButton?.focus({ preventScroll: true });
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}
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function showDetail(card, details, owner, catalog = false) {
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selectedButton = owner; scrollTop = body.scrollTop;
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detail = true; list.hidden = true; detailPanel.hidden = false;
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detailPanel.replaceChildren();
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const backButton = button(catalog ? "返回图鉴" : "返回牌库", detailPanel, back);
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const content = element("div", "ms-deck-detail-content", null, detailPanel);
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preview(card, details, content, catalog);
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const copy = element("div", "ms-deck-detail-copy", null, content);
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element("h3", "", details.name, copy);
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element("p", "", catalog ? `${details.costLabel} · ${details.categoryName} · ${details.type}` :
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`${details.suit} ${details.number} · ${details.type} · ${details.nature}`, copy);
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if (catalog && details.exclusive) element("p", "ms-deck-rules", `专属角色:${details.exclusive}`, copy);
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element("h4", "", "卡牌介绍", copy);
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element("p", "ms-deck-rules", details.description, copy);
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if (!details.available) element("p", "ms-deck-warning", "该卡牌定义未加载;保留存档记录,不删除此牌。", copy);
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for (const affix of details.affixes) element("p", "ms-deck-rules", affix, copy);
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body.scrollTop = 0; backButton.focus();
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}
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function render() {
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detail = false; list.hidden = false; detailPanel.hidden = true;
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detailPanel.replaceChildren(); list.replaceChildren(); body.scrollTop = 0;
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selectedButton = null;
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const catalog = !options.sections && view === "catalog";
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filters.hidden = !catalog;
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deckTab.setAttribute("aria-pressed", String(!catalog));
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catalogTab.setAttribute("aria-pressed", String(catalog));
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list.classList.toggle("ms-catalog-grid", catalog);
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let records = [];
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if (catalog) {
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const query = search.value.trim().toLocaleLowerCase();
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records = getCardCatalog().map(card => ({ card, details: describeCatalogCard(card) }));
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const total = records.length;
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records = records.filter(({ card, details }) =>
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(!query || `${details.name} ${card.name} ${details.description}`.toLocaleLowerCase().includes(query)) &&
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(!categoryFilter.value || details.category === categoryFilter.value) &&
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(!costFilter.value || (costFilter.value === "unplayable" ? details.unplayable :
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costFilter.value === "3+" ? details.cost !== null && details.cost >= 3 :
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details.cost !== null && details.cost === Number(costFilter.value))));
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summary.textContent = `梦三卡牌图鉴 · 共 ${total} 种 · 当前显示 ${records.length} 种`;
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} else {
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summary.textContent = options.sections ? "剩余牌堆按从左到右、从上到下的顺序摸取;第 1 张为下一张。" :
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`本次征程实际携带 · 共 ${current.length} 张 · 同名不同花色、点数分别展示`;
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}
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footer.textContent = catalog ? "图鉴仅供查阅,不会获得卡牌或改变征程牌组 · 点击卡牌查看完整介绍" :
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"点击卡牌查看完整介绍 · 仅供查看,不改变牌组或抽牌顺序";
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const sections = catalog ? [{ title: "", cards: records.map(record => record.card) }] :
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options.sections ? options.sections() : [{ title: "", cards: current }];
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for (const section of sections) {
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const cards = section.cards;
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if (section.title) element("h3", "ms-deck-section", `${section.title} · ${cards.length} 张`, list);
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if (!cards.length) element("p", "ms-deck-empty", catalog ? "没有符合筛选的卡牌,可清空筛选后查看全部图鉴。" : section.ordered ? "剩余牌堆为空;下一次摸牌需按规则洗切弃牌堆,洗切后的顺序尚未确定。" : "此处暂无卡牌。", list);
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cards.forEach((card, index) => {
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const details = catalog ? records[index].details : describeLibraryCard(card);
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const tile = button("", list, () => showDetail(card, details, tile, catalog), "ms-deck-card");
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tile.setAttribute("aria-label", catalog ? `${details.name},${details.categoryName},${details.costLabel},查看详情` :
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`${section.ordered ? `第 ${index + 1} 张,` : ""}${details.name},${details.suit}${details.number},${details.nature},查看详情`);
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if (section.ordered) element("span", "ms-deck-order", index === 0 ? "1 · 下一张" : `${index + 1}`, tile);
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preview(card, details, tile, catalog);
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element("span", "ms-deck-excerpt", details.description, tile);
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});
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}
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}
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dialog.addEventListener("cancel", event => { event.preventDefault(); if (detail) back(); else close(); });
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dialog.addEventListener("close", close);
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// Prevent the map's Escape/Tab handler from acting behind this modal.
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dialog.addEventListener("keydown", event => event.stopPropagation());
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render();
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document.body.appendChild(dialog);
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try { dialog.showModal(); } catch (error) { close(); throw error; }
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header.querySelector("button").focus();
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close.refresh = () => {
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if (closed) return;
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// Rebuild from live arrays after a pile mutation, including while viewing details.
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const wasDetail = detail, offset = body.scrollTop;
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render(); body.scrollTop = offset;
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if (wasDetail) header.querySelector("button").focus();
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};
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return close;
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}
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// The battle view exposes only this player's own piles, including consumed cards.
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export function mountBattlePiles(session, battle) {
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let closeDialog = null, disposed = false;
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const control = button("牌堆", ui.window, () => {
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if (disposed || !session.active || battle.resolving) return;
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closeDialog?.();
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closeDialog = openCardLibrary(null, {
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title: "战斗牌堆", eyebrow: "梦三 · 个人牌堆",
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sections: () => [
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{ title: "剩余牌堆", cards: battle.drawPile, ordered: true },
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{ title: "弃牌堆", cards: battle.discardPile, ordered: false },
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{ title: "消耗牌堆", cards: battle.exhaustPile, ordered: false },
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],
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});
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}, "mengsan-battle-piles-button-shuying");
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control.setAttribute("aria-haspopup", "dialog");
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const dispose = () => {
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if (disposed) return;
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disposed = true; closeDialog?.(); closeDialog = null; control.remove();
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};
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session.ownResource(control, dispose);
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return { dispose, refresh() { if (!disposed) closeDialog?.refresh?.(); } };
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}
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