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https://github.com/Shu-Ying/noname-shuying.git
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57 lines
3.0 KiB
JavaScript
57 lines
3.0 KiB
JavaScript
import { getIntentHostiles } from "../battle/intent-effects.js";
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import { isPhrog, isPhrogActor } from "../monsters/phrog-intent.js";
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export const INFECTION_NAME = "mengsan_infection_shuying";
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export function createInfectionData(id) {
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if (typeof id !== "string" || !id) throw new TypeError("感染牌缺少ID");
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return { id, name: INFECTION_NAME, suit: "spade", number: 1,
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nature: null, affixes: ["unplayable"], upgrade: 0 };
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}
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export const infectionDefinition = Object.freeze({
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type: "status", fullimage: true,
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image: "ext:术樱包/mengsan/assets/cards/mengsan_infection_shuying.png",
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enable: false, notarget: true,
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ai: { value: -5, useful: -5, order: 0 },
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cardPrompt: () => "不能被打出。回合结束弃牌前,若此牌在你的手牌中,你受到3点非攻击伤害。",
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});
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export function applyInfection(game, current, source, count) {
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if (!current?.session.active || !source?.isAlive() || !isPhrogActor(source)) return;
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if (count !== (isPhrog(source) ? 3 : 1)) throw new RangeError("感染牌数量与怪物不符");
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if (!current.infectionCards) {
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const entry = current.infectionCards = { sequence: 0, resolved: new WeakSet() };
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current.session.ownResource(entry, () => { if (current.infectionCards === entry) delete current.infectionCards; });
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}
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for (const target of getIntentHostiles(game, source)) {
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if (!current.session.active || !source.isAlive()) break;
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const pile = target === game.me ? current.personalPiles : current.monsterPiles.get(target);
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if (!pile) continue;
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for (let i = 0; i < count; i++) {
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if (!current.session.active || !source.isAlive()) break;
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const sequence = current.infectionCards.sequence + 1;
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if (!Number.isSafeInteger(sequence)) throw new RangeError("感染牌序号溢出");
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current.infectionCards.sequence = sequence;
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pile.addToDiscard(createInfectionData(`infection_${source.playerid}_${sequence}`));
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}
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game.log(target, `的个人弃牌堆加入${count}张【感染】`);
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}
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}
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export const infectionHand = player => [...new Set(player?.getCards("h") || [])].filter(card =>
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card.name === INFECTION_NAME && card.storage?.mengsanOwnerId_shuying === player.playerid);
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const resolutions = new WeakMap();
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export async function resolveInfection(current, player, phase) {
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if (!current?.session.active || !player?.isAlive() || !current.players.has(player)) return false;
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let resolved = resolutions.get(current);
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if (!resolved) { resolved = new WeakSet(); resolutions.set(current, resolved); }
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if (resolved.has(phase)) return false;
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resolved.add(phase);
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const cards = infectionHand(player);
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for (const card of cards) {
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if (!current.session.active || !player.isAlive()) break;
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if (!infectionHand(player).includes(card)) continue;
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const damage = player.damage(3, "nosource");
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damage.mengsanInfection_shuying = true;
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await damage;
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}
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return cards.length > 0;
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}
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