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100 lines
8.0 KiB
JavaScript
100 lines
8.0 KiB
JavaScript
// 原版分类;Wiki正式版优先于较新测试分支。来源见卡牌分类快照.json。
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// type 留给无名引擎使用;cardType 才是攻击/技能/能力分类。
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export const liubeiCardTraits = Object.freeze({
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sha: Object.freeze({"cardType": "attack", "rarity": "basic"}),
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mengsan_zhongsha: Object.freeze({"cardType": "attack", "rarity": "basic"}),
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mengsan_fangyu: Object.freeze({"cardType": "skill", "rarity": "basic"}),
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mengsan_fennu: Object.freeze({"cardType": "attack", "rarity": "common"}),
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mengsan_feijianhuixuanbiao: Object.freeze({"cardType": "attack", "rarity": "common"}),
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mengsan_jianbingdaji: Object.freeze({"cardType": "attack", "rarity": "common"}),
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mengsan_quanshenzhuangji: Object.freeze({"cardType": "attack", "rarity": "common"}),
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mengsan_rongrongzhiquan: Object.freeze({"cardType": "attack", "rarity": "common"}),
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mengsan_shandianpili: Object.freeze({"cardType": "attack", "rarity": "common"}),
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mengsan_shuangchongdaji: Object.freeze({"cardType": "attack", "rarity": "common"}),
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mengsan_tiezhanbo: Object.freeze({"cardType": "attack", "rarity": "common"}),
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mengsan_touchui: Object.freeze({"cardType": "attack", "rarity": "common"}),
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mengsan_tupo: Object.freeze({"cardType": "attack", "rarity": "common"}),
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mengsan_yubeidaji: Object.freeze({"cardType": "attack", "rarity": "common"}),
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mengsan_wanmeidaji: Object.freeze({"cardType": "attack", "rarity": "common"}),
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mengsan_yujin: Object.freeze({"cardType": "attack", "rarity": "common"}),
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mengsan_fangxue: Object.freeze({"cardType": "skill", "rarity": "common"}),
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mengsan_jianyi: Object.freeze({"cardType": "skill", "rarity": "common"}),
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mengsan_pomie: Object.freeze({"cardType": "skill", "rarity": "common"}),
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mengsan_songjianwushi: Object.freeze({"cardType": "skill", "rarity": "common"}),
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mengsan_wuzhuang: Object.freeze({"cardType": "skill", "rarity": "common"}),
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mengsan_zhanli: Object.freeze({"cardType": "skill", "rarity": "common"}),
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mengsan_xueqiang: Object.freeze({"cardType": "skill", "rarity": "common"}),
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mengsan_qiling: Object.freeze({"cardType": "attack", "rarity": "uncommon"}),
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mengsan_xuanfengzhan: Object.freeze({"cardType": "attack", "rarity": "uncommon"}),
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mengsan_yuanhen: Object.freeze({"cardType": "attack", "rarity": "uncommon"}),
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mengsan_baozou: Object.freeze({"cardType": "attack", "rarity": "uncommon"}),
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mengsan_ic_dismantle: Object.freeze({"cardType": "attack", "rarity": "uncommon"}),
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mengsan_ic_ashen_strike: Object.freeze({"cardType": "attack", "rarity": "uncommon"}),
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mengsan_ic_pillage: Object.freeze({"cardType": "attack", "rarity": "uncommon"}),
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mengsan_ic_hemokinesis: Object.freeze({"cardType": "attack", "rarity": "uncommon"}),
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mengsan_ic_uppercut: Object.freeze({"cardType": "attack", "rarity": "uncommon"}),
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mengsan_ic_relentless_assault: Object.freeze({"cardType": "attack", "rarity": "uncommon"}),
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mengsan_ic_fight_me: Object.freeze({"cardType": "attack", "rarity": "uncommon"}),
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mengsan_ic_howl_from_beyond: Object.freeze({"cardType": "attack", "rarity": "uncommon"}),
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mengsan_ic_stomp: Object.freeze({"cardType": "attack", "rarity": "uncommon"}),
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mengsan_ic_bludgeon: Object.freeze({"cardType": "attack", "rarity": "uncommon"}),
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mengsan_ic_demonic_shield: Object.freeze({"cardType": "skill", "rarity": "uncommon"}),
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mengsan_ic_rage: Object.freeze({"cardType": "skill", "rarity": "uncommon"}),
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mengsan_ic_battle_trance: Object.freeze({"cardType": "skill", "rarity": "uncommon"}),
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mengsan_ic_forgotten_ritual: Object.freeze({"cardType": "skill", "rarity": "uncommon"}),
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mengsan_ic_infernal_blade: Object.freeze({"cardType": "skill", "rarity": "uncommon"}),
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mengsan_ic_colossus: Object.freeze({"cardType": "skill", "rarity": "uncommon"}),
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mengsan_ic_burning_pact: Object.freeze({"cardType": "skill", "rarity": "uncommon"}),
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mengsan_ic_taunt: Object.freeze({"cardType": "skill", "rarity": "uncommon"}),
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mengsan_ic_evil_eye: Object.freeze({"cardType": "skill", "rarity": "uncommon"}),
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mengsan_ic_drum_of_battle: Object.freeze({"cardType": "skill", "rarity": "uncommon"}),
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mengsan_ic_second_wind: Object.freeze({"cardType": "skill", "rarity": "uncommon"}),
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mengsan_ic_dominate: Object.freeze({"cardType": "skill", "rarity": "uncommon"}),
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mengsan_ic_flame_barrier: Object.freeze({"cardType": "skill", "rarity": "uncommon"}),
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mengsan_ic_eager: Object.freeze({"cardType": "skill", "rarity": "uncommon"}),
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mengsan_ic_inflame: Object.freeze({"cardType": "power", "rarity": "uncommon"}),
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mengsan_ic_rupture: Object.freeze({"cardType": "power", "rarity": "uncommon"}),
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mengsan_ic_feel_no_pain: Object.freeze({"cardType": "power", "rarity": "uncommon"}),
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mengsan_ic_ferocity: Object.freeze({"cardType": "power", "rarity": "uncommon"}),
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mengsan_ic_stone_armor: Object.freeze({"cardType": "power", "rarity": "uncommon"}),
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mengsan_ic_inferno: Object.freeze({"cardType": "power", "rarity": "uncommon"}),
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mengsan_ic_juggle: Object.freeze({"cardType": "power", "rarity": "uncommon"}),
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mengsan_ic_stampede: Object.freeze({"cardType": "power", "rarity": "uncommon"}),
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mengsan_ic_pacts_end: Object.freeze({"cardType": "attack", "rarity": "rare"}),
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mengsan_ic_conflagration: Object.freeze({"cardType": "attack", "rarity": "rare"}),
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mengsan_ic_feed: Object.freeze({"cardType": "attack", "rarity": "rare"}),
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mengsan_ic_thrash: Object.freeze({"cardType": "attack", "rarity": "rare"}),
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mengsan_ic_tear_asunder: Object.freeze({"cardType": "attack", "rarity": "rare"}),
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mengsan_ic_fiend_fire: Object.freeze({"cardType": "attack", "rarity": "rare"}),
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mengsan_ic_bully: Object.freeze({"cardType": "attack", "rarity": "rare"}),
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mengsan_ic_offering: Object.freeze({"cardType": "skill", "rarity": "rare"}),
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mengsan_ic_brand: Object.freeze({"cardType": "skill", "rarity": "rare"}),
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mengsan_ic_unleash: Object.freeze({"cardType": "skill", "rarity": "rare"}),
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mengsan_ic_primal_force: Object.freeze({"cardType": "skill", "rarity": "rare"}),
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mengsan_ic_twin_strike: Object.freeze({"cardType": "skill", "rarity": "rare"}),
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mengsan_ic_stoke: Object.freeze({"cardType": "skill", "rarity": "rare"}),
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mengsan_ic_impervious: Object.freeze({"cardType": "skill", "rarity": "rare"}),
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mengsan_ic_not_yet: Object.freeze({"cardType": "skill", "rarity": "rare"}),
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mengsan_ic_cruelty: Object.freeze({"cardType": "power", "rarity": "rare"}),
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mengsan_ic_crimson_mantle: Object.freeze({"cardType": "power", "rarity": "rare"}),
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mengsan_ic_battle_ready: Object.freeze({"cardType": "power", "rarity": "rare"}),
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mengsan_ic_bodyguard: Object.freeze({"cardType": "power", "rarity": "rare"}),
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mengsan_ic_hellraiser: Object.freeze({"cardType": "power", "rarity": "rare"}),
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mengsan_ic_dark_embrace: Object.freeze({"cardType": "power", "rarity": "rare"}),
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mengsan_ic_unshakable: Object.freeze({"cardType": "power", "rarity": "rare"}),
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mengsan_ic_juggernaut: Object.freeze({"cardType": "power", "rarity": "rare"}),
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mengsan_ic_pyre: Object.freeze({"cardType": "power", "rarity": "rare"}),
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mengsan_ic_barricade: Object.freeze({"cardType": "power", "rarity": "rare"}),
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mengsan_ic_demon_form: Object.freeze({"cardType": "power", "rarity": "rare"}),
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mengsan_ic_clash: Object.freeze({"cardType": "attack", "rarity": "event"}),
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mengsan_ic_dual_wield: Object.freeze({"cardType": "skill", "rarity": "event"}),
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mengsan_ic_entrench: Object.freeze({"cardType": "skill", "rarity": "event"}),
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mengsan_ic_break: Object.freeze({"cardType": "attack", "rarity": "ancient"}),
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mengsan_ic_corruption: Object.freeze({"cardType": "power", "rarity": "ancient"}),
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mengsan_ic_midnight: Object.freeze({"cardType": "attack", "rarity": "rare"}),
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mengsan_ic_blaze: Object.freeze({"cardType": "skill", "rarity": "uncommon"}),
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mengsan_ic_rally: Object.freeze({"cardType": "attack", "rarity": "uncommon"}),
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mengsan_ic_grapple: Object.freeze({"cardType": "attack", "rarity": "uncommon"}),
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mengsan_ic_boulder: Object.freeze({"cardType": "attack", "rarity": "token"}),
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});
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