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https://github.com/Shu-Ying/noname-shuying.git
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33 lines
1.5 KiB
JavaScript
33 lines
1.5 KiB
JavaScript
// 毛绒伏地虫:酸液 -> 吸入 -> 酸液 -> 回到开头,不是两招交替。
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export const CRAWLER_CHARACTER = "mengsan_fuzzy_wurm_crawler_shuying";
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export const CRAWLER_MOVES = Object.freeze({
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acid: Object.freeze({ id: "acid", name: "酸液黏球", damage: 4 }),
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inhale: Object.freeze({ id: "inhale", name: "吸入", strength: 7 }),
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});
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export const CRAWLER_CYCLE = Object.freeze([
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CRAWLER_MOVES.acid, CRAWLER_MOVES.inhale, CRAWLER_MOVES.acid,
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]);
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const cycleIndex = state => {
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const index = state.cycleIndex ?? 0;
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if (!Number.isInteger(index) || index < 0 || index >= CRAWLER_CYCLE.length) {
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throw new RangeError("毛绒伏地虫循环位置无效");
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}
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return index;
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};
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export const selectCrawlerMove = (state = {}) => CRAWLER_CYCLE[cycleIndex(state)];
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export function recordCrawlerAction(state = {}, advance = true) {
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const index = cycleIndex(state), turn = state.turnsTaken ?? 0;
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if (!Number.isSafeInteger(turn) || turn < 0 || turn === Number.MAX_SAFE_INTEGER || typeof advance !== "boolean") {
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throw new RangeError("毛绒伏地虫行动记录无效");
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}
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return { turnsTaken: turn + 1,
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cycleIndex: (index + (advance ? 1 : 0)) % CRAWLER_CYCLE.length };
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}
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export function rollCrawlerHp(random) {
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const roll = random();
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if (!Number.isFinite(roll) || roll < 0 || roll >= 1) throw new RangeError("怪物随机数必须在 [0,1) 内");
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return 55 + Math.floor(roll * 3);
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}
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export const isCrawler = player => player?.name === CRAWLER_CHARACTER &&
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player.storage?.mengsanCamp_shuying === "enemy";
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