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noname-shuying/mengsan/monsters/jaxfruit-intent.js
T
Diuse d0e0792538 fixed # 补全梦三怪物、卡牌
fixed # 修复天书乱斗中,过关技能不会重置次数的问题
2026-10-03 04:42:19 +08:00

27 lines
1.2 KiB
JavaScript

// 闪光贾克斯果:每回合能量球,伤害结算完成后获得2力量;不随机选择行动。
export const JAXFRUIT_CHARACTER = "mengsan_snapping_jaxfruit_shuying";
export const JAXFRUIT_MOVE = Object.freeze({ id: "energyOrb", name: "能量球", damage: 3, strength: 2 });
const turnsOf = state => {
const turns = state.turnsTaken ?? 0;
if (!Number.isSafeInteger(turns) || turns < 0) throw new RangeError("贾克斯果行动记录无效");
return turns;
};
export function selectJaxfruitMove(state = {}) {
turnsOf(state);
return JAXFRUIT_MOVE;
}
export function recordJaxfruitAction(state = {}, advance = true) {
const turns = turnsOf(state);
if (typeof advance !== "boolean" || advance && turns === Number.MAX_SAFE_INTEGER) {
throw new RangeError("贾克斯果行动推进无效");
}
return { turnsTaken: turns + (advance ? 1 : 0) };
}
export function rollJaxfruitHp(random) {
const value = random();
if (!Number.isFinite(value) || value < 0 || value >= 1) throw new RangeError("贾克斯果随机数必须在[0,1)内");
return 31 + Math.floor(value * 3);
}
export const isJaxfruit = player => player?.name === JAXFRUIT_CHARACTER &&
player.storage?.mengsanCamp_shuying === "enemy";