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27 lines
1.2 KiB
JavaScript
27 lines
1.2 KiB
JavaScript
// 闪光贾克斯果:每回合能量球,伤害结算完成后获得2力量;不随机选择行动。
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export const JAXFRUIT_CHARACTER = "mengsan_snapping_jaxfruit_shuying";
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export const JAXFRUIT_MOVE = Object.freeze({ id: "energyOrb", name: "能量球", damage: 3, strength: 2 });
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const turnsOf = state => {
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const turns = state.turnsTaken ?? 0;
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if (!Number.isSafeInteger(turns) || turns < 0) throw new RangeError("贾克斯果行动记录无效");
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return turns;
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};
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export function selectJaxfruitMove(state = {}) {
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turnsOf(state);
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return JAXFRUIT_MOVE;
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}
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export function recordJaxfruitAction(state = {}, advance = true) {
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const turns = turnsOf(state);
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if (typeof advance !== "boolean" || advance && turns === Number.MAX_SAFE_INTEGER) {
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throw new RangeError("贾克斯果行动推进无效");
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}
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return { turnsTaken: turns + (advance ? 1 : 0) };
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}
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export function rollJaxfruitHp(random) {
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const value = random();
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if (!Number.isFinite(value) || value < 0 || value >= 1) throw new RangeError("贾克斯果随机数必须在[0,1)内");
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return 31 + Math.floor(value * 3);
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}
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export const isJaxfruit = player => player?.name === JAXFRUIT_CHARACTER &&
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player.storage?.mengsanCamp_shuying === "enemy";
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