Files
noname-shuying/mengsan/monsters/mawler-intent.js
T
Diuse d0e0792538 fixed # 补全梦三怪物、卡牌
fixed # 修复天书乱斗中,过关技能不会重置次数的问题
2026-10-03 04:42:19 +08:00

39 lines
1.9 KiB
JavaScript

// 灰机 Wiki 蛮兽页普通数值;冷却1表示攻击不能连续使用。
export const MAWLER_CHARACTER = "mengsan_mawler_shuying";
export const MAWLER_MOVES = Object.freeze({
claw: Object.freeze({ id: "claw", name: "爪击", damage: 4, hits: 2 }),
rip: Object.freeze({ id: "rip", name: "狂乱撕扯", damage: 14 }),
roar: Object.freeze({ id: "roar", name: "怒吼", debuff: "易伤", stacks: 3 }),
});
export function eligibleMawlerMoves(state = {}) {
const turn = state.turnsTaken ?? 0;
if (!Number.isSafeInteger(turn) || turn < 0) throw new RangeError("蛮兽行动次数无效");
if (turn === 0) return [MAWLER_MOVES.claw];
const moves = [];
if (state.lastMove !== "claw") moves.push(MAWLER_MOVES.claw);
if (state.lastMove !== "rip") moves.push(MAWLER_MOVES.rip);
if (!state.roarUsed) moves.push(MAWLER_MOVES.roar);
return moves;
}
export function selectMawlerMove(state = {}, random) {
const moves = eligibleMawlerMoves(state);
if (moves.length === 1) return moves[0];
const roll = random();
if (!Number.isFinite(roll) || roll < 0 || roll >= 1) throw new RangeError("怪物随机数必须在 [0,1) 内");
return moves[Math.floor(roll * moves.length)];
}
export function recordMawlerAction(state = {}, move, paid) {
const turn = state.turnsTaken ?? 0;
if (!Number.isSafeInteger(turn) || turn < 0 || turn === Number.MAX_SAFE_INTEGER) {
throw new RangeError("蛮兽行动次数无效");
}
if (paid && (!move || !Object.hasOwn(MAWLER_MOVES, move.id))) throw new TypeError("蛮兽行动无效");
return {
turnsTaken: turn + 1,
lastMove: paid ? move.id : state.lastMove || null,
roarUsed: Boolean(state.roarUsed || paid && move.id === "roar"),
};
}
export const isMawler = player => player?.name === MAWLER_CHARACTER &&
player.storage?.mengsanCamp_shuying === "enemy";