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♻️ refactor: 统一图片渲染架构并引入通用UI组件系统 (#2019)
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* ♻️ refactor: 统一图片渲染架构并引入通用UI组件系统 🎨 **渲染服务重构** - 统一图片渲染入口,引入主题系统支持 - 优化Jinja2环境管理,支持主题覆盖和插件命名空间 - 新增UI缓存机制和主题重载功能 ✨ **通用UI组件系统** - 新增 zhenxun.ui 模块,提供数据模型和构建器 - 引入BaseBuilder基类,支持链式调用 - 新增多种UI构建器:InfoCard, Markdown, Table, Chart, Layout等 - 新增通用组件:Divider, Badge, ProgressBar, UserInfoBlock 🔄 **插件迁移** - 迁移9个内置插件至新渲染系统 - 移除各插件中分散的图片生成工具 - 优化数据处理和渲染逻辑 💥 **Breaking Changes** - 移除旧的图片渲染接口和模板路径 - TEMPLATE_PATH 更名为 THEMES_PATH - 插件需适配新的RendererService和zhenxun.ui模块 * ✅ test(check): 更新自检插件测试中的渲染服务模拟 * ♻️ refactor(renderer): 将缓存文件名哈希算法切换到 SHA256 * ♻️ refactor(shop): 移除商店HTML图片生成模块 * 🚨 auto fix by pre-commit hooks --------- Co-authored-by: webjoin111 <455457521@qq.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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from typing import Literal
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from pydantic import Field
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from ..core.base import RenderableComponent
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__all__ = ["ProgressBar"]
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class ProgressBar(RenderableComponent):
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"""一个进度条组件。"""
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component_type: Literal["progress_bar"] = "progress_bar"
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progress: float = Field(..., ge=0, le=100, description="进度百分比 (0-100)")
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label: str | None = Field(default=None, description="显示在进度条上的可选文本")
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color_scheme: Literal["primary", "success", "warning", "error", "info"] = Field(
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default="primary",
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description="预设的颜色方案",
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)
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animated: bool = Field(default=False, description="是否显示动画效果")
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@property
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def template_name(self) -> str:
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return "components/widgets/progress_bar/main.html"
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