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https://github.com/zhenxun-org/zhenxun_bot.git
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first_commit .gitignore
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import os
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import nonebot
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import random
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from .update_game_info import update_info
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from .util import generate_img, init_star_rst, BaseData, set_list
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from .config import GENSHIN_FIVE_P, GENSHIN_FOUR_P, GENSHIN_G_FIVE_P, GENSHIN_THREE_P, I72_ADD
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from dataclasses import dataclass
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from .init_card_pool import init_game_pool
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from configs.path_config import DRAW_PATH
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from util.init_result import image
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try:
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import ujson as json
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except ModuleNotFoundError:
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import json
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driver: nonebot.Driver = nonebot.get_driver()
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genshin_five = {}
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genshin_count = {}
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genshin_pl_count = {}
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ALL_CHAR = []
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ALL_ARM = []
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@dataclass
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class GenshinChar(BaseData):
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pass
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async def genshin_draw(user_id: int, count: int):
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# 0 1 2
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cnlist = ['★★★★★', '★★★★', '★★★']
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genshin_list, five_list, five_olist, five_dict, star_list = _format_card_information(count, user_id)
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rst = init_star_rst(star_list, cnlist, five_list, five_olist)
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print(five_list)
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temp = ''
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if count > 90:
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genshin_list = set_list(genshin_list)
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return image(b64=await generate_img(genshin_list, 'genshin', star_list)) + '\n' + rst[:-1] + \
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temp[:-1] + f'\n距离保底发还剩 {90 - genshin_count[user_id] if genshin_count.get(user_id) else "^"} 抽' \
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+ "\n【五星:0.6%,四星:5.1%\n第72抽开始五星概率每抽加0.585%】"
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async def update_genshin_info():
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global ALL_CHAR, ALL_ARM
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url = 'https://wiki.biligame.com/ys/角色筛选'
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data, code = await update_info(url, 'genshin')
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if code == 200:
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ALL_CHAR = init_game_pool('genshin', data, GenshinChar)
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url = 'https://wiki.biligame.com/ys/武器图鉴'
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data, code = await update_info(url, 'genshin_arm', ['头像', '名称', '类型', '稀有度.alt', '初始基础属性1',
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'初始基础属性2', '攻击力(MAX)', '副属性(MAX)', '技能'])
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if code == 200:
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ALL_ARM = init_game_pool('genshin', data, GenshinChar)
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# asyncio.get_event_loop().run_until_complete(update_genshin_info())
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@driver.on_startup
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async def init_data():
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global ALL_CHAR, ALL_ARM
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if not os.path.exists(DRAW_PATH + '/draw_card_config/genshin.json') or \
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not os.path.exists(DRAW_PATH + '/draw_card_config/genshin_arm.json'):
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await update_genshin_info()
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else:
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with open(DRAW_PATH + '/draw_card_config/genshin.json', 'r', encoding='utf8') as f:
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genshin_dict = json.load(f)
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with open(DRAW_PATH + '/draw_card_config/genshin_arm.json', 'r', encoding='utf8') as f:
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genshin_arm_dict = json.load(f)
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ALL_CHAR = init_game_pool('genshin', genshin_dict, GenshinChar)
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ALL_ARM = init_game_pool('genshin', genshin_arm_dict, GenshinChar)
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# 抽取卡池
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def _get_genshin_card(mode: int = 1, add: float = 0.0):
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global ALL_ARM, ALL_CHAR
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if mode == 1:
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star = random.sample([5, 4, 3],
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counts=[int(GENSHIN_FIVE_P * 1000) + int(add * 1000), int(GENSHIN_FOUR_P * 1000),
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int(GENSHIN_THREE_P * 1000)],
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k=1)[0]
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elif mode == 2:
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star = random.sample([5, 4],
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counts=[int(GENSHIN_G_FIVE_P * 1000) + int(add * 1000), int(GENSHIN_FOUR_P * 1000)],
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k=1)[0]
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else:
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star = 5
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chars = [x for x in (ALL_ARM if random.random() < 0.5 or star == 3 else ALL_CHAR) if x.star == star]
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return random.choice(chars), abs(star - 5)
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def _format_card_information(_count: int, user_id):
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genshin_list = []
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star_list = [0, 0, 0]
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five_index_list = []
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five_list = []
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five_dict = {}
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add = 0.0
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if genshin_count.get(user_id) and _count <= 90:
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f_count = genshin_count[user_id]
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else:
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f_count = 0
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if genshin_pl_count.get(user_id) and _count <= 90:
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count = genshin_pl_count[user_id]
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else:
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count = 0
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for i in range(_count):
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count += 1
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f_count += 1
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# 十连保底
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if count == 10 and f_count != 90:
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if f_count >= 72:
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add += I72_ADD
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char, code = _get_genshin_card(2, add)
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count = 0
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# 大保底
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elif f_count == 90:
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char, code = _get_genshin_card(3)
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else:
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if f_count >= 72:
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add += I72_ADD
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char, code = _get_genshin_card(add=add)
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if code == 1:
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count = 0
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star_list[code] += 1
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if code == 0:
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if _count <= 90:
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genshin_five[user_id] = f_count
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add = 0.0
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f_count = 0
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five_list.append(char.name)
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five_index_list.append(i)
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try:
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five_dict[char.name] += 1
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except KeyError:
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five_dict[char.name] = 1
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genshin_list.append(char)
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if _count <= 90:
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genshin_count[user_id] = f_count
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genshin_pl_count[user_id] = count
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return genshin_list, five_list, five_index_list, five_dict, star_list
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def reset_count(user_id: int):
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genshin_count[user_id] = 0
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genshin_pl_count[user_id] = 0
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