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https://github.com/zhenxun-org/zhenxun_bot.git
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Delete plugins/draw_card directory
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@@ -1,356 +0,0 @@
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import platform
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from asyncio.exceptions import TimeoutError
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from utils.utils import cn2py
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from utils.http_utils import AsyncHttpx
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from typing import List, Tuple, Union, Set
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from .config import draw_config, DRAW_IMAGE_PATH
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import nonebot
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from PIL import UnidentifiedImageError
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from utils.image_utils import BuildImage
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from nonebot.adapters.onebot.v11 import MessageSegment
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from nonebot.log import logger
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import random
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from dataclasses import dataclass
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import os
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import asyncio
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driver = nonebot.get_driver()
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loop = asyncio.get_event_loop()
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@dataclass
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class BaseData:
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name: str
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star: int
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limited: bool # 限定
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@dataclass
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class UpEvent:
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star: int # 对应up星级
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operators: List[BaseData] # 干员列表
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zoom: float # up提升倍率
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async def download_img(url: str, path: str, name: str) -> bool:
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path = path.split("_")[0]
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codename = cn2py(name)
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img_path = DRAW_IMAGE_PATH / f"{path}" / f"{codename}.png"
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if not img_path.exists():
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try:
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if await AsyncHttpx.download_file(url, img_path):
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logger.info(
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f"下载 {draw_config.path_dict[path]} 图片成功,名称:{name},url:{url}"
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)
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return True
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except TimeoutError:
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logger.warning(f"下载 {draw_config.path_dict[path]} 图片超时,名称:{name},url:{url}")
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# logger.info(f'{path_dict[path]} 图片 {name} 已存在')
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return False
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@driver.on_startup
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def _check_dir():
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for dir_name in draw_config.path_dict.keys():
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dir_path = DRAW_IMAGE_PATH / f"{dir_name}"
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if not dir_path.exists():
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dir_path.mkdir(parents=True, exist_ok=True)
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async def generate_img(
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card_set: Union[Set[BaseData], List[BaseData]], game_name: str, star_list: list
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) -> str:
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# try:
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img_list = []
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background_list = []
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for x in card_set:
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if game_name == "prts":
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if x.star == 6:
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background_list.append("#FFD700")
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elif x.star == 5:
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background_list.append("#DAA520")
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elif x.star == 4:
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background_list.append("#9370D8")
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else:
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background_list.append("white")
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img_path = DRAW_IMAGE_PATH / f"{game_name}" / f"{x.star}_star.png"
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if game_name == "azur":
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if img_path.exists():
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background_list.append(str(img_path))
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py_name = cn2py(x.name)
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img_list.append(str(DRAW_IMAGE_PATH / f"{game_name}" / f"{py_name}.png"))
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img_len = len(img_list)
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w = 100 * 10
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if img_len <= 10:
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w = 100 * img_len
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h = 100
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elif img_len % 10 == 0:
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h = 100 * int(img_len / 10)
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else:
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h = 100 * int(img_len / 10) + 100
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card_img = await asyncio.get_event_loop().run_in_executor(
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None, _pst, h, img_list, game_name, background_list
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)
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num = 0
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for n in star_list:
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num += n
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A = BuildImage(w, h)
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A.paste(card_img)
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return A.pic2bs4()
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def _pst(h: int, img_list: list, game_name: str, background_list: list):
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card_img = BuildImage(100 * 10, h, 100, 100)
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idx = 0
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for img in img_list:
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try:
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if game_name == "prts":
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bk = BuildImage(100, 100, color=background_list[idx])
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b = BuildImage(94, 94, background=img)
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bk.paste(b, (3, 3))
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b = bk
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elif game_name == "azur" and background_list:
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bk = BuildImage(100, 100, background=background_list[idx])
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b = BuildImage(98, 90, background=img)
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bk.paste(b, (1, 5))
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b = bk
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else:
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try:
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b = BuildImage(100, 100, background=img)
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except UnidentifiedImageError as e:
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logger.warning(f"无法识别图片 已删除图片,下次更新重新下载... e:{e}")
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if os.path.exists(img):
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os.remove(img)
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b = BuildImage(100, 100, color="black")
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except FileNotFoundError:
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logger.warning(f"{img} not exists")
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b = BuildImage(100, 100, color="black")
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card_img.paste(b)
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idx += 1
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return card_img
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# 初始化输出数据
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def init_star_rst(
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star_list: list,
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cnlist: list,
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max_star_list: list,
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max_star_index_list: list,
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up_list: list = None,
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) -> str:
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if not up_list:
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up_list = []
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rst = ""
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for i in range(len(star_list)):
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if star_list[i]:
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rst += f"[{cnlist[i]}×{star_list[i]}] "
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rst += "\n"
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for i in range(len(max_star_list)):
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if max_star_list[i] in up_list:
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rst += f"第 {max_star_index_list[i]+1} 抽获取UP {max_star_list[i]}\n"
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else:
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rst += f"第 {max_star_index_list[i]+1} 抽获取 {max_star_list[i]}\n"
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return rst
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# 更好的初始化
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def init_rst(
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max_star_char_dict: dict,
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star_num_list: List[int],
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star: List[str],
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up_list: list = None,
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):
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# print(max_star_char_dict)
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# print(star_num_list)
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# print(up_list)
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up_list = up_list if up_list else []
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rst = ""
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for i in range(len(star_num_list)):
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if star_num_list[i]:
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rst += f"[{star[i]}×{star_num_list[i]}] "
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rst += "\n"
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_tmp = []
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for name in max_star_char_dict.keys():
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_tmp += max_star_char_dict[name]
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for index in sorted(_tmp):
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for name in max_star_char_dict.keys():
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if index in max_star_char_dict[name]:
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if name in up_list:
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rst += f"第 {index} 抽获取UP {name}\n"
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else:
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rst += f"第 {index} 抽获取 {name}\n"
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return rst[:-1] if rst else ""
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def max_card(_dict: dict):
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_max_value = max(_dict.values())
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_max_user = list(_dict.keys())[list(_dict.values()).index(_max_value)]
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return f"抽取到最多的是{_max_user},共抽取了{_max_value}次"
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# ThreeHighest = nlargest(3, operator_dict, key=operator_dict.get)
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# rst = '最喜欢你的前三位是干员是:\n'
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# for name in ThreeHighest:
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# rst += f'{name} 共投了 {operator_dict[name]} 份简历\n'
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# return rst[:-1]
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# 获取up和概率
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async def init_up_char(announcement):
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UP_CHAR = []
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UP_ARMS = []
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tmp = ""
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up_char_dict = await announcement.update_up_char()
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for x in list(up_char_dict.keys()):
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tmp += up_char_dict[x]["title"] + "[\n]"
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tmp = tmp.split("[\n]")
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_CURRENT_CHAR_POOL_TITLE = tmp[0]
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if len(up_char_dict) > 1:
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_CURRENT_ARMS_POOL_TITLE = tmp[1]
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else:
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_CURRENT_ARMS_POOL_TITLE = ""
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POOL_IMG = ""
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x = [x for x in list(up_char_dict.keys())]
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if _CURRENT_CHAR_POOL_TITLE:
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POOL_IMG += MessageSegment.image(up_char_dict[x[0]]["pool_img"])
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try:
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if _CURRENT_ARMS_POOL_TITLE:
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POOL_IMG += MessageSegment.image(up_char_dict[x[1]]["pool_img"])
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except (IndexError, KeyError):
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pass
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logger.info(
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f"成功获取{announcement.game_name}当前up信息...当前up池: {_CURRENT_CHAR_POOL_TITLE} & {_CURRENT_ARMS_POOL_TITLE}"
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)
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for key in up_char_dict.keys():
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for star in up_char_dict[key]["up_char"].keys():
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up_char_lst = []
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for char in up_char_dict[key]["up_char"][star].keys():
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up_char_lst.append(char)
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if up_char_lst:
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if key == "char":
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UP_CHAR.append(
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UpEvent(star=int(star), operators=up_char_lst, zoom=0)
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)
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else:
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UP_ARMS.append(
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UpEvent(star=int(star), operators=up_char_lst, zoom=0)
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)
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return (
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_CURRENT_CHAR_POOL_TITLE,
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_CURRENT_ARMS_POOL_TITLE,
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POOL_IMG,
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UP_CHAR,
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UP_ARMS,
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)
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def is_number(s) -> bool:
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try:
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float(s)
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return True
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except ValueError:
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pass
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try:
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import unicodedata
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unicodedata.numeric(s)
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return True
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except (TypeError, ValueError):
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pass
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return False
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def set_list(lst: List[BaseData]) -> list:
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tmp = []
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name_lst = []
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for x in lst:
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if x.name not in name_lst:
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tmp.append(x)
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name_lst.append(x.name)
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return tmp
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# 获取星级
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def get_star(star_lst: List[int], probability_lst: List[float]) -> int:
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rand = random.random()
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add = 0
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tmp_lst = [(0, probability_lst[0])]
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for i in range(1, len(probability_lst) - 1):
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add += probability_lst[i - 1]
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tmp_lst.append((tmp_lst[i - 1][1], probability_lst[i] + add))
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tmp_lst.append((tmp_lst[-1][1], 1))
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for i in range(len(tmp_lst)):
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if tmp_lst[i][0] <= rand <= tmp_lst[i][1]:
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return star_lst[i]
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# 整理数据
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def format_card_information(
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count: int, star_list: List[int], func, pool_name: str = "", guaranteed: bool = True
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):
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max_star_lst = [] # 获取的最高星级角色列表
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max_index_lst = [] # 获取最高星级角色的次数
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obj_list = [] # 获取所有角色
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obj_dict = {} # 获取角色次数字典
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_count = -1
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if guaranteed:
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_count = 0
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for i in range(count):
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if guaranteed:
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_count += 1
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if pool_name:
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if _count == 10:
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obj, code = func(pool_name, 2)
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_count = 0
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else:
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obj, code = func(pool_name)
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else:
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if _count == 10:
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obj, code = func(mode=2)
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_count = 0
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else:
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obj, code = func()
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star_list[code] += 1
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if code == 0:
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max_star_lst.append(obj.name)
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max_index_lst.append(i)
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if guaranteed:
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_count = 0
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if code == 1:
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if guaranteed:
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_count = 0
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try:
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obj_dict[obj.name] += 1
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except KeyError:
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obj_dict[obj.name] = 1
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obj_list.append(obj)
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return obj_list, obj_dict, max_star_lst, star_list, max_index_lst
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# 检测次数是否合法
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def check_num(num: str, max_num: int) -> Tuple[str, bool]:
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if is_number(num):
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try:
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num = int(num)
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except ValueError:
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return "必!须!是!数!字!", False
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if num > max_num:
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return "一井都满不足不了你嘛!快爬开!", False
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if num < 1:
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return "虚空抽卡???", False
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else:
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return str(num), True
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# 移除windows和linux下特殊字符
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def remove_prohibited_str(name: str) -> str:
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if platform.system().lower() == "windows":
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tmp = ""
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for i in name:
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if i not in ["\\", "/", ":", "*", "?", '"', "<", ">", "|"]:
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tmp += i
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name = tmp
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else:
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name = name.replace("/", "\\")
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return name
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