Delete plugins/draw_card directory

This commit is contained in:
HibiKier
2022-02-27 17:29:57 +08:00
committed by GitHub
parent 3c8983e753
commit 222e1719a4
19 changed files with 0 additions and 3525 deletions
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@@ -1,356 +0,0 @@
import platform
from asyncio.exceptions import TimeoutError
from utils.utils import cn2py
from utils.http_utils import AsyncHttpx
from typing import List, Tuple, Union, Set
from .config import draw_config, DRAW_IMAGE_PATH
import nonebot
from PIL import UnidentifiedImageError
from utils.image_utils import BuildImage
from nonebot.adapters.onebot.v11 import MessageSegment
from nonebot.log import logger
import random
from dataclasses import dataclass
import os
import asyncio
driver = nonebot.get_driver()
loop = asyncio.get_event_loop()
@dataclass
class BaseData:
name: str
star: int
limited: bool # 限定
@dataclass
class UpEvent:
star: int # 对应up星级
operators: List[BaseData] # 干员列表
zoom: float # up提升倍率
async def download_img(url: str, path: str, name: str) -> bool:
path = path.split("_")[0]
codename = cn2py(name)
img_path = DRAW_IMAGE_PATH / f"{path}" / f"{codename}.png"
if not img_path.exists():
try:
if await AsyncHttpx.download_file(url, img_path):
logger.info(
f"下载 {draw_config.path_dict[path]} 图片成功,名称:{name},url:{url}"
)
return True
except TimeoutError:
logger.warning(f"下载 {draw_config.path_dict[path]} 图片超时,名称:{name},url:{url}")
# logger.info(f'{path_dict[path]} 图片 {name} 已存在')
return False
@driver.on_startup
def _check_dir():
for dir_name in draw_config.path_dict.keys():
dir_path = DRAW_IMAGE_PATH / f"{dir_name}"
if not dir_path.exists():
dir_path.mkdir(parents=True, exist_ok=True)
async def generate_img(
card_set: Union[Set[BaseData], List[BaseData]], game_name: str, star_list: list
) -> str:
# try:
img_list = []
background_list = []
for x in card_set:
if game_name == "prts":
if x.star == 6:
background_list.append("#FFD700")
elif x.star == 5:
background_list.append("#DAA520")
elif x.star == 4:
background_list.append("#9370D8")
else:
background_list.append("white")
img_path = DRAW_IMAGE_PATH / f"{game_name}" / f"{x.star}_star.png"
if game_name == "azur":
if img_path.exists():
background_list.append(str(img_path))
py_name = cn2py(x.name)
img_list.append(str(DRAW_IMAGE_PATH / f"{game_name}" / f"{py_name}.png"))
img_len = len(img_list)
w = 100 * 10
if img_len <= 10:
w = 100 * img_len
h = 100
elif img_len % 10 == 0:
h = 100 * int(img_len / 10)
else:
h = 100 * int(img_len / 10) + 100
card_img = await asyncio.get_event_loop().run_in_executor(
None, _pst, h, img_list, game_name, background_list
)
num = 0
for n in star_list:
num += n
A = BuildImage(w, h)
A.paste(card_img)
return A.pic2bs4()
def _pst(h: int, img_list: list, game_name: str, background_list: list):
card_img = BuildImage(100 * 10, h, 100, 100)
idx = 0
for img in img_list:
try:
if game_name == "prts":
bk = BuildImage(100, 100, color=background_list[idx])
b = BuildImage(94, 94, background=img)
bk.paste(b, (3, 3))
b = bk
elif game_name == "azur" and background_list:
bk = BuildImage(100, 100, background=background_list[idx])
b = BuildImage(98, 90, background=img)
bk.paste(b, (1, 5))
b = bk
else:
try:
b = BuildImage(100, 100, background=img)
except UnidentifiedImageError as e:
logger.warning(f"无法识别图片 已删除图片,下次更新重新下载... e:{e}")
if os.path.exists(img):
os.remove(img)
b = BuildImage(100, 100, color="black")
except FileNotFoundError:
logger.warning(f"{img} not exists")
b = BuildImage(100, 100, color="black")
card_img.paste(b)
idx += 1
return card_img
# 初始化输出数据
def init_star_rst(
star_list: list,
cnlist: list,
max_star_list: list,
max_star_index_list: list,
up_list: list = None,
) -> str:
if not up_list:
up_list = []
rst = ""
for i in range(len(star_list)):
if star_list[i]:
rst += f"[{cnlist[i]}×{star_list[i]}] "
rst += "\n"
for i in range(len(max_star_list)):
if max_star_list[i] in up_list:
rst += f"第 {max_star_index_list[i]+1} 抽获取UP {max_star_list[i]}\n"
else:
rst += f"第 {max_star_index_list[i]+1} 抽获取 {max_star_list[i]}\n"
return rst
# 更好的初始化
def init_rst(
max_star_char_dict: dict,
star_num_list: List[int],
star: List[str],
up_list: list = None,
):
# print(max_star_char_dict)
# print(star_num_list)
# print(up_list)
up_list = up_list if up_list else []
rst = ""
for i in range(len(star_num_list)):
if star_num_list[i]:
rst += f"[{star[i]}×{star_num_list[i]}] "
rst += "\n"
_tmp = []
for name in max_star_char_dict.keys():
_tmp += max_star_char_dict[name]
for index in sorted(_tmp):
for name in max_star_char_dict.keys():
if index in max_star_char_dict[name]:
if name in up_list:
rst += f"第 {index} 抽获取UP {name}\n"
else:
rst += f"第 {index} 抽获取 {name}\n"
return rst[:-1] if rst else ""
def max_card(_dict: dict):
_max_value = max(_dict.values())
_max_user = list(_dict.keys())[list(_dict.values()).index(_max_value)]
return f"抽取到最多的是{_max_user},共抽取了{_max_value}次"
# ThreeHighest = nlargest(3, operator_dict, key=operator_dict.get)
# rst = '最喜欢你的前三位是干员是:\n'
# for name in ThreeHighest:
# rst += f'{name} 共投了 {operator_dict[name]} 份简历\n'
# return rst[:-1]
# 获取up和概率
async def init_up_char(announcement):
UP_CHAR = []
UP_ARMS = []
tmp = ""
up_char_dict = await announcement.update_up_char()
for x in list(up_char_dict.keys()):
tmp += up_char_dict[x]["title"] + "[\n]"
tmp = tmp.split("[\n]")
_CURRENT_CHAR_POOL_TITLE = tmp[0]
if len(up_char_dict) > 1:
_CURRENT_ARMS_POOL_TITLE = tmp[1]
else:
_CURRENT_ARMS_POOL_TITLE = ""
POOL_IMG = ""
x = [x for x in list(up_char_dict.keys())]
if _CURRENT_CHAR_POOL_TITLE:
POOL_IMG += MessageSegment.image(up_char_dict[x[0]]["pool_img"])
try:
if _CURRENT_ARMS_POOL_TITLE:
POOL_IMG += MessageSegment.image(up_char_dict[x[1]]["pool_img"])
except (IndexError, KeyError):
pass
logger.info(
f"成功获取{announcement.game_name}当前up信息...当前up池: {_CURRENT_CHAR_POOL_TITLE} & {_CURRENT_ARMS_POOL_TITLE}"
)
for key in up_char_dict.keys():
for star in up_char_dict[key]["up_char"].keys():
up_char_lst = []
for char in up_char_dict[key]["up_char"][star].keys():
up_char_lst.append(char)
if up_char_lst:
if key == "char":
UP_CHAR.append(
UpEvent(star=int(star), operators=up_char_lst, zoom=0)
)
else:
UP_ARMS.append(
UpEvent(star=int(star), operators=up_char_lst, zoom=0)
)
return (
_CURRENT_CHAR_POOL_TITLE,
_CURRENT_ARMS_POOL_TITLE,
POOL_IMG,
UP_CHAR,
UP_ARMS,
)
def is_number(s) -> bool:
try:
float(s)
return True
except ValueError:
pass
try:
import unicodedata
unicodedata.numeric(s)
return True
except (TypeError, ValueError):
pass
return False
def set_list(lst: List[BaseData]) -> list:
tmp = []
name_lst = []
for x in lst:
if x.name not in name_lst:
tmp.append(x)
name_lst.append(x.name)
return tmp
# 获取星级
def get_star(star_lst: List[int], probability_lst: List[float]) -> int:
rand = random.random()
add = 0
tmp_lst = [(0, probability_lst[0])]
for i in range(1, len(probability_lst) - 1):
add += probability_lst[i - 1]
tmp_lst.append((tmp_lst[i - 1][1], probability_lst[i] + add))
tmp_lst.append((tmp_lst[-1][1], 1))
for i in range(len(tmp_lst)):
if tmp_lst[i][0] <= rand <= tmp_lst[i][1]:
return star_lst[i]
# 整理数据
def format_card_information(
count: int, star_list: List[int], func, pool_name: str = "", guaranteed: bool = True
):
max_star_lst = [] # 获取的最高星级角色列表
max_index_lst = [] # 获取最高星级角色的次数
obj_list = [] # 获取所有角色
obj_dict = {} # 获取角色次数字典
_count = -1
if guaranteed:
_count = 0
for i in range(count):
if guaranteed:
_count += 1
if pool_name:
if _count == 10:
obj, code = func(pool_name, 2)
_count = 0
else:
obj, code = func(pool_name)
else:
if _count == 10:
obj, code = func(mode=2)
_count = 0
else:
obj, code = func()
star_list[code] += 1
if code == 0:
max_star_lst.append(obj.name)
max_index_lst.append(i)
if guaranteed:
_count = 0
if code == 1:
if guaranteed:
_count = 0
try:
obj_dict[obj.name] += 1
except KeyError:
obj_dict[obj.name] = 1
obj_list.append(obj)
return obj_list, obj_dict, max_star_lst, star_list, max_index_lst
# 检测次数是否合法
def check_num(num: str, max_num: int) -> Tuple[str, bool]:
if is_number(num):
try:
num = int(num)
except ValueError:
return "必!须!是!数!字!", False
if num > max_num:
return "一井都满不足不了你嘛!快爬开!", False
if num < 1:
return "虚空抽卡???", False
else:
return str(num), True
# 移除windows和linux下特殊字符
def remove_prohibited_str(name: str) -> str:
if platform.system().lower() == "windows":
tmp = ""
for i in name:
if i not in ["\\", "/", ":", "*", "?", '"', "<", ">", "|"]:
tmp += i
name = tmp
else:
name = name.replace("/", "\\")
return name