update v0.0.9.0

This commit is contained in:
HibiKier
2022-01-16 14:52:50 +08:00
parent 30b56583bd
commit 4cb91b47e6
53 changed files with 717 additions and 488 deletions
+2 -2
View File
@@ -35,7 +35,7 @@ def is_expired(data: dict):
now = datetime.now().date()
except ValueError:
return False
return start_date <= now <= end_date
return not start_date <= now <= end_date
# 检查写入
@@ -175,7 +175,7 @@ class GenshinAnnouncement:
data[itype]['time'] = data[itype]['time'][:-1]
if '版本更新后' in data[itype]['time']:
sp = data[itype]['time'].split('~')
end_time = datetime.strptime(sp[1].strip(), "%Y/%m/%d %H:%M:%S")
end_time = datetime.strptime(sp[1].strip(), "%Y/%m/%d %H:%M")
start_time = end_time - timedelta(days=20)
data[itype]['time'] = start_time.strftime('%Y/%m/%d') + ' ~ ' + end_time.strftime('%Y/%m/%d')
tmp = ''
+122 -55
View File
@@ -2,9 +2,24 @@ import os
from nonebot.adapters.cqhttp import MessageSegment, Message
import random
from .update_game_info import update_info
from .util import generate_img, init_star_rst, BaseData, set_list, get_star, init_up_char
from .config import GENSHIN_FIVE_P, GENSHIN_FOUR_P, GENSHIN_G_FIVE_P, GENSHIN_G_FOUR_P, GENSHIN_THREE_P, I72_ADD, \
DRAW_PATH, GENSHIN_FLAG
from .util import (
generate_img,
init_star_rst,
BaseData,
set_list,
get_star,
init_up_char,
)
from .config import (
GENSHIN_FIVE_P,
GENSHIN_FOUR_P,
GENSHIN_G_FIVE_P,
GENSHIN_G_FOUR_P,
GENSHIN_THREE_P,
I72_ADD,
DRAW_PATH,
GENSHIN_FLAG,
)
from dataclasses import dataclass
from .init_card_pool import init_game_pool
from .announcement import GenshinAnnouncement
@@ -27,9 +42,9 @@ ALL_ARMS = []
UP_CHAR = []
UP_ARMS = []
_CURRENT_CHAR_POOL_TITLE = ''
_CURRENT_ARMS_POOL_TITLE = ''
POOL_IMG = ''
_CURRENT_CHAR_POOL_TITLE = ""
_CURRENT_ARMS_POOL_TITLE = ""
POOL_IMG = ""
@dataclass
@@ -39,19 +54,25 @@ class GenshinChar(BaseData):
async def genshin_draw(user_id: int, count: int, pool_name: str):
# 0 1 2
cnlist = ['★★★★★', '★★★★', '★★★']
char_list, five_list, five_index_list, char_dict, star_list = _format_card_information(count, user_id, pool_name)
temp = ''
title = ''
cnlist = ["★★★★★", "★★★★", "★★★"]
(
char_list,
five_list,
five_index_list,
char_dict,
star_list,
) = _format_card_information(count, user_id, pool_name)
temp = ""
title = ""
up_type = []
up_list = []
if pool_name == 'char' and _CURRENT_CHAR_POOL_TITLE:
if pool_name == "char" and _CURRENT_CHAR_POOL_TITLE:
up_type = UP_CHAR
title = _CURRENT_CHAR_POOL_TITLE
elif pool_name == 'arms' and _CURRENT_ARMS_POOL_TITLE:
elif pool_name == "arms" and _CURRENT_ARMS_POOL_TITLE:
up_type = UP_ARMS
title = _CURRENT_ARMS_POOL_TITLE
tmp = ''
tmp = ""
if up_type:
for x in up_type:
for operator in x.operators:
@@ -61,80 +82,118 @@ async def genshin_draw(user_id: int, count: int, pool_name: str):
elif x.star == 4:
tmp += f'四星UP:{" ".join(x.operators)}'
rst = init_star_rst(star_list, cnlist, five_list, five_index_list, up_list)
pool_info = f'当前up池:{title}\n{tmp}' if title else ''
pool_info = f"当前up池:{title}\n{tmp}" if title else ""
if count > 90:
char_list = set_list(char_list)
return pool_info + '\n' + MessageSegment.image(
"base64://" + await generate_img(char_list, 'genshin', star_list)) + '\n' + rst[:-1] + \
temp[:-1] + f'\n距离保底发还剩 {90 - genshin_count[user_id] if genshin_count.get(user_id) else "^"} 抽' \
+ "\n【五星:0.6%,四星:5.1%\n第72抽开始五星概率每抽加0.585%】"
return (
pool_info
+ "\n"
+ MessageSegment.image(
"base64://" + await generate_img(char_list, "genshin", star_list)
)
+ "\n"
+ rst[:-1]
+ temp[:-1]
+ f'\n距离保底发还剩 {90 - genshin_count[user_id] if genshin_count.get(user_id) else "^"} 抽'
+ "\n【五星:0.6%,四星:5.1%\n第72抽开始五星概率每抽加0.585%】"
)
async def update_genshin_info():
global ALL_CHAR, ALL_ARMS
url = 'https://wiki.biligame.com/ys/角色筛选'
data, code = await update_info(url, 'genshin')
url = "https://wiki.biligame.com/ys/角色筛选"
data, code = await update_info(url, "genshin")
if code == 200:
ALL_CHAR = init_game_pool('genshin', data, GenshinChar)
url = 'https://wiki.biligame.com/ys/武器图鉴'
data, code = await update_info(url, 'genshin_arms', ['头像', '名称', '类型', '稀有度.alt',
'获取途径', '初始基础属性1', '初始基础属性2',
'攻击力(MAX)', '副属性(MAX)', '技能'])
ALL_CHAR = init_game_pool("genshin", data, GenshinChar)
url = "https://wiki.biligame.com/ys/武器图鉴"
data, code = await update_info(
url,
"genshin_arms",
[
"头像",
"名称",
"类型",
"稀有度.alt",
"获取途径",
"初始基础属性1",
"初始基础属性2",
"攻击力(MAX)",
"副属性(MAX)",
"技能",
],
)
if code == 200:
ALL_ARMS = init_game_pool('genshin_arms', data, GenshinChar)
ALL_ARMS = init_game_pool("genshin_arms", data, GenshinChar)
await _genshin_init_up_char()
async def init_genshin_data():
global ALL_CHAR, ALL_ARMS
if GENSHIN_FLAG:
if not os.path.exists(DRAW_PATH + 'genshin.json') or not os.path.exists(DRAW_PATH + 'genshin_arms.json'):
if not os.path.exists(DRAW_PATH + "genshin.json") or not os.path.exists(
DRAW_PATH + "genshin_arms.json"
):
await update_genshin_info()
else:
with open(DRAW_PATH + 'genshin.json', 'r', encoding='utf8') as f:
with open(DRAW_PATH + "genshin.json", "r", encoding="utf8") as f:
genshin_dict = json.load(f)
with open(DRAW_PATH + 'genshin_arms.json', 'r', encoding='utf8') as f:
with open(DRAW_PATH + "genshin_arms.json", "r", encoding="utf8") as f:
genshin_ARMS_dict = json.load(f)
ALL_CHAR = init_game_pool('genshin', genshin_dict, GenshinChar)
ALL_ARMS = init_game_pool('genshin_arms', genshin_ARMS_dict, GenshinChar)
ALL_CHAR = init_game_pool("genshin", genshin_dict, GenshinChar)
ALL_ARMS = init_game_pool("genshin_arms", genshin_ARMS_dict, GenshinChar)
await _genshin_init_up_char()
# 抽取卡池
def _get_genshin_card(mode: int = 1, pool_name: str = '', add: float = 0.0):
def _get_genshin_card(mode: int = 1, pool_name: str = "", add: float = 0.0):
global ALL_ARMS, ALL_CHAR, UP_ARMS, UP_CHAR, _CURRENT_ARMS_POOL_TITLE, _CURRENT_CHAR_POOL_TITLE
if mode == 1:
star = get_star([5, 4, 3], [GENSHIN_FIVE_P + add, GENSHIN_FOUR_P, GENSHIN_THREE_P])
star = get_star(
[5, 4, 3], [GENSHIN_FIVE_P + add, GENSHIN_FOUR_P, GENSHIN_THREE_P]
)
elif mode == 2:
star = get_star([5, 4], [GENSHIN_G_FIVE_P + add, GENSHIN_G_FOUR_P])
else:
star = 5
if pool_name == 'char':
if pool_name == "char":
data_lst = UP_CHAR
flag = _CURRENT_CHAR_POOL_TITLE
itype_all_lst = ALL_CHAR + [x for x in ALL_ARMS if x.star == star and x.star < 5]
elif pool_name == 'arms':
itype_all_lst = ALL_CHAR + [
x for x in ALL_ARMS if x.star == star and x.star < 5
]
elif pool_name == "arms":
data_lst = UP_ARMS
flag = _CURRENT_ARMS_POOL_TITLE
itype_all_lst = ALL_ARMS + [x for x in ALL_CHAR if x.star == star and x.star < 5]
itype_all_lst = ALL_ARMS + [
x for x in ALL_CHAR if x.star == star and x.star < 5
]
else:
data_lst = ''
flag = ''
itype_all_lst = ''
data_lst = ""
flag = ""
itype_all_lst = ""
all_lst = ALL_ARMS + ALL_CHAR
# 是否UP
if flag and star > 3 and pool_name:
# 获取up角色列表
up_char_lst = [x.operators for x in data_lst if x.star == star][0]
# 成功获取up角色
if random.random() < 0.5:
up_char_name = random.choice(up_char_lst)
acquire_char = [x for x in all_lst if x.name == up_char_name][0]
try:
if flag and star > 3 and pool_name:
# 获取up角色列表
up_char_lst = [x.operators for x in data_lst if x.star == star][0]
print(up_char_lst)
# 成功获取up角色
if random.random() < 0.5:
up_char_name = random.choice(up_char_lst)
acquire_char = [x for x in all_lst if x.name == up_char_name][0]
else:
# 无up
all_char_lst = [
x
for x in itype_all_lst
if x.star == star and x.name not in up_char_lst and not x.limited
]
acquire_char = random.choice(all_char_lst)
else:
# 无up
all_char_lst = [x for x in itype_all_lst if x.star == star and x.name not in up_char_lst and not x.limited]
acquire_char = random.choice(all_char_lst)
else:
chars = [x for x in all_lst if x.star == star and not x.limited]
acquire_char = random.choice(chars)
except IndexError:
chars = [x for x in all_lst if x.star == star and not x.limited]
acquire_char = random.choice(chars)
return acquire_char, 5 - star
@@ -146,8 +205,8 @@ def _format_card_information(_count: int, user_id, pool_name):
five_index_list = []
five_list = []
five_dict = {}
_start_add_count = 72 if pool_name == 'char' else 62
_x = 90 if pool_name == 'char' else 80 # 保底
_start_add_count = 72 if pool_name == "char" else 62
_x = 90 if pool_name == "char" else 80 # 保底
add = 0.0
if genshin_count.get(user_id) and _count <= _x:
f_count = genshin_count[user_id]
@@ -202,9 +261,17 @@ def reset_count(user_id: int):
# 获取up和概率
async def _genshin_init_up_char():
global _CURRENT_CHAR_POOL_TITLE, _CURRENT_ARMS_POOL_TITLE, UP_CHAR, UP_ARMS, POOL_IMG
_CURRENT_CHAR_POOL_TITLE, _CURRENT_ARMS_POOL_TITLE, POOL_IMG, UP_CHAR, UP_ARMS = await init_up_char(announcement)
(
_CURRENT_CHAR_POOL_TITLE,
_CURRENT_ARMS_POOL_TITLE,
POOL_IMG,
UP_CHAR,
UP_ARMS,
) = await init_up_char(announcement)
async def reload_genshin_pool():
await _genshin_init_up_char()
return Message(f'当前UP池子:{_CURRENT_CHAR_POOL_TITLE} & {_CURRENT_ARMS_POOL_TITLE} {POOL_IMG}')
return Message(
f"当前UP池子:{_CURRENT_CHAR_POOL_TITLE} & {_CURRENT_ARMS_POOL_TITLE} {POOL_IMG}"
)
+1 -1
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@@ -182,7 +182,7 @@ def intermediate_check(member_dict: dict, key: str, game_name: str, td: bs4.elem
if game_name == 'prts':
if key == '获取途径':
msg = re.search('<td.*?>([\\s\\S]*)</td>', str(td)).group(1).strip()
msg = msg[:-1] if msg[-1] == '\n' else msg
msg = msg[:-1] if msg and msg[-1] == '\n' else msg
if msg.find('<a') != -1:
for a in td.find_all('a'):
msg = msg.replace(str(a), a.text)