perf👌: 道具使用与签到

This commit is contained in:
HibiKier
2024-03-05 08:29:46 +08:00
parent db96f46dcb
commit 5a50a2bff4
9 changed files with 342 additions and 178 deletions
@@ -19,6 +19,7 @@ from zhenxun.utils.image_utils import BuildImage, ImageTemplate
from zhenxun.utils.utils import get_user_avatar
from ._random_event import random_event
from .goods_register import driver
from .utils import SIGN_TODAY_CARD_PATH, get_card
ICON_PATH = IMAGE_PATH / "_icon"
@@ -12,59 +12,62 @@ from zhenxun.utils.decorator.shop import NotMeetUseConditionsException, shop_reg
driver: Driver = nonebot.get_driver()
@driver.on_startup
async def _():
"""
导入内置的三个商品
"""
# @driver.on_startup
# async def _():
# """
# 导入内置的三个商品
# """
@shop_register(
name=("好感度双倍加持卡Ⅰ", "好感度双倍加持卡Ⅱ", "好感度双倍加持卡Ⅲ"),
price=(30, 150, 250),
des=(
"下次签到双倍好感度概率 + 10%(谁才是真命天子?)(同类商品将覆盖)",
"下次签到双倍好感度概率 + 20%(平平庸庸)(同类商品将覆盖)",
"下次签到双倍好感度概率 + 30%(金币才是真命天子!)(同类商品将覆盖)",
),
load_status=bool(Config.get_config("shop", "IMPORT_DEFAULT_SHOP_GOODS")),
icon=(
"favorability_card_1.png",
"favorability_card_2.png",
"favorability_card_3.png",
),
**{"好感度双倍加持卡Ⅰ_prob": 0.1, "好感度双倍加持卡Ⅱ_prob": 0.2, "好感度双倍加持卡Ⅲ_prob": 0.3}, # type: ignore
)
async def _(session: EventSession, user_id: int, group_id: int, prob: float):
if session.id1:
user_console = await UserConsole.get_user(session.id1, session.platform)
user, _ = await SignUser.get_or_create(
user_id=user_id,
defaults={"platform": session.platform, "user_console": user_console},
)
user.add_probability = Decimal(prob)
await user.save(update_fields=["add_probability"])
@shop_register(
name="测试道具A",
price=99,
des="随便侧而出",
load_status=False,
icon="sword.png",
)
async def _(user_id: int, group_id: int):
print(user_id, group_id, "使用测试道具")
@shop_register(
name=("好感度双倍加持卡Ⅰ", "好感度双倍加持卡Ⅱ", "好感度双倍加持卡Ⅲ"),
price=(30, 150, 250),
des=(
"下次签到双倍好感度概率 + 10%(谁才是真命天子?)(同类商品将覆盖)",
"下次签到双倍好感度概率 + 20%(平平庸庸)(同类商品将覆盖)",
"下次签到双倍好感度概率 + 30%(金币才是真命天子!)(同类商品将覆盖)",
),
load_status=True,
icon=(
"favorability_card_1.png",
"favorability_card_2.png",
"favorability_card_3.png",
),
**{"好感度双倍加持卡Ⅰ_prob": 0.1, "好感度双倍加持卡Ⅱ_prob": 0.2, "好感度双倍加持卡Ⅲ_prob": 0.3}, # type: ignore
)
async def _(session: EventSession, user_id: int, group_id: int, prob: float):
if session.id1:
user_console = await UserConsole.get_user(session.id1, session.platform)
user, _ = await SignUser.get_or_create(
user_id=user_id,
defaults={"platform": session.platform, "user_console": user_console},
)
user.add_probability = Decimal(prob)
await user.save(update_fields=["add_probability"])
@shop_register.before_handle(name="测试道具A", load_status=False)
async def _(user_id: int, group_id: int):
print(user_id, group_id, "第一个使用前函数(before handle)")
@shop_register.before_handle(name="测试道具A", load_status=False)
async def _(user_id: int, group_id: int):
print(user_id, group_id, "第二个使用前函数(before handle)222")
raise NotMeetUseConditionsException(
"太笨了!"
) # 抛出异常,阻断使用,并返回信息
@shop_register(
name="测试道具A",
price=99,
des="随便侧而出",
load_status=False,
icon="sword.png",
)
async def _(user_id: int, group_id: int):
print(user_id, group_id, "使用测试道具")
@shop_register.after_handle(name="测试道具A", load_status=False)
async def _(user_id: int, group_id: int):
print(user_id, group_id, "第一个使用后函数(after handle)")
@shop_register.before_handle(name="测试道具A", load_status=False)
async def _(user_id: int, group_id: int):
print(user_id, group_id, "第一个使用前函数(before handle)")
@shop_register.before_handle(name="测试道具A", load_status=False)
async def _(user_id: int, group_id: int):
print(user_id, group_id, "第二个使用前函数(before handle)222")
raise NotMeetUseConditionsException("太笨了!") # 抛出异常,阻断使用,并返回信息
@shop_register.after_handle(name="测试道具A", load_status=False)
async def _(user_id: int, group_id: int):
print(user_id, group_id, "第一个使用后函数(after handle)")