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♻️ refactor(ui): 重构 UI 渲染系统并优化资源管理 (#2094)
* ♻️ refactor(ui): 重构 UI 渲染系统并优化资源管理 - 【重构】重构 `RendererService` 架构,解耦模板引擎、主题管理与截图引擎 - 【重构】重构 `ui` 模块,采用组件注册机制与数据模型驱动,移除旧版 `builders` - 【功能】新增 UI 热重载模式,支持在不重启的情况下实时预览 HTML/CSS 修改 - 【功能】增强启动项资源检查,支持基于 `resources.spec` 的版本校验与自动更新 - 【优化】统一内置插件的 UI 渲染逻辑,迁移至新的 `ui.table`、`ui.markdown` 等工厂接口 - 【优化】优化日志脱敏工具,支持自动折叠调试输出中冗长的样式标签 - 【优化】引入 `AssetResolutionService`,完善皮肤、组件、主题间的多级资源回退机制 - 【优化】新增组件生命周期钩子 `prepare`,支持渲染前的异步数据预处理 * 🚨 auto fix by pre-commit hooks --------- Co-authored-by: webjoin111 <455457521@qq.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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webjoin111
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5e30694663
@@ -2,10 +2,10 @@ from pathlib import Path
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from nonebot_plugin_htmlrender import html_to_pic
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from .protocols import ScreenshotEngine
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from .types import BaseScreenshotEngine
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class PlaywrightEngine(ScreenshotEngine):
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class PlaywrightEngine(BaseScreenshotEngine):
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"""使用 nonebot-plugin-htmlrender 实现的截图引擎。"""
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async def render(self, html: str, base_url_path: Path, **render_options) -> bytes:
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@@ -26,9 +26,26 @@ class PlaywrightEngine(ScreenshotEngine):
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)
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def get_screenshot_engine() -> ScreenshotEngine:
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class EngineManager:
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"""
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截图引擎工厂函数。
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目前只返回 PlaywrightEngine, 未来可以根据配置返回不同的引擎。
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引擎管理器,负责加载和提供具体的截图引擎实例。
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未来可在此处根据 Config 读取不同的驱动配置。
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"""
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return PlaywrightEngine()
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def __init__(self):
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self._engine_class: type[BaseScreenshotEngine] = PlaywrightEngine
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self._instance: BaseScreenshotEngine | None = None
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async def get_engine(self) -> BaseScreenshotEngine:
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if not self._instance:
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self._instance = self._engine_class()
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await self._instance.initialize()
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return self._instance
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async def close(self):
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if self._instance:
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await self._instance.close()
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self._instance = None
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engine_manager = EngineManager()
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