mirror of
https://github.com/zhenxun-org/zhenxun_bot.git
synced 2026-10-05 11:49:59 +08:00
update code
This commit is contained in:
+288
-174
@@ -13,9 +13,9 @@ import time
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from .data_source import rank
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from configs.config import MAX_RUSSIAN_BET_GOLD, NICKNAME
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__plugin_name__ = '俄罗斯轮盘'
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__plugin_name__ = "俄罗斯轮盘"
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__plugin_usage__ = '''俄罗斯轮盘帮助:
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__plugin_usage__ = """俄罗斯轮盘帮助:
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开启游戏:装弹 [子弹数] [金额](默认200金币) [at](指定决斗对象,为空则所有群友都可接受决斗)
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示例:装弹 1 10
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接受对决:接受对决/拒绝决斗
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@@ -24,24 +24,37 @@ __plugin_usage__ = '''俄罗斯轮盘帮助:
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我的战绩:我的战绩
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排行榜:胜场排行/败场排行/欧洲人排行/慈善家排行
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【注:同一时间群内只能有一场对决】
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'''
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"""
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rs_player = {}
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rssian = on_command('俄罗斯轮盘', aliases={'装弹', '俄罗斯转盘'}, permission=GROUP, priority=5, block=True)
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rssian = on_command(
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"俄罗斯轮盘", aliases={"装弹", "俄罗斯转盘"}, permission=GROUP, priority=5, block=True
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)
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accept = on_command('接受对决', aliases={'接受决斗', '接受挑战'}, permission=GROUP, priority=5, block=True)
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accept = on_command(
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"接受对决", aliases={"接受决斗", "接受挑战"}, permission=GROUP, priority=5, block=True
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)
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refuse = on_command('拒绝对决', aliases={'拒绝决斗', '拒绝挑战'}, permission=GROUP, priority=5, block=True)
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refuse = on_command(
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"拒绝对决", aliases={"拒绝决斗", "拒绝挑战"}, permission=GROUP, priority=5, block=True
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)
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shot = on_command('开枪', aliases={'咔', '嘭', '嘣'}, permission=GROUP, priority=5, block=True)
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shot = on_command(
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"开枪", aliases={"咔", "嘭", "嘣"}, permission=GROUP, priority=5, block=True
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)
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settlement = on_command('结算', permission=GROUP, priority=5, block=True)
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settlement = on_command("结算", permission=GROUP, priority=5, block=True)
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record = on_command('我的战绩', permission=GROUP, priority=5, block=True)
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record = on_command("我的战绩", permission=GROUP, priority=5, block=True)
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rssian_rank = on_command('胜场排行', aliases={'胜利排行', '败场排行', '失败排行',
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'欧洲人排行', '慈善家排行'}, permission=GROUP, priority=5, block=True)
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rssian_rank = on_command(
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"胜场排行",
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aliases={"胜利排行", "败场排行", "失败排行", "欧洲人排行", "慈善家排行", "最高连胜排行", "最高连败排行"},
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permission=GROUP,
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priority=5,
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block=True,
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)
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@accept.handle()
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@@ -49,38 +62,51 @@ async def _(bot: Bot, event: GroupMessageEvent, state: T_State):
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global rs_player
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try:
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if rs_player[event.group_id][1] == 0:
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await accept.finish('目前没有发起对决,你接受个啥?速速装弹!', at_sender=True)
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await accept.finish("目前没有发起对决,你接受个啥?速速装弹!", at_sender=True)
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except KeyError:
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await accept.finish('目前没有进行的决斗,请发送 装弹 开启决斗吧!', at_sender=True)
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await accept.finish("目前没有进行的决斗,请发送 装弹 开启决斗吧!", at_sender=True)
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if rs_player[event.group_id][2] != 0:
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if rs_player[event.group_id][1] == event.user_id or rs_player[event.group_id][2] == event.user_id:
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await accept.finish(f'你已经身处决斗之中了啊,给我认真一点啊!', at_sender=True)
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if (
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rs_player[event.group_id][1] == event.user_id
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or rs_player[event.group_id][2] == event.user_id
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):
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await accept.finish(f"你已经身处决斗之中了啊,给我认真一点啊!", at_sender=True)
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else:
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await accept.finish('已经有人接受对决了,你还是乖乖等待下一场吧!', at_sender=True)
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await accept.finish("已经有人接受对决了,你还是乖乖等待下一场吧!", at_sender=True)
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if rs_player[event.group_id][1] == event.user_id:
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await accept.finish('请不要自己枪毙自己!换人来接受对决...', at_sender=True)
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if rs_player[event.group_id]['at'] != 0 and rs_player[event.group_id]['at'] != event.user_id:
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await accept.finish(Message(f'这场对决是邀请 {at(rs_player[event.group_id]["at"])}的,不要捣乱!'), at_sender=True)
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if time.time() - rs_player[event.group_id]['time'] > 30:
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await accept.finish("请不要自己枪毙自己!换人来接受对决...", at_sender=True)
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if (
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rs_player[event.group_id]["at"] != 0
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and rs_player[event.group_id]["at"] != event.user_id
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):
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await accept.finish(
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Message(f'这场对决是邀请 {at(rs_player[event.group_id]["at"])}的,不要捣乱!'),
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at_sender=True,
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)
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if time.time() - rs_player[event.group_id]["time"] > 30:
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rs_player[event.group_id] = {}
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await accept.finish('这场对决邀请已经过时了,请重新发起决斗...', at_sender=True)
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await accept.finish("这场对决邀请已经过时了,请重新发起决斗...", at_sender=True)
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user_money = await BagUser.get_gold(event.user_id, event.group_id)
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if user_money < rs_player[event.group_id]['money']:
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if rs_player[event.group_id]['at'] != 0 and rs_player[event.group_id]['at'] == event.user_id:
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if user_money < rs_player[event.group_id]["money"]:
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if (
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rs_player[event.group_id]["at"] != 0
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and rs_player[event.group_id]["at"] == event.user_id
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):
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rs_player[event.group_id] = {}
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await accept.finish('你的金币不足以接受这场对决!对决还未开始便结束了,请重新装弹!', at_sender=True)
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await accept.finish("你的金币不足以接受这场对决!对决还未开始便结束了,请重新装弹!", at_sender=True)
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else:
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await accept.finish('你的金币不足以接受这场对决!', at_sender=True)
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await accept.finish("你的金币不足以接受这场对决!", at_sender=True)
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player2_name = event.sender.card if event.sender.card else event.sender.nickname
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rs_player[event.group_id][2] = event.user_id
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rs_player[event.group_id]['player2'] = player2_name
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rs_player[event.group_id]['time'] = time.time()
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rs_player[event.group_id]["player2"] = player2_name
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rs_player[event.group_id]["time"] = time.time()
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await accept.send(Message(f'{player2_name}接受了对决!\n'
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f'请{at(rs_player[event.group_id][1])}先开枪!'))
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await accept.send(
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Message(f"{player2_name}接受了对决!\n" f"请{at(rs_player[event.group_id][1])}先开枪!")
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)
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@refuse.handle()
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@@ -88,74 +114,107 @@ async def _(bot: Bot, event: GroupMessageEvent, state: T_State):
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global rs_player
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try:
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if rs_player[event.group_id][1] == 0:
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await accept.finish('你要拒绝啥?明明都没有人发起对决的说!', at_sender=True)
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await accept.finish("你要拒绝啥?明明都没有人发起对决的说!", at_sender=True)
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except KeyError:
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await refuse.finish('目前没有进行的决斗,请发送 装弹 开启决斗吧!', at_sender=True)
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if rs_player[event.group_id]['at'] != 0 and event.user_id != rs_player[event.group_id]['at']:
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await accept.finish('又不是找你决斗,你拒绝什么啊!气!', at_sender=True)
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if rs_player[event.group_id]['at'] == event.user_id:
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at_player_name = (await GroupInfoUser.get_member_info(event.user_id, event.group_id)).user_name
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await accept.send(Message(f'{at(rs_player[event.group_id][1])}\n'
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f'{at_player_name}拒绝了你的对决!'))
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await refuse.finish("目前没有进行的决斗,请发送 装弹 开启决斗吧!", at_sender=True)
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if (
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rs_player[event.group_id]["at"] != 0
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and event.user_id != rs_player[event.group_id]["at"]
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):
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await accept.finish("又不是找你决斗,你拒绝什么啊!气!", at_sender=True)
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if rs_player[event.group_id]["at"] == event.user_id:
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at_player_name = (
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await GroupInfoUser.get_member_info(event.user_id, event.group_id)
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).user_name
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await accept.send(
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Message(f"{at(rs_player[event.group_id][1])}\n" f"{at_player_name}拒绝了你的对决!")
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)
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rs_player[event.group_id] = {}
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@settlement.handle()
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async def _(bot: Bot, event: GroupMessageEvent, state: T_State):
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global rs_player
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if not rs_player.get(event.group_id) or rs_player[event.group_id][1] == 0 or rs_player[event.group_id][2] == 0:
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await settlement.finish('比赛并没有开始...无法结算...', at_sender=True)
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if event.user_id != rs_player[event.group_id][1] and event.user_id != rs_player[event.group_id][2]:
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await settlement.finish('吃瓜群众不要捣乱!黄牌警告!', at_sender=True)
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if time.time() - rs_player[event.group_id]['time'] <= 30:
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await settlement.finish(f'{rs_player[event.group_id]["player1"]} 和'
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f' {rs_player[event.group_id]["player2"]} 比赛并未超时,请继续比赛...')
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win_name = rs_player[event.group_id]["player1"] if \
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rs_player[event.group_id][2] == rs_player[event.group_id]['next'] else \
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rs_player[event.group_id]["player2"]
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await settlement.send(f'这场对决是 {win_name} 胜利了')
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if (
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not rs_player.get(event.group_id)
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or rs_player[event.group_id][1] == 0
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or rs_player[event.group_id][2] == 0
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):
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await settlement.finish("比赛并没有开始...无法结算...", at_sender=True)
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if (
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event.user_id != rs_player[event.group_id][1]
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and event.user_id != rs_player[event.group_id][2]
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):
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await settlement.finish("吃瓜群众不要捣乱!黄牌警告!", at_sender=True)
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if time.time() - rs_player[event.group_id]["time"] <= 30:
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await settlement.finish(
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f'{rs_player[event.group_id]["player1"]} 和'
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f' {rs_player[event.group_id]["player2"]} 比赛并未超时,请继续比赛...'
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)
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win_name = (
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rs_player[event.group_id]["player1"]
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if rs_player[event.group_id][2] == rs_player[event.group_id]["next"]
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else rs_player[event.group_id]["player2"]
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)
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await settlement.send(f"这场对决是 {win_name} 胜利了")
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await end_game(bot, event)
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@rssian.args_parser
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async def _(bot: Bot, event: GroupMessageEvent, state: T_State):
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msg = get_message_text(event.json())
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if msg in ['取消', '算了']:
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await rssian.finish('已取消操作...')
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if msg in ["取消", "算了"]:
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await rssian.finish("已取消操作...")
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try:
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if rs_player[event.group_id][1] != 0:
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await rssian.finish('决斗已开始...', at_sender=True)
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await rssian.finish("决斗已开始...", at_sender=True)
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except KeyError:
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pass
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if not is_number(msg):
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await rssian.reject('输入子弹数量必须是数字啊喂!')
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await rssian.reject("输入子弹数量必须是数字啊喂!")
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if int(msg) < 1 or int(msg) > 6:
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await rssian.reject('子弹数量必须大于0小于7!')
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state['bullet_num'] = int(msg)
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await rssian.reject("子弹数量必须大于0小于7!")
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state["bullet_num"] = int(msg)
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@rssian.handle()
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async def _(bot: Bot, event: GroupMessageEvent, state: T_State):
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global rs_player
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msg = get_message_text(event.json())
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if msg == '帮助':
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if msg == "帮助":
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await rssian.finish(__plugin_usage__)
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try:
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if rs_player[event.group_id][1] and not rs_player[event.group_id][2] and \
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time.time() - rs_player[event.group_id]['time'] <= 30:
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await rssian.finish(f'现在是 {rs_player[event.group_id]["player1"]} 发起的对决\n请等待比赛结束后再开始下一轮...')
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if rs_player[event.group_id][1] and rs_player[event.group_id][2] and\
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time.time() - rs_player[event.group_id]['time'] <= 30:
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await rssian.finish(f'{rs_player[event.group_id]["player1"]} 和'
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f' {rs_player[event.group_id]["player2"]}的对决还未结束!')
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if rs_player[event.group_id][1] and rs_player[event.group_id][2] and\
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time.time() - rs_player[event.group_id]['time'] > 30:
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await shot.send('决斗已过时,强行结算...')
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if (
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rs_player[event.group_id][1]
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and not rs_player[event.group_id][2]
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and time.time() - rs_player[event.group_id]["time"] <= 30
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):
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await rssian.finish(
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f'现在是 {rs_player[event.group_id]["player1"]} 发起的对决\n请等待比赛结束后再开始下一轮...'
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)
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if (
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rs_player[event.group_id][1]
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and rs_player[event.group_id][2]
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and time.time() - rs_player[event.group_id]["time"] <= 30
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):
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await rssian.finish(
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f'{rs_player[event.group_id]["player1"]} 和'
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f' {rs_player[event.group_id]["player2"]}的对决还未结束!'
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)
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if (
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rs_player[event.group_id][1]
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and rs_player[event.group_id][2]
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and time.time() - rs_player[event.group_id]["time"] > 30
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):
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await shot.send("决斗已过时,强行结算...")
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await end_game(bot, event)
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if not rs_player[event.group_id][2] and time.time() - rs_player[event.group_id]['time'] > 30:
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if (
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not rs_player[event.group_id][2]
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and time.time() - rs_player[event.group_id]["time"] > 30
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):
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rs_player[event.group_id][1] = 0
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rs_player[event.group_id][2] = 0
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rs_player[event.group_id]['at'] = 0
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rs_player[event.group_id]["at"] = 0
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except KeyError:
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pass
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if msg:
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@@ -163,126 +222,167 @@ async def _(bot: Bot, event: GroupMessageEvent, state: T_State):
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if len(msg) == 1:
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msg = msg[0]
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if is_number(msg) and not (int(msg) < 1 or int(msg) > 6):
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state['bullet_num'] = int(msg)
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state["bullet_num"] = int(msg)
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else:
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money = msg[1].strip()
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msg = msg[0].strip()
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if is_number(msg) and not (int(msg) < 1 or int(msg) > 6):
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state['bullet_num'] = int(msg)
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state["bullet_num"] = int(msg)
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if is_number(money) and 0 < int(money) <= MAX_RUSSIAN_BET_GOLD:
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state['money'] = int(money)
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state["money"] = int(money)
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else:
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state['money'] = 200
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await rssian.send(f'赌注金额超过限制(MAX_RUSSIAN_BET_GOLD),已改为200(默认)')
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state['at'] = get_message_at(event.json())
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state["money"] = 200
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await rssian.send(f"赌注金额超过限制(MAX_RUSSIAN_BET_GOLD),已改为200(默认)")
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state["at"] = get_message_at(event.json())
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@rssian.got("bullet_num", prompt='请输入装填子弹的数量!(最多6颗)')
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@rssian.got("bullet_num", prompt="请输入装填子弹的数量!(最多6颗)")
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async def _(bot: Bot, event: GroupMessageEvent, state: T_State):
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global rs_player
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bullet_num = state['bullet_num']
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at_ = state['at'] if state.get('at') else []
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money = state['money'] if state.get('money') else 200
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bullet_num = state["bullet_num"]
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at_ = state["at"] if state.get("at") else []
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money = state["money"] if state.get("money") else 200
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user_money = await BagUser.get_gold(event.user_id, event.group_id)
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if bullet_num < 0 or bullet_num > 6:
|
||||
await rssian.reject('子弹数量必须大于0小于7!速速重新装弹!')
|
||||
await rssian.reject("子弹数量必须大于0小于7!速速重新装弹!")
|
||||
if money > MAX_RUSSIAN_BET_GOLD:
|
||||
await rssian.finish(f'太多了!单次金额不能超过{MAX_RUSSIAN_BET_GOLD}!', at_sender=True)
|
||||
await rssian.finish(f"太多了!单次金额不能超过{MAX_RUSSIAN_BET_GOLD}!", at_sender=True)
|
||||
if money > user_money:
|
||||
await rssian.finish('你没有足够的钱支撑起这场挑战', at_sender=True)
|
||||
await rssian.finish("你没有足够的钱支撑起这场挑战", at_sender=True)
|
||||
|
||||
player1_name = event.sender.card if event.sender.card else event.sender.nickname
|
||||
|
||||
if at_:
|
||||
at_ = at_[0]
|
||||
try:
|
||||
at_player_name = (await GroupInfoUser.get_member_info(at_, event.group_id)).user_name
|
||||
at_player_name = (
|
||||
await GroupInfoUser.get_member_info(at_, event.group_id)
|
||||
).user_name
|
||||
except AttributeError:
|
||||
at_player_name = at(at_)
|
||||
msg = f'{player1_name} 向 {at(at_)} 发起了决斗!请 {at_player_name} 在30秒内回复‘接受对决’ or ‘拒绝对决’,超时此次决斗作废!'
|
||||
msg = f"{player1_name} 向 {at(at_)} 发起了决斗!请 {at_player_name} 在30秒内回复‘接受对决’ or ‘拒绝对决’,超时此次决斗作废!"
|
||||
else:
|
||||
at_ = 0
|
||||
msg = '若30秒内无人接受挑战则此次对决作废【首次游玩请发送 ’俄罗斯轮盘帮助‘ 来查看命令】'
|
||||
msg = "若30秒内无人接受挑战则此次对决作废【首次游玩请发送 ’俄罗斯轮盘帮助‘ 来查看命令】"
|
||||
|
||||
rs_player[event.group_id] = {1: event.user_id,
|
||||
'player1': player1_name,
|
||||
2: 0,
|
||||
'player2': '',
|
||||
'at': at_,
|
||||
'next': event.user_id,
|
||||
'money': money,
|
||||
'bullet': random_bullet(bullet_num),
|
||||
'bullet_num': bullet_num,
|
||||
'null_bullet_num': 7 - bullet_num,
|
||||
'index': 0,
|
||||
'time': time.time()}
|
||||
rs_player[event.group_id] = {
|
||||
1: event.user_id,
|
||||
"player1": player1_name,
|
||||
2: 0,
|
||||
"player2": "",
|
||||
"at": at_,
|
||||
"next": event.user_id,
|
||||
"money": money,
|
||||
"bullet": random_bullet(bullet_num),
|
||||
"bullet_num": bullet_num,
|
||||
"null_bullet_num": 7 - bullet_num,
|
||||
"index": 0,
|
||||
"time": time.time(),
|
||||
}
|
||||
|
||||
await rssian.send(Message(('咔 ' * bullet_num)[:-1] + f',装填完毕\n挑战金额:{money}\n'
|
||||
f'第一枪的概率为:{str(float(bullet_num) / 7.0 * 100)[:5]}%\n'
|
||||
f'{msg}'))
|
||||
await rssian.send(
|
||||
Message(
|
||||
("咔 " * bullet_num)[:-1] + f",装填完毕\n挑战金额:{money}\n"
|
||||
f"第一枪的概率为:{str(float(bullet_num) / 7.0 * 100)[:5]}%\n"
|
||||
f"{msg}"
|
||||
)
|
||||
)
|
||||
|
||||
|
||||
@shot.handle()
|
||||
async def _(bot: Bot, event: GroupMessageEvent, state: T_State):
|
||||
global rs_player
|
||||
try:
|
||||
if time.time() - rs_player[event.group_id]['time'] > 30:
|
||||
if time.time() - rs_player[event.group_id]["time"] > 30:
|
||||
if rs_player[event.group_id][2] == 0:
|
||||
rs_player[event.group_id][1] = 0
|
||||
await shot.finish('这场对决已经过时了,请重新装弹吧!', at_sender=True)
|
||||
await shot.finish("这场对决已经过时了,请重新装弹吧!", at_sender=True)
|
||||
else:
|
||||
await shot.send('决斗已过时,强行结算...')
|
||||
await shot.send("决斗已过时,强行结算...")
|
||||
await end_game(bot, event)
|
||||
return
|
||||
except KeyError:
|
||||
await shot.finish('目前没有进行的决斗,请发送 装弹 开启决斗吧!', at_sender=True)
|
||||
await shot.finish("目前没有进行的决斗,请发送 装弹 开启决斗吧!", at_sender=True)
|
||||
if rs_player[event.group_id][1] == 0:
|
||||
await shot.finish('没有对决,也还没装弹呢,请先输入 装弹 吧!', at_sender=True)
|
||||
if rs_player[event.group_id][1] == event.user_id and rs_player[event.group_id][2] == 0:
|
||||
await shot.finish('baka,你是要枪毙自己嘛笨蛋!', at_sender=True)
|
||||
await shot.finish("没有对决,也还没装弹呢,请先输入 装弹 吧!", at_sender=True)
|
||||
if (
|
||||
rs_player[event.group_id][1] == event.user_id
|
||||
and rs_player[event.group_id][2] == 0
|
||||
):
|
||||
await shot.finish("baka,你是要枪毙自己嘛笨蛋!", at_sender=True)
|
||||
if rs_player[event.group_id][2] == 0:
|
||||
await shot.finish('请这位勇士先发送 接受对决 来站上擂台...', at_sender=True)
|
||||
player1_name = rs_player[event.group_id]['player1']
|
||||
player2_name = rs_player[event.group_id]['player2']
|
||||
if rs_player[event.group_id]['next'] != event.user_id:
|
||||
if event.user_id != rs_player[event.group_id][1] and event.user_id != rs_player[event.group_id][2]:
|
||||
await shot.finish(random.choice([
|
||||
f'不要打扰 {player1_name} 和 {player2_name} 的决斗啊!',
|
||||
f'给我好好做好一个观众!不然{NICKNAME}就要生气了',
|
||||
f'不要捣乱啊baka{(await GroupInfoUser.get_member_info(event.user_id, event.group_id)).user_name}!'
|
||||
]), at_sender=True)
|
||||
await shot.finish(f'你的左轮不是连发的!该 '
|
||||
f'{(await GroupInfoUser.get_member_info(int(rs_player[event.group_id]["next"]), event.group_id)).user_name} 开枪了')
|
||||
if rs_player[event.group_id]['bullet'][rs_player[event.group_id]['index']] != 1:
|
||||
await shot.send(Message(random.choice([
|
||||
'呼呼,没有爆裂的声响,你活了下来',
|
||||
'虽然黑洞洞的枪口很恐怖,但好在没有子弹射出来,你活下来了',
|
||||
'\"咔\",你没死,看来运气不错',
|
||||
]) + f'\n下一枪中弹的概率'
|
||||
f':{str(float((rs_player[event.group_id]["bullet_num"])) / float(rs_player[event.group_id]["null_bullet_num"] - 1 + rs_player[event.group_id]["bullet_num"]) * 100)[:5]}%\n'
|
||||
f'轮到 {at(rs_player[event.group_id][1] if event.user_id == rs_player[event.group_id][2] else rs_player[event.group_id][2])}了'))
|
||||
await shot.finish("请这位勇士先发送 接受对决 来站上擂台...", at_sender=True)
|
||||
player1_name = rs_player[event.group_id]["player1"]
|
||||
player2_name = rs_player[event.group_id]["player2"]
|
||||
if rs_player[event.group_id]["next"] != event.user_id:
|
||||
if (
|
||||
event.user_id != rs_player[event.group_id][1]
|
||||
and event.user_id != rs_player[event.group_id][2]
|
||||
):
|
||||
await shot.finish(
|
||||
random.choice(
|
||||
[
|
||||
f"不要打扰 {player1_name} 和 {player2_name} 的决斗啊!",
|
||||
f"给我好好做好一个观众!不然{NICKNAME}就要生气了",
|
||||
f"不要捣乱啊baka{(await GroupInfoUser.get_member_info(event.user_id, event.group_id)).user_name}!",
|
||||
]
|
||||
),
|
||||
at_sender=True,
|
||||
)
|
||||
await shot.finish(
|
||||
f"你的左轮不是连发的!该 "
|
||||
f'{(await GroupInfoUser.get_member_info(int(rs_player[event.group_id]["next"]), event.group_id)).user_name} 开枪了'
|
||||
)
|
||||
if rs_player[event.group_id]["bullet"][rs_player[event.group_id]["index"]] != 1:
|
||||
await shot.send(
|
||||
Message(
|
||||
random.choice(
|
||||
[
|
||||
"呼呼,没有爆裂的声响,你活了下来",
|
||||
"虽然黑洞洞的枪口很恐怖,但好在没有子弹射出来,你活下来了",
|
||||
'"咔",你没死,看来运气不错',
|
||||
]
|
||||
)
|
||||
+ f"\n下一枪中弹的概率"
|
||||
f':{str(float((rs_player[event.group_id]["bullet_num"])) / float(rs_player[event.group_id]["null_bullet_num"] - 1 + rs_player[event.group_id]["bullet_num"]) * 100)[:5]}%\n'
|
||||
f"轮到 {at(rs_player[event.group_id][1] if event.user_id == rs_player[event.group_id][2] else rs_player[event.group_id][2])}了"
|
||||
)
|
||||
)
|
||||
rs_player[event.group_id]["null_bullet_num"] -= 1
|
||||
rs_player[event.group_id]['next'] = rs_player[event.group_id][1] if \
|
||||
event.user_id == rs_player[event.group_id][2] else rs_player[event.group_id][2]
|
||||
rs_player[event.group_id]['time'] = time.time()
|
||||
rs_player[event.group_id]['index'] += 1
|
||||
rs_player[event.group_id]["next"] = (
|
||||
rs_player[event.group_id][1]
|
||||
if event.user_id == rs_player[event.group_id][2]
|
||||
else rs_player[event.group_id][2]
|
||||
)
|
||||
rs_player[event.group_id]["time"] = time.time()
|
||||
rs_player[event.group_id]["index"] += 1
|
||||
else:
|
||||
await shot.send(random.choice([
|
||||
'\"嘭!\",你直接去世了',
|
||||
'眼前一黑,你直接穿越到了异世界...(死亡)',
|
||||
'终究还是你先走一步...',
|
||||
]) + f'\n第 {rs_player[event.group_id]["index"] + 1} 发子弹送走了你...', at_sender=True)
|
||||
win_name = player1_name if event.user_id == rs_player[event.group_id][2] else player2_name
|
||||
await shot.send(
|
||||
random.choice(
|
||||
[
|
||||
'"嘭!",你直接去世了',
|
||||
"眼前一黑,你直接穿越到了异世界...(死亡)",
|
||||
"终究还是你先走一步...",
|
||||
]
|
||||
)
|
||||
+ f'\n第 {rs_player[event.group_id]["index"] + 1} 发子弹送走了你...',
|
||||
at_sender=True,
|
||||
)
|
||||
win_name = (
|
||||
player1_name
|
||||
if event.user_id == rs_player[event.group_id][2]
|
||||
else player2_name
|
||||
)
|
||||
await asyncio.sleep(0.5)
|
||||
await shot.send(f'这场对决是 {win_name} 胜利了')
|
||||
await shot.send(f"这场对决是 {win_name} 胜利了")
|
||||
await end_game(bot, event)
|
||||
|
||||
|
||||
async def end_game(bot: Bot, event: GroupMessageEvent):
|
||||
global rs_player
|
||||
player1_name = rs_player[event.group_id]['player1']
|
||||
player2_name = rs_player[event.group_id]['player2']
|
||||
if rs_player[event.group_id]['next'] == rs_player[event.group_id][1]:
|
||||
player1_name = rs_player[event.group_id]["player1"]
|
||||
player2_name = rs_player[event.group_id]["player2"]
|
||||
if rs_player[event.group_id]["next"] == rs_player[event.group_id][1]:
|
||||
win_user_id = rs_player[event.group_id][2]
|
||||
lose_user_id = rs_player[event.group_id][1]
|
||||
win_name = player2_name
|
||||
@@ -293,60 +393,74 @@ async def end_game(bot: Bot, event: GroupMessageEvent):
|
||||
win_name = player1_name
|
||||
lose_name = player2_name
|
||||
rand = random.randint(0, 5)
|
||||
money = rs_player[event.group_id]['money']
|
||||
money = rs_player[event.group_id]["money"]
|
||||
if money > 10:
|
||||
fee = int(money * float(rand) / 100)
|
||||
fee = 1 if fee < 1 and rand != 0 else fee
|
||||
else:
|
||||
fee = 0
|
||||
await RussianUser.add_count(win_user_id, event.group_id, 'win')
|
||||
await RussianUser.add_count(lose_user_id, event.group_id, 'lose')
|
||||
await RussianUser.money(win_user_id, event.group_id, 'win', money - fee)
|
||||
await RussianUser.money(lose_user_id, event.group_id, 'lose', money)
|
||||
await RussianUser.add_count(win_user_id, event.group_id, "win")
|
||||
await RussianUser.add_count(lose_user_id, event.group_id, "lose")
|
||||
await RussianUser.money(win_user_id, event.group_id, "win", money - fee)
|
||||
await RussianUser.money(lose_user_id, event.group_id, "lose", money)
|
||||
await BagUser.add_gold(win_user_id, event.group_id, money - fee)
|
||||
await BagUser.spend_gold(lose_user_id, event.group_id, money)
|
||||
win_user = await RussianUser.ensure(win_user_id, event.group_id)
|
||||
lose_user = await RussianUser.ensure(lose_user_id, event.group_id)
|
||||
bullet_str = ''
|
||||
for x in rs_player[event.group_id]['bullet']:
|
||||
bullet_str += '__ ' if x == 0 else '| '
|
||||
logger.info(f'俄罗斯轮盘:胜者:{win_name} - 败者:{lose_name} - 金币:{money}')
|
||||
await bot.send(event, message=f'结算:\n'
|
||||
f'\t胜者:{win_name}\n'
|
||||
f'\t赢取金币:{money - fee}\n'
|
||||
f'\t累计胜场:{win_user.win_count}\n'
|
||||
f'\t累计赚取金币:{win_user.make_money}\n'
|
||||
f'-------------------\n'
|
||||
f'\t败者:{lose_name}\n'
|
||||
f'\t输掉金币:{money}\n'
|
||||
f'\t累计败场:{lose_user.fail_count}\n'
|
||||
f'\t累计输掉金币:{lose_user.lose_money}\n'
|
||||
f'-------------------\n'
|
||||
f'哼哼,{NICKNAME}从中收取了 {float(rand)}%({fee}金币) 作为手续费!\n'
|
||||
f'子弹排列:{bullet_str[:-1]}')
|
||||
bullet_str = ""
|
||||
for x in rs_player[event.group_id]["bullet"]:
|
||||
bullet_str += "__ " if x == 0 else "| "
|
||||
logger.info(f"俄罗斯轮盘:胜者:{win_name} - 败者:{lose_name} - 金币:{money}")
|
||||
await bot.send(
|
||||
event,
|
||||
message=f"结算:\n"
|
||||
f"\t胜者:{win_name}\n"
|
||||
f"\t赢取金币:{money - fee}\n"
|
||||
f"\t累计胜场:{win_user.win_count}\n"
|
||||
f"\t累计赚取金币:{win_user.make_money}\n"
|
||||
f"-------------------\n"
|
||||
f"\t败者:{lose_name}\n"
|
||||
f"\t输掉金币:{money}\n"
|
||||
f"\t累计败场:{lose_user.fail_count}\n"
|
||||
f"\t累计输掉金币:{lose_user.lose_money}\n"
|
||||
f"-------------------\n"
|
||||
f"哼哼,{NICKNAME}从中收取了 {float(rand)}%({fee}金币) 作为手续费!\n"
|
||||
f"子弹排列:{bullet_str[:-1]}",
|
||||
)
|
||||
rs_player[event.group_id] = {}
|
||||
|
||||
|
||||
@record.handle()
|
||||
async def _(bot: Bot, event: GroupMessageEvent, state: T_State):
|
||||
user = await RussianUser.ensure(event.user_id, event.group_id)
|
||||
await record.send(f'俄罗斯轮盘\n'
|
||||
f'胜利场次:{user.win_count}\n'
|
||||
f'失败场次:{user.fail_count}\n'
|
||||
f'赚取金币:{user.make_money}\n'
|
||||
f'输掉金币:{user.lose_money}', at_sender=True)
|
||||
await record.send(
|
||||
f"俄罗斯轮盘\n"
|
||||
f"总胜利场次:{user.win_count}\n"
|
||||
f"当前连胜:{user.winning_streak}\n"
|
||||
f"最高连胜:{user.max_winning_streak}\n"
|
||||
f"总失败场次:{user.fail_count}\n"
|
||||
f"当前连败:{user.losing_streak}\n"
|
||||
f"最高连败:{user.max_losing_streak}\n"
|
||||
f"赚取金币:{user.make_money}\n"
|
||||
f"输掉金币:{user.lose_money}",
|
||||
at_sender=True,
|
||||
)
|
||||
|
||||
|
||||
@rssian_rank.handle()
|
||||
async def _(bot: Bot, event: GroupMessageEvent, state: T_State):
|
||||
if state["_prefix"]["raw_command"] in ['胜场排行', '胜利排行']:
|
||||
await rssian_rank.finish(await rank(event.group_id, 'win_rank'))
|
||||
if state["_prefix"]["raw_command"] in ['败场排行', '失败排行']:
|
||||
await rssian_rank.finish(await rank(event.group_id, 'lose_rank'))
|
||||
if state["_prefix"]["raw_command"] == '欧洲人排行':
|
||||
await rssian_rank.finish(await rank(event.group_id, 'make_money'))
|
||||
if state["_prefix"]["raw_command"] == '慈善家排行':
|
||||
await rssian_rank.finish(await rank(event.group_id, 'spend_money'))
|
||||
if state["_prefix"]["raw_command"] in ["胜场排行", "胜利排行"]:
|
||||
await rssian_rank.finish(await rank(event.group_id, "win_rank"))
|
||||
if state["_prefix"]["raw_command"] in ["败场排行", "失败排行"]:
|
||||
await rssian_rank.finish(await rank(event.group_id, "lose_rank"))
|
||||
if state["_prefix"]["raw_command"] == "欧洲人排行":
|
||||
await rssian_rank.finish(await rank(event.group_id, "make_money"))
|
||||
if state["_prefix"]["raw_command"] == "慈善家排行":
|
||||
await rssian_rank.finish(await rank(event.group_id, "spend_money"))
|
||||
if state["_prefix"]["raw_command"] == "最高连胜排行":
|
||||
await rssian_rank.finish(await rank(event.group_id, "max_winning_streak"))
|
||||
if state["_prefix"]["raw_command"] == "最高连败排行":
|
||||
await rssian_rank.finish(await rank(event.group_id, "max_losing_streak"))
|
||||
|
||||
|
||||
# 随机子弹排列
|
||||
|
||||
Reference in New Issue
Block a user