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重写开箱更新箱子,允许更新目前所有箱子的皮肤
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@@ -1,4 +1,4 @@
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import random
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from datetime import datetime
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from typing import List, Optional
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from tortoise import fields
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@@ -23,11 +23,27 @@ class BuffSkin(Model):
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"""磨损度"""
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color = fields.CharField(255)
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"""颜色(品质)"""
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skin_price = fields.FloatField(default=0)
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"""皮肤价格"""
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create_time = fields.DatetimeField(auto_add_now=True)
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img_url = fields.CharField(255)
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"""图片url"""
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steam_price = fields.FloatField(default=0)
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"""steam价格"""
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weapon_type = fields.CharField(255)
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"""枪械类型"""
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buy_max_price = fields.FloatField(default=0)
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"""最大求购价格"""
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buy_num = fields.IntField(default=0)
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"""求购数量"""
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sell_min_price = fields.FloatField(default=0)
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"""售卖最低价格"""
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sell_num = fields.IntField(default=0)
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"""出售个数"""
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sell_reference_price = fields.FloatField(default=0)
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"""参考价格"""
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create_time: datetime = fields.DatetimeField(auto_add_now=True)
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"""创建日期"""
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update_time = fields.DatetimeField(auto_add=True)
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update_time: datetime = fields.DatetimeField(auto_add=True)
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"""更新日期"""
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class Meta:
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@@ -48,3 +64,17 @@ class BuffSkin(Model):
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query = query.filter(case_name=case_name)
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query = query.filter(abrasion=abrasion, is_stattrak=is_stattrak, color=color)
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return await query.annotate(rand=Random()).limit(num) # type:ignore
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@classmethod
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async def _run_script(cls):
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return [
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"ALTER TABLE buff_skin ADD img_url varchar(255);", # 新增img_url
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"ALTER TABLE buff_skin ADD steam_price float;", # 新增steam_price
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"ALTER TABLE buff_skin ADD weapon_type varchar(255);", # 新增type
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"ALTER TABLE buff_skin ADD buy_max_price float;" # 新增buy_max_price
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"ALTER TABLE buff_skin ADD buy_num Integer;", # 新增buy_max_price
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"ALTER TABLE buff_skin ADD sell_min_price float;", # 新增sell_min_price
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"ALTER TABLE buff_skin ADD sell_num Integer;", # 新增sell_num
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"ALTER TABLE buff_skin ADD sell_reference_price float;", # 新增sell_reference_price
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"ALTER TABLE buff_skin DROP COLUMN skin_price;", # 删除skin_price
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]
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@@ -0,0 +1,46 @@
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from typing import List, Optional
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from tortoise import fields
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from tortoise.contrib.postgres.functions import Random
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from services.db_context import Model
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class BuffSkinLog(Model):
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id = fields.IntField(pk=True, generated=True, auto_increment=True)
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"""自增id"""
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case_name = fields.CharField(255)
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"""箱子名称"""
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name = fields.CharField(255)
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"""武器/手套/刀名称"""
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skin_name = fields.CharField(255)
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"""皮肤名称"""
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is_stattrak = fields.BooleanField(default=False)
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"""是否暗金(计数)"""
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abrasion = fields.CharField(255)
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"""磨损度"""
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color = fields.CharField(255)
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"""颜色(品质)"""
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steam_price = fields.FloatField(default=0)
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"""steam价格"""
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weapon_type = fields.CharField(255)
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"""枪械类型"""
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buy_max_price = fields.FloatField(default=0)
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"""最大求购价格"""
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buy_num = fields.IntField(default=0)
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"""求购数量"""
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sell_min_price = fields.FloatField(default=0)
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"""售卖最低价格"""
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sell_num = fields.IntField(default=0)
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"""出售个数"""
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sell_reference_price = fields.FloatField(default=0)
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"""参考价格"""
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create_time = fields.DatetimeField(auto_add_now=True)
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"""创建日期"""
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class Meta:
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table = "buff_skin_log"
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table_description = "Buff皮肤更新日志表"
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@@ -51,7 +51,6 @@ class OpenCasesUser(Model):
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@classmethod
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async def _run_script(cls):
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await cls.raw(
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"alter table open_cases_users alter COLUMN make_money type float;"
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)
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"""将make_money字段改为float"""
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return [
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"alter table open_cases_users alter COLUMN make_money type float;" # 将make_money字段改为float
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]
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