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from nonebot.adapters.cqhttp import MessageSegment
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import random
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from .update_game_requests_info import update_requests_info
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from .util import generate_img, init_star_rst, BaseData, set_list, get_star, max_card
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from .config import FGO_CARD_FOUR_P, FGO_CARD_FIVE_P, FGO_CARD_THREE_P, FGO_SERVANT_THREE_P, \
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FGO_SERVANT_FIVE_P, FGO_SERVANT_FOUR_P, FGO_FLAG, DRAW_PATH
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from dataclasses import dataclass
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from .init_card_pool import init_game_pool
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try:
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import ujson as json
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except ModuleNotFoundError:
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import json
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ALL_CHAR = []
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ALL_CARD = []
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@dataclass
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class FgoChar(BaseData):
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pass
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async def fgo_draw(count: int):
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# 0 1 2
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cnlist = ['★★★★★', '★★★★', '★★★']
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obj_list, obj_dict, max_star_list, star_list, max_star_index_list = _format_card_information(count)
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rst = init_star_rst(star_list, cnlist, max_star_list, max_star_index_list)
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if count > 90:
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obj_list = set_list(obj_list)
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return MessageSegment.image("base64://" + await generate_img(obj_list, 'fgo', star_list)) \
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+ '\n' + rst[:-1] + '\n' + max_card(obj_dict)
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async def update_fgo_info():
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global ALL_CHAR, ALL_CARD
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data, code = await update_requests_info('fgo')
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if code == 200:
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ALL_CHAR = init_game_pool('fgo', data, FgoChar)
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data, code = await update_requests_info('fgo_card')
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if code == 200:
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ALL_CARD = init_game_pool('fgo_card', data, FgoChar)
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async def init_fgo_data():
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global ALL_CHAR, ALL_CARD
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if FGO_FLAG:
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with open(DRAW_PATH + 'fgo.json', 'r', encoding='utf8') as f:
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fgo_dict = json.load(f)
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ALL_CHAR = init_game_pool('fgo', fgo_dict, FgoChar)
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with open(DRAW_PATH + 'fgo_card.json', 'r', encoding='utf8') as f:
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fgo_dict = json.load(f)
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ALL_CARD = init_game_pool('fgo', fgo_dict, FgoChar)
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# 抽取卡池
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def _get_fgo_card(mode: int = 1):
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global ALL_CHAR, ALL_CARD
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if mode == 1:
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star = get_star([8, 7, 6, 5, 4, 3], [FGO_SERVANT_FIVE_P, FGO_SERVANT_FOUR_P, FGO_SERVANT_THREE_P,
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FGO_CARD_FIVE_P, FGO_CARD_FOUR_P, FGO_CARD_THREE_P])
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elif mode == 2:
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star = get_star([5, 4], [FGO_CARD_FIVE_P, FGO_CARD_FOUR_P])
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else:
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star = get_star([8, 7, 6], [FGO_SERVANT_FIVE_P, FGO_SERVANT_FOUR_P, FGO_SERVANT_THREE_P])
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if star > 5:
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itype = 'servant'
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star -= 3
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chars = [x for x in ALL_CHAR if x.star == star if not x.limited]
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else:
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itype = 'card'
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chars = [x for x in ALL_CARD if x.star == star if not x.limited]
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return random.choice(chars), 5 - star, itype
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# 整理数据
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def _format_card_information(count: int):
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max_star_lst = [] # 获取的最高星级角色列表
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max_index_lst = [] # 获取最高星级角色的次数
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star_list = [0, 0, 0]
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obj_list = [] # 获取所有角色
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obj_dict = {} # 获取角色次数字典
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servant_count = 0 # 保底计算
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card_count = 0 # 保底计算
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for i in range(count):
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servant_count += 1
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card_count += 1
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# 四星卡片保底
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if card_count == 9:
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obj, code, itype = _get_fgo_card(2)
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# 三星从者保底
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elif servant_count == 10:
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obj, code, itype = _get_fgo_card(3)
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_count = 0
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# 普通抽
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else:
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obj, code, itype = _get_fgo_card()
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star_list[code] += 1
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if itype == 'card' and code < 2:
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card_count = 0
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if itype == 'servant':
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servant_count = 0
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if code == 0:
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max_star_lst.append(obj.name)
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max_index_lst.append(i)
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try:
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obj_dict[obj.name] += 1
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except KeyError:
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obj_dict[obj.name] = 1
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obj_list.append(obj)
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return obj_list, obj_dict, max_star_lst, star_list, max_index_lst
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