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from nonebot.adapters.cqhttp import MessageSegment
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import random
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from .update_game_requests_info import update_requests_info
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from .util import generate_img, init_star_rst, BaseData, set_list, get_star, max_card
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from .config import ONMYOJI_SR, ONMYOJI_SSR, ONMYOJI_SP, ONMYOJI_R, DRAW_PATH, ONMYOJI_FLAG
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from dataclasses import dataclass
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from .init_card_pool import init_game_pool
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import nonebot
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try:
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import ujson as json
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except ModuleNotFoundError:
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import json
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ALL_CHAR = []
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@dataclass
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class OnmyojiChar(BaseData):
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pass
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async def onmyoji_draw(count: int):
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# 0 1 2
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cnlist = ['SP', 'SSR', 'SR', 'R']
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obj_list, obj_dict, star_list, rst = format_card_information(count)
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rst = init_star_rst(star_list, cnlist, [], []) + rst
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if count > 90:
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obj_list = set_list(obj_list)
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return MessageSegment.image("base64://" + await generate_img(obj_list, 'onmyoji', star_list)) \
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+ '\n' + rst[:-1] + '\n' + max_card(obj_dict)
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async def update_onmyoji_info():
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global ALL_CHAR
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data, code = await update_requests_info('onmyoji')
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if code == 200:
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ALL_CHAR = init_game_pool('onmyoji', data, OnmyojiChar)
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async def init_onmyoji_data():
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global ALL_CHAR
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if ONMYOJI_FLAG:
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with open(DRAW_PATH + 'onmyoji.json', 'r', encoding='utf8') as f:
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azur_dict = json.load(f)
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ALL_CHAR = init_game_pool('onmyoji', azur_dict, OnmyojiChar)
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onmyoji_star = {
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5: 'SP',
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4: 'SSR',
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3: 'SR',
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2: 'R',
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}
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# 抽取卡池
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def _get_onmyoji_card():
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global ALL_CHAR
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star = get_star([5, 4, 3, 2], [ONMYOJI_SP, ONMYOJI_SSR, ONMYOJI_SR, ONMYOJI_R])
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chars = [x for x in ALL_CHAR if x.star == onmyoji_star[star] and not x.limited]
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return random.choice(chars), 5 - star
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def format_card_information(count: int):
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star_list = [0, 0, 0, 0]
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obj_list = [] # 获取所有角色
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obj_dict = {} # 获取角色次数字典
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rst = ''
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for i in range(count):
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obj, code = _get_onmyoji_card()
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star_list[code] += 1
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if code == 0:
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rst += f'第 {i+1} 抽获取SP {obj.name}\n'
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elif code == 1:
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rst += f'第 {i+1} 抽获取SSR {obj.name}\n'
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try:
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obj_dict[obj.name] += 1
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except KeyError:
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obj_dict[obj.name] = 1
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obj_list.append(obj)
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return obj_list, obj_dict, star_list, rst
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