mirror of
https://github.com/zhenxun-org/zhenxun_bot.git
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update
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@@ -1,14 +1,14 @@
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import os
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from util.init_result import image
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import nonebot
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import random
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from .update_game_info import update_info
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from .util import generate_img, init_star_rst, BaseData, set_list
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from .config import GENSHIN_FIVE_P, GENSHIN_FOUR_P, GENSHIN_G_FIVE_P, GENSHIN_THREE_P, I72_ADD
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from .util import generate_img, init_star_rst, BaseData, set_list, get_star
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from .config import GENSHIN_FIVE_P, GENSHIN_FOUR_P, GENSHIN_G_FIVE_P, GENSHIN_G_FOUR_P, GENSHIN_THREE_P, I72_ADD, \
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DRAW_PATH, GENSHIN_FLAG
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from dataclasses import dataclass
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from .init_card_pool import init_game_pool
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from configs.path_config import DRAW_PATH
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from util.init_result import image
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try:
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import ujson as json
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except ModuleNotFoundError:
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@@ -21,7 +21,7 @@ genshin_count = {}
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genshin_pl_count = {}
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ALL_CHAR = []
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ALL_ARM = []
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ALL_ARMS = []
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@dataclass
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@@ -32,28 +32,28 @@ class GenshinChar(BaseData):
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async def genshin_draw(user_id: int, count: int):
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# 0 1 2
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cnlist = ['★★★★★', '★★★★', '★★★']
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genshin_list, five_list, five_olist, five_dict, star_list = _format_card_information(count, user_id)
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rst = init_star_rst(star_list, cnlist, five_list, five_olist)
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print(five_list)
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char_list, five_list, five_index_list, char_dict, star_list = _format_card_information(count, user_id)
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rst = init_star_rst(star_list, cnlist, five_list, five_index_list)
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temp = ''
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if count > 90:
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genshin_list = set_list(genshin_list)
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return image(b64=await generate_img(genshin_list, 'genshin', star_list)) + '\n' + rst[:-1] + \
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char_list = set_list(char_list)
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return image(b64=await generate_img(char_list, 'genshin', star_list)) + '\n' + rst[:-1] + \
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temp[:-1] + f'\n距离保底发还剩 {90 - genshin_count[user_id] if genshin_count.get(user_id) else "^"} 抽' \
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+ "\n【五星:0.6%,四星:5.1%\n第72抽开始五星概率每抽加0.585%】"
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async def update_genshin_info():
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global ALL_CHAR, ALL_ARM
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global ALL_CHAR, ALL_ARMS
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url = 'https://wiki.biligame.com/ys/角色筛选'
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data, code = await update_info(url, 'genshin')
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if code == 200:
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ALL_CHAR = init_game_pool('genshin', data, GenshinChar)
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url = 'https://wiki.biligame.com/ys/武器图鉴'
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data, code = await update_info(url, 'genshin_arm', ['头像', '名称', '类型', '稀有度.alt', '初始基础属性1',
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'初始基础属性2', '攻击力(MAX)', '副属性(MAX)', '技能'])
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data, code = await update_info(url, 'genshin_arms', ['头像', '名称', '类型', '稀有度.alt',
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'获取途径', '初始基础属性1', '初始基础属性2',
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'攻击力(MAX)', '副属性(MAX)', '技能'])
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if code == 200:
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ALL_ARM = init_game_pool('genshin', data, GenshinChar)
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ALL_ARMS = init_game_pool('genshin', data, GenshinChar)
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# asyncio.get_event_loop().run_until_complete(update_genshin_info())
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@@ -61,39 +61,34 @@ async def update_genshin_info():
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@driver.on_startup
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async def init_data():
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global ALL_CHAR, ALL_ARM
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if not os.path.exists(DRAW_PATH + '/draw_card_config/genshin.json') or \
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not os.path.exists(DRAW_PATH + '/draw_card_config/genshin_arm.json'):
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await update_genshin_info()
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else:
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with open(DRAW_PATH + '/draw_card_config/genshin.json', 'r', encoding='utf8') as f:
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genshin_dict = json.load(f)
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with open(DRAW_PATH + '/draw_card_config/genshin_arm.json', 'r', encoding='utf8') as f:
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genshin_arm_dict = json.load(f)
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ALL_CHAR = init_game_pool('genshin', genshin_dict, GenshinChar)
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ALL_ARM = init_game_pool('genshin', genshin_arm_dict, GenshinChar)
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global ALL_CHAR, ALL_ARMS
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if GENSHIN_FLAG:
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if not os.path.exists(DRAW_PATH + 'genshin.json') or not os.path.exists(DRAW_PATH + 'genshin_arms.json'):
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await update_genshin_info()
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else:
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with open(DRAW_PATH + 'genshin.json', 'r', encoding='utf8') as f:
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genshin_dict = json.load(f)
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with open(DRAW_PATH + 'genshin_arms.json', 'r', encoding='utf8') as f:
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genshin_ARMS_dict = json.load(f)
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ALL_CHAR = init_game_pool('genshin', genshin_dict, GenshinChar)
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ALL_ARMS = init_game_pool('genshin', genshin_ARMS_dict, GenshinChar)
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# 抽取卡池
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def _get_genshin_card(mode: int = 1, add: float = 0.0):
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global ALL_ARM, ALL_CHAR
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global ALL_ARMS, ALL_CHAR
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if mode == 1:
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star = random.sample([5, 4, 3],
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counts=[int(GENSHIN_FIVE_P * 1000) + int(add * 1000), int(GENSHIN_FOUR_P * 1000),
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int(GENSHIN_THREE_P * 1000)],
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k=1)[0]
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star = get_star([5, 4, 3], [GENSHIN_FIVE_P + add, GENSHIN_FOUR_P, GENSHIN_THREE_P])
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elif mode == 2:
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star = random.sample([5, 4],
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counts=[int(GENSHIN_G_FIVE_P * 1000) + int(add * 1000), int(GENSHIN_FOUR_P * 1000)],
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k=1)[0]
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star = get_star([5, 4], [GENSHIN_G_FIVE_P + add, GENSHIN_G_FOUR_P])
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else:
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star = 5
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chars = [x for x in (ALL_ARM if random.random() < 0.5 or star == 3 else ALL_CHAR) if x.star == star]
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chars = [x for x in (ALL_ARMS if random.random() < 0.5 or star == 3 else ALL_CHAR) if x.star == star]
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return random.choice(chars), abs(star - 5)
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def _format_card_information(_count: int, user_id):
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genshin_list = []
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char_list = []
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star_list = [0, 0, 0]
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five_index_list = []
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five_list = []
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@@ -137,11 +132,11 @@ def _format_card_information(_count: int, user_id):
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five_dict[char.name] += 1
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except KeyError:
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five_dict[char.name] = 1
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genshin_list.append(char)
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char_list.append(char)
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if _count <= 90:
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genshin_count[user_id] = f_count
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genshin_pl_count[user_id] = count
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return genshin_list, five_list, five_index_list, five_dict, star_list
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return char_list, five_list, five_index_list, five_dict, star_list
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def reset_count(user_id: int):
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