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* 性能优化 * 代码改进 * 优化浏览器代际切换逻辑 * 统一缓存与生命周期 * 添加aiomysql依赖 * 优化插件路径处理逻辑,简化条件判断;在虚拟环境包管理器中添加编码和错误处理参数以增强稳定性 * 🚨 auto fix by pre-commit hooks * 优化Windows下的关闭逻辑 * 代码优化 * bugfix:修复配置重载问题 * bugfix:修复插件加载启动竞态问题 * 收敛事件入口和权限上下文 * 优化 Windows launcher 关闭重启兜底 --------- Co-authored-by: HibiKier <775757368@qq.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
230 lines
7.3 KiB
Python
230 lines
7.3 KiB
Python
import asyncio
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from typing import ClassVar
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from tortoise import fields
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from tortoise.exceptions import IntegrityError
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from zhenxun.models.goods_info import GoodsInfo
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from zhenxun.services.buffered_writers import append_user_gold_log
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from zhenxun.services.db_context import Model
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from zhenxun.utils.enum import CacheType, GoldHandle
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from zhenxun.utils.exception import GoodsNotFound, InsufficientGold
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class UserConsole(Model):
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id = fields.IntField(pk=True, generated=True, auto_increment=True)
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"""自增id"""
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user_id = fields.CharField(255, unique=True, description="用户id")
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"""用户id"""
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uid = fields.IntField(description="UID", unique=True)
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"""UID"""
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gold = fields.IntField(default=100, description="金币数量")
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"""金币数量"""
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sign = fields.ReverseRelation["SignUser"] # type: ignore
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"""好感度"""
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props: dict[str, int] = fields.JSONField(default={}) # type: ignore
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"""道具"""
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platform = fields.CharField(255, null=True, description="平台")
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"""平台"""
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create_time = fields.DatetimeField(auto_now_add=True, description="创建时间")
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"""创建时间"""
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class Meta: # pyright: ignore [reportIncompatibleVariableOverride]
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table = "user_console"
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table_description = "用户数据表"
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indexes = [("user_id",), ("uid",)] # noqa: RUF012
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cache_type = CacheType.USERS
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"""缓存类型"""
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cache_key_field = "user_id"
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"""缓存键字段"""
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_uid_counter: ClassVar[int | None] = None
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_uid_lock: ClassVar[asyncio.Lock] = asyncio.Lock()
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@classmethod
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async def get_or_create_user(
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cls, user_id: str, platform: str | None = None
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) -> tuple["UserConsole", bool]:
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for attempt in range(2):
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try:
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return await cls.get_or_create(
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user_id=user_id,
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defaults={"platform": platform, "uid": await cls.get_new_uid()},
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)
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except IntegrityError:
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async with cls._uid_lock:
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cls._uid_counter = None
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if attempt >= 1:
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raise
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return await cls.get_or_create(
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user_id=user_id,
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defaults={"platform": platform, "uid": await cls.get_new_uid()},
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)
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@classmethod
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async def get_user(cls, user_id: str, platform: str | None = None) -> "UserConsole":
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"""获取用户
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参数:
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user_id: 用户id
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platform: 平台.
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返回:
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UserConsole: UserConsole
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"""
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user, _ = await cls.get_or_create_user(user_id=user_id, platform=platform)
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return user
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@classmethod
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async def _get_user_for_write(
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cls, user_id: str, platform: str | None = None
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) -> "UserConsole":
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"""获取写入用用户;已有用户不走 get_or_create,避免重复清理缓存。"""
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user = await cls.get_or_none(user_id=user_id)
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if user is not None:
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return user
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user, _ = await cls.get_or_create_user(user_id=user_id, platform=platform)
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return user
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@classmethod
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async def get_new_uid(cls) -> int:
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"""获取最新uid
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返回:
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int: 最新uid
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"""
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async with cls._uid_lock:
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if cls._uid_counter is None:
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user = await cls.annotate().order_by("-uid").first()
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cls._uid_counter = user.uid if user else 0
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cls._uid_counter += 1
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return cls._uid_counter
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@classmethod
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async def add_gold(
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cls, user_id: str, gold: int, source: str, platform: str | None = None
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):
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"""添加金币
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参数:
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user_id: 用户id
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gold: 金币
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source: 来源
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platform: 平台.
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"""
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user = await cls._get_user_for_write(user_id=user_id, platform=platform)
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user.gold += gold
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await user.save(update_fields=["gold"])
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await append_user_gold_log(
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user_id=user_id, gold=gold, handle=GoldHandle.GET, source=source
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)
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@classmethod
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async def reduce_gold(
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cls,
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user_id: str,
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gold: int,
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handle: GoldHandle,
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plugin_module: str,
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platform: str | None = None,
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):
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"""消耗金币
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参数:
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user_id: 用户id
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gold: 金币
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handle: 金币处理
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plugin_name: 插件模块
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platform: 平台.
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异常:
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InsufficientGold: 金币不足
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"""
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user = await cls._get_user_for_write(user_id=user_id, platform=platform)
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if user.gold < gold:
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raise InsufficientGold()
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user.gold -= gold
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await user.save(update_fields=["gold"])
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await append_user_gold_log(
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user_id=user_id, gold=gold, handle=handle, source=plugin_module
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)
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@classmethod
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async def add_props(
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cls, user_id: str, goods_uuid: str, num: int = 1, platform: str | None = None
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):
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"""添加道具
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参数:
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user_id: 用户id
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goods_uuid: 道具uuid
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num: 道具数量.
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platform: 平台.
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"""
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user = await cls._get_user_for_write(user_id=user_id, platform=platform)
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if goods_uuid not in user.props:
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user.props[goods_uuid] = 0
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user.props[goods_uuid] += num
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await user.save(update_fields=["props"])
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@classmethod
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async def add_props_by_name(
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cls, user_id: str, name: str, num: int = 1, platform: str | None = None
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):
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"""根据名称添加道具
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参数:
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user_id: 用户id
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name: 道具名称
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num: 道具数量.
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platform: 平台.
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"""
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if goods := await GoodsInfo.get_or_none(goods_name=name):
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return await cls.add_props(user_id, goods.uuid, num, platform)
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raise GoodsNotFound("未找到商品...")
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@classmethod
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async def use_props(
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cls, user_id: str, goods_uuid: str, num: int = 1, platform: str | None = None
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):
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"""添加道具
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参数:
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user_id: 用户id
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goods_uuid: 道具uuid
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num: 道具数量.
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platform: 平台.
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"""
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user = await cls._get_user_for_write(user_id=user_id, platform=platform)
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if goods_uuid not in user.props or user.props[goods_uuid] < num:
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raise GoodsNotFound("未找到商品或道具数量不足...")
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user.props[goods_uuid] -= num
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if user.props[goods_uuid] <= 0:
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del user.props[goods_uuid]
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await user.save(update_fields=["props"])
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@classmethod
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async def use_props_by_name(
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cls, user_id: str, name: str, num: int = 1, platform: str | None = None
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):
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"""根据名称添加道具
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参数:
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user_id: 用户id
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name: 道具名称
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num: 道具数量.
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platform: 平台.
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"""
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if goods := await GoodsInfo.get_or_none(goods_name=name):
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return await cls.use_props(user_id, goods.uuid, num, platform)
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raise GoodsNotFound("未找到商品...")
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@classmethod
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async def _run_script(cls):
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return [
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"CREATE INDEX idx_user_console_user_id ON user_console(user_id);",
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"CREATE INDEX idx_user_console_uid ON user_console(uid);",
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]
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