🎨 新增Player类 更改项目文件结构
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import math
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from zhenxun.utils.image_utils import ImageTemplate
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from ..core.dbService import g_pDBService
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from ..utils.config import g_sResourcePath, g_sTranslation
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from ..utils.tool import g_pToolManager
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class CShopManager:
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@classmethod
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async def getSeedShopImage(cls, filterKey: str | int = 1, num: int = 1) -> bytes:
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"""获取商店页面
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Args:
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filterKey (str|int):
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- 字符串: 根据关键字筛选种子名称
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- 整数: 翻至对应页(无筛选)
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num (int, optional): 当 filterKey 为字符串时,用于指定页码。Defaults to 1.
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Returns:
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bytes: 返回商店图片bytes
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"""
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# 解析参数:区分筛选关键字和页码
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filterStr = None
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if isinstance(filterKey, int):
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page = filterKey
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else:
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filterStr = filterKey
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page = num
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# 表头定义
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columnName = [
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"-",
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"种子名称",
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"农场币",
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"点券",
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"解锁等级",
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"果实单价",
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"收获经验",
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"收获数量",
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"成熟时间(小时)",
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"收获次数",
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"是否可以上架交易行",
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]
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# 查询所有可购买作物,并根据筛选关键字过滤
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plants = await g_pDBService.plant.listPlants()
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filteredPlants = []
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for plant in plants:
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# 跳过未解锁购买的种子
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if plant["isBuy"] == 0:
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continue
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# 字符串筛选
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if filterStr and filterStr not in plant["name"]:
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continue
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filteredPlants.append(plant)
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# 计算分页
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totalCount = len(filteredPlants)
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pageCount = math.ceil(totalCount / 15) if totalCount else 1
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startIndex = (page - 1) * 15
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pageItems = filteredPlants[startIndex : startIndex + 15]
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# 构建数据行
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dataList = []
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for plant in pageItems:
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# 图标处理
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icon = ""
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iconPath = g_sResourcePath / f"plant/{plant['name']}/icon.png"
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if iconPath.exists():
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icon = (iconPath, 33, 33)
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# 交易行标记
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sell = "可以" if plant["sell"] else "不可以"
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dataList.append(
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[
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icon,
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plant["name"], # 种子名称
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plant["buy"], # 农场币种子单价
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plant["vipBuy"], # 点券种子单价
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plant["level"], # 解锁等级
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plant["price"], # 果实单价
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plant["experience"], # 收获经验
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plant["harvest"], # 收获数量
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plant["time"], # 成熟时间(小时)
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plant["crop"], # 收获次数
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sell, # 是否可上架交易行
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]
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)
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# 页码标题
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title = f"种子商店 页数: {page}/{pageCount}"
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# 渲染表格并返回图片bytes
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result = await ImageTemplate.table_page(
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title,
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"购买示例:@小真寻 购买种子 大白菜 5",
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columnName,
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dataList,
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)
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return result.pic2bytes()
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@classmethod
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async def buySeed(cls, uid: str, name: str, num: int = 1) -> str:
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"""购买种子
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Args:
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uid (str): 用户Uid
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name (str): 植物名称
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num (int, optional): 购买数量
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Returns:
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str:
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"""
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if num <= 0:
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return g_sTranslation["buySeed"]["notNum"]
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player = await g_pToolManager.getPlayerByUid(uid)
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plantInfo = await g_pDBService.plant.getPlantByName(name)
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if not plantInfo or not player:
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return g_sTranslation["buySeed"]["error"]
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level = player.user.get("level", 0)
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if level < int(plantInfo["level"]):
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return g_sTranslation["buySeed"]["noLevel"]
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vipSeed = plantInfo.get("isVip", 0) == 1
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currencyType = "vipPoint" if vipSeed else "point"
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price = int(plantInfo["vipBuy" if vipSeed else "buy"])
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totalCost = price * num
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currentCurrency = player.user.get(currencyType, 0)
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if currentCurrency < totalCost:
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return g_sTranslation["buySeed"][f"no{'Vip' if vipSeed else ''}Point"]
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await player.addPoint(currencyType, currentCurrency - totalCost)
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if not await g_pDBService.userSeed.addUserSeedByUid(uid, name, num):
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return g_sTranslation["buySeed"]["errorSql"]
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success_key = "vipSuccess" if vipSeed else "success"
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remaining_currency = currentCurrency - totalCost
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return g_sTranslation["buySeed"][success_key].format(
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name=name, total=totalCost, point=remaining_currency
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)
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@classmethod
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async def sellPlantByUid(cls, uid: str, name: str = "", num: int = 1) -> str:
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"""出售作物
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Args:
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uid (str): 用户Uid
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Returns:
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str:
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"""
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if not isinstance(name, str) or name.strip() == "":
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name = ""
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plant = await g_pDBService.userPlant.getUserPlantByUid(uid)
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if not plant:
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return g_sTranslation["sellPlant"]["no"]
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point = 0
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totalSold = 0
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isAll = num == -1
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if name == "":
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for plantName, count in plant.items():
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isLock = await g_pDBService.userPlant.checkPlantLockByName(
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uid, plantName
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)
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if isLock:
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continue
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plantInfo = await g_pDBService.plant.getPlantByName(plantName)
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if not plantInfo:
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continue
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point += plantInfo["price"] * count
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await g_pDBService.userPlant.updateUserPlantByName(uid, plantName, 0)
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else:
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if name not in plant:
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return g_sTranslation["sellPlant"]["error"].format(name=name)
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available = plant[name]
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sellAmount = available if isAll else min(available, num)
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if sellAmount <= 0:
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return g_sTranslation["sellPlant"]["error1"].format(name=name)
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await g_pDBService.userPlant.updateUserPlantByName(
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uid, name, available - sellAmount
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)
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totalSold = sellAmount
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if name == "":
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totalPoint = point
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else:
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plantInfo = await g_pDBService.plant.getPlantByName(name)
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if not plantInfo:
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price = 0
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else:
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price = plantInfo["price"]
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totalPoint = totalSold * price
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player = await g_pToolManager.getPlayerByUid(uid)
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if not player:
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return g_sTranslation["basic"]["error"]
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currentPoint = player.user.get("point", 0)
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await player.addPoint("point", currentPoint + totalPoint)
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result = "success1" if name == "" else "success"
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return g_sTranslation["sellPlant"][result].format(
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point=totalPoint, num=currentPoint + totalPoint
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)
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g_pShopManager = CShopManager()
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