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✨ 新增偷菜功能 🐛 修复购买种子时没有判断等级的BUG
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@@ -92,6 +92,12 @@ class CShopManager:
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except Exception as e:
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return "购买出错!请检查需购买的种子名称!"
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level = g_pSqlManager.getUserLevelByUid(uid)
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if level < plantInfo['level']:
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return "你的等级不够哦,努努力吧"
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userPlants = {}
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point = await g_pSqlManager.getUserPointByUid(uid)
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@@ -122,5 +128,81 @@ class CShopManager:
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return f"成功购买{name},当前仓库数量为:{userPlants[name]},花费{total}农场币, 剩余{point - total}农场币"
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@classmethod
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async def sellPlantByUid(cls, uid: str, name: str = "", num: int = 1) -> str:
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"""出售作物
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Args:
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uid (str): 用户Uid
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Returns:
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str:
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"""
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plant = await g_pSqlManager.getUserPlantByUid(uid)
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if plant == None:
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return "你仓库没有可以出售的作物"
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point = 0
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totalSold = 0
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remainingItems = []
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items = plant.split(',')
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if len(name) <= 0:
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#出售全部
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for item in items:
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if '|' in item:
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plant_name, count_str = item.split('|', 1)
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try:
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count = int(count_str)
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plant_info = g_pJsonManager.m_pPlant['plant'][plant_name] # type: ignore
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point += plant_info['price'] * count
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except Exception:
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continue
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await g_pSqlManager.updateUserPlantByUid(uid, "") # 清空仓库
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else:
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for item in items:
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if '|' in item:
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plantName, countStr = item.split('|', 1)
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try:
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count = int(countStr)
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if plantName == name:
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sellAmount = min(num, count)
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totalSold += sellAmount
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remaining = count - sellAmount
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if remaining > 0:
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remainingItems.append(f"{plantName}|{remaining}")
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num -= sellAmount
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if num == 0:
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break
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except (ValueError, TypeError):
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continue
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if num > 0:
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return f"出售作物{name}出错:数量不足"
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#计算收益
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try:
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plantInfo = g_pJsonManager.m_pPlant['plant'][name] # type: ignore
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totalPoint = plantInfo['price'] * totalSold
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except KeyError:
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return f"出售作物{name}出错:作物不存在"
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#更新剩余作物
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remainingPlant = ','.join(remainingItems) if remainingItems else ""
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await g_pSqlManager.updateUserPlantByUid(uid, remainingPlant)
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#更新农场币
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p = await g_pSqlManager.getUserPointByUid(uid)
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await g_pSqlManager.updateUserPointByUid(uid, p + totalPoint)
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if name:
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return f"成功出售{name},获得农场币:{totalPoint}"
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else:
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return f"成功出售所有作物,获得农场币:{totalPoint}"
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g_pShopManager = CShopManager()
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