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https://github.com/Shu-Ying/noname-shuying.git
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fixed # 修补缺失资源,修正已知BUG
This commit is contained in:
+4
-1
@@ -10,4 +10,7 @@ tools/test_update.mjs
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tools/test_intent.mjs
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/mengsan/.planning/
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/mengsan/verification
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/mengsan/verification
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/mengsan/assets/sts2/
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/Slay the Spire 2
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@@ -20,7 +20,7 @@ const act1Map = {
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contentId: "act1.battle.liubeiOpening",
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},
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],
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enemies: ["mengsan_flyconid_shuying"],
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enemies: ["mengsan_flyconid_shuying", "mengsan_raider_trio_shuying"],
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eliteEnemies: ["re_xiahoudun", "re_zhangliao", "re_xuzhu"],
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boss: "re_lvbu",
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baseGold: 20,
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@@ -0,0 +1,32 @@
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// 灰机 Wiki:五名劫掠者中随机抽取三名,且同场不重复。
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export const RAIDER_TRIO_ENCOUNTER = "mengsan_raider_trio_shuying";
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export const RAIDER_MEMBERS = Object.freeze([
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Object.freeze({ character: "mengsan_raider_brute_shuying", minHp: 30, maxHp: 33 }),
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Object.freeze({ character: "mengsan_raider_assassin_shuying", minHp: 18, maxHp: 23 }),
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Object.freeze({ character: "mengsan_raider_axe_shuying", minHp: 20, maxHp: 22 }),
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Object.freeze({ character: "mengsan_raider_crossbow_shuying", minHp: 18, maxHp: 21 }),
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Object.freeze({ character: "mengsan_raider_tracker_shuying", minHp: 21, maxHp: 25 }),
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]);
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export function createRaiderTrioBattlePlan(random) {
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if (typeof random !== "function") throw new TypeError("劫掠者团伙需要随机数生成器");
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const members = RAIDER_MEMBERS.slice();
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const pick = count => {
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const value = random();
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if (!Number.isFinite(value) || value < 0 || value >= 1) throw new RangeError("随机数必须在 [0,1) 内");
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return Math.floor(value * count);
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};
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for (let index = members.length - 1; index > 0; index--) {
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const other = pick(index + 1);
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[members[index], members[other]] = [members[other], members[index]];
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}
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return {
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units: members.slice(0, 3).map((member, index) => {
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const hp = member.minHp + pick(member.maxHp - member.minHp + 1);
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return { id: `raider_${index + 1}`, character: member.character,
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camp: "enemy", tier: "normal", hp, maxHp: hp, hand: 4 };
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}),
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rules: [],
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};
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}
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@@ -8,6 +8,16 @@ export function createScenarioCharacters(Character) {
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skills: [], img: "image/character/shibing1.jpg" }),
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mengsan_flyconid_shuying: new Character({ sex: "none", group: "qun", hp: 48, maxHp: 48,
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skills: [], img: "extension/术樱包/mengsan/assets/flyconid-portrait.png" }),
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mengsan_raider_brute_shuying: new Character({ sex: "none", group: "qun", hp: 32, maxHp: 32,
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skills: [], img: "extension/术樱包/mengsan/assets/raider-brute-portrait.png" }),
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mengsan_raider_assassin_shuying: new Character({ sex: "none", group: "qun", hp: 21, maxHp: 21,
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skills: [], img: "extension/术樱包/mengsan/assets/raider-assassin-portrait.png" }),
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mengsan_raider_axe_shuying: new Character({ sex: "none", group: "qun", hp: 21, maxHp: 21,
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skills: [], img: "extension/术樱包/mengsan/assets/raider-axe-portrait.png" }),
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mengsan_raider_crossbow_shuying: new Character({ sex: "none", group: "qun", hp: 20, maxHp: 20,
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skills: [], img: "extension/术樱包/mengsan/assets/raider-crossbow-portrait.png" }),
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mengsan_raider_tracker_shuying: new Character({ sex: "none", group: "qun", hp: 23, maxHp: 23,
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skills: [], img: "extension/术樱包/mengsan/assets/raider-tracker-portrait.png" }),
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mengsan_sushuang_zhangshiping_shuying: new Character({ sex: "male", group: "shu", hp: 4, maxHp: 4,
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skills: [], img: "extension/术樱包/mengsan/assets/sushuang-zhangshiping.png", names: "苏|双-张|世平" }),
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};
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@@ -16,5 +26,10 @@ export const scenarioTranslations = {
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mengsan_liubei_shuying: "界刘备", mengsan_liubei_shuying_title: "50/50生命 · 无初始技能",
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mengsan_soldier_shuying: "士兵",
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mengsan_flyconid_shuying: "飞蝇菌子",
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mengsan_raider_brute_shuying: "劫掠者暴徒",
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mengsan_raider_assassin_shuying: "劫掠者刺客",
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mengsan_raider_axe_shuying: "劫掠者斧手",
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mengsan_raider_crossbow_shuying: "劫掠者弩手",
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mengsan_raider_tracker_shuying: "劫掠者追踪手",
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mengsan_sushuang_zhangshiping_shuying: "苏双&张世平",
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};
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@@ -393,7 +393,7 @@ export const showMap = run => new Promise(resolve => {
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const floorCount = Math.max(...run.map.nodes.map(node =>
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Math.floor(node.floor))) + 1;
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map.style.setProperty("--mengsan-map-min-height",
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`${floorCount * 100}px`);
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`${floorCount * 150}px`);
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const landscape = document.createElementNS("http://www.w3.org/2000/svg", "svg");
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landscape.classList.add("mengsan-ink-landscape-shuying");
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landscape.setAttribute("viewBox", "0 0 800 1200");
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+96
-19
@@ -20,6 +20,7 @@ import {
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skipStunnedAction,
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} from "./runtime/stun-intent.js";
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import { selectFlyconidMove, recordFlyconidAction } from "./runtime/flyconid-intent.js";
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import { isRaiderCharacter, selectRaiderMove, recordRaiderAction } from "./runtime/raider-intent.js";
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import { PLAYER_ENERGY, PLAYER_HAND_LIMIT, canPayCard, payCard, isActiveCardUse } from "./runtime/combat-rules.js";
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import { mountBattlePiles } from "./runtime/card-library.js";
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import { mountGMManager } from "./runtime/gm-manager.js";
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@@ -287,20 +288,39 @@ const mountEnergy = (player, session) => {
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return refresh;
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};
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const isFlyconid = player => player?.name === "mengsan_flyconid_shuying" && player.storage?.mengsanCamp_shuying === "enemy";
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const planFlyconidIntent = (player, run) => {
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if (!isFlyconid(player) || !player.isAlive() || player.storage.mengsanFlyconidIntent_shuying) return;
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const move = selectFlyconidMove(player.storage.mengsanFlyconidState_shuying || {}, () => nextRandom(run));
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player.storage.mengsanFlyconidIntent_shuying = move;
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game.mengsanSetEnemyIntent_shuying(player, move);
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const isRaider = player => player?.storage?.mengsanCamp_shuying === "enemy" && isRaiderCharacter(player.name);
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const planEnemyIntent = (player, run) => {
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if (!player?.isAlive() || isStunned(player)) return;
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if (isFlyconid(player)) {
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if (player.storage.mengsanFlyconidIntent_shuying) return;
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const move = selectFlyconidMove(player.storage.mengsanFlyconidState_shuying || {}, () => nextRandom(run));
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player.storage.mengsanFlyconidIntent_shuying = move;
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game.mengsanSetEnemyIntent_shuying(player, move);
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} else if (isRaider(player)) {
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if (player.storage.mengsanRaiderIntent_shuying) return;
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const move = selectRaiderMove(player.name, player.storage.mengsanRaiderState_shuying || {});
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player.storage.mengsanRaiderIntent_shuying = move;
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game.mengsanSetEnemyIntent_shuying(player, move);
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}
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};
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const applyFlyconidDebuff = (target, move) => {
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const applyIntentDebuff = (target, move) => {
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if (!move.debuff) return;
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const frail = move.id === "frail";
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const frail = move.debuff === "脆弱";
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const key = frail ? "mengsanFrail_shuying" : "mengsanVulnerable_shuying";
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target.storage[key] = (target.storage[key] || 0) + move.stacks;
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target.addSkill(frail ? "mengsan_frail_shuying" : "mengsan_vulnerable_shuying");
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target.markSkill(frail ? "mengsan_frail_shuying" : "mengsan_vulnerable_shuying");
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};
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const dealIntentDamage = async (source, target, move) => {
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if (move.damage == null) return;
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for (let index = 0; index < attackHitCount(move); index++) {
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if (!target.isAlive() || !source.isAlive()) break;
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const hit = target.damage(outgoingAttackDamage(move, source), source);
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hit.mengsanAttack_shuying = true;
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hit.mengsanScriptedSkill_shuying = true;
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await hit;
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}
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};
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const executeFlyconidIntent = async player => {
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const move = player.storage.mengsanFlyconidIntent_shuying;
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if (!move) return;
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@@ -318,15 +338,33 @@ const executeFlyconidIntent = async player => {
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await beginDeathBlow(player, target, move);
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return;
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}
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if (move.damage != null) {
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for (let index = 0; index < attackHitCount(move); index++) {
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if (!target.isAlive() || !player.isAlive()) break;
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const hit = target.damage(outgoingAttackDamage(move, player), player);
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hit.mengsanAttack_shuying = true;
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await hit;
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}
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await dealIntentDamage(player, target, move);
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if (target.isAlive() && player.isAlive()) applyIntentDebuff(target, move);
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};
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const executeRaiderIntent = async player => {
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const move = player.storage.mengsanRaiderIntent_shuying;
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if (!move) return;
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player.storage.mengsanRaiderIntent_shuying = null;
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game.mengsanSetEnemyIntent_shuying(player, null);
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player.storage.mengsanRaiderState_shuying = recordRaiderAction(player.storage.mengsanRaiderState_shuying || {});
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if (player.storage.mengsanEnergy_shuying < 1) {
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game.log(player, "费用不足,未发动", move.name);
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return;
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}
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player.storage.mengsanEnergy_shuying--;
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activeBattle?.energyUI.get(player)?.();
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game.log(player, "消耗1费用发动", move.name);
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const target = game.me;
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if (!target?.isAlive() || !player.isAlive()) return;
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await dealIntentDamage(player, target, move);
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if (target.isAlive() && player.isAlive()) applyIntentDebuff(target, move);
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if (!player.isAlive() || !activeBattle?.session.active) return;
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if (move.block) await player.changeHujia(move.block);
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if (move.strength) {
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player.storage.mengsanStrength_shuying = (player.storage.mengsanStrength_shuying || 0) + move.strength;
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player.addSkill("mengsan_raider_strength_shuying");
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player.markSkill("mengsan_raider_strength_shuying");
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}
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if (target.isAlive() && player.isAlive()) applyFlyconidDebuff(target, move);
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};
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const equipBattleUnit = async (player, spec, resources) => {
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for (const info of spec.equipment || []) {
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@@ -358,7 +396,7 @@ const createScenario = (plan, current) => {
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await equipBattleUnit(player, spec, current.resources);
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await player.draw(spec.hand ?? 4);
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await game.triggerEnter(player);
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if (monster && current.session.active) planFlyconidIntent(player, _status.mengsanRun_shuying);
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if (monster && current.session.active) planEnemyIntent(player, _status.mengsanRun_shuying);
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});
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await join;
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game.log(player, "作为", spec.camp === "ally" ? "友方支援" : "敌方援军", "加入战斗");
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@@ -400,6 +438,8 @@ const prepareBattle = async (run, node, encounter, session, resources) => {
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if (effect.type === "skill" && !lib.skill[effect.skill]) throw new Error("关卡增益技能未加载:" + effect.skill);
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}
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consumeSupports(run);
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document.body.classList.add("mengsan-battle-ui-shuying");
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session.ownResource({}, () => document.body.classList.remove("mengsan-battle-ui-shuying"));
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resources.field(_status, "mengsanRun_shuying", run);
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resources.field(_status, "mengsanNode_shuying", node);
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resources.field(_status, "mengsanEncounter_shuying", encounter);
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@@ -460,7 +500,8 @@ const prepareBattle = async (run, node, encounter, session, resources) => {
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"mengsan_draw_shuying", "mengsan_card_use_shuying",
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"mengsan_card_affixes_shuying", "mengsan_scenario_shuying",
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"mengsan_card_payment_shuying", "mengsan_monster_draw_shuying",
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"mengsan_flyconid_action_shuying",
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"mengsan_flyconid_action_shuying", "mengsan_raider_action_shuying",
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"mengsan_raider_card_strength_shuying",
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"mengsan_death_blow_finish_shuying",
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"mengsan_stun_skip_shuying", "mengsan_stun_recover_shuying",
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"mengsan_stun_clear_shuying",
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@@ -496,13 +537,14 @@ const prepareBattle = async (run, node, encounter, session, resources) => {
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openingHandChecked = true;
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currentBattle.personalPiles.trimOpeningHand(4);
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}
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if (isRaider(player) && player.hujia > 0) await player.changeHujia(-player.hujia);
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if (player.storage.mengsanMaxEnergy_shuying != null) {
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player.storage.mengsanEnergy_shuying = player.storage.mengsanMaxEnergy_shuying;
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currentBattle.energyUI.get(player)?.();
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}
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await currentBattle.director.beforeTurn(player);
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if (player === me && session.active) {
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for (const enemy of game.players) planFlyconidIntent(enemy, run);
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for (const enemy of game.players) planEnemyIntent(enemy, run);
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}
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game.checkResult();
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}}));
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@@ -586,6 +628,7 @@ const setupBattle = async (run, node, encounter = getNodeEncounter(run, node)) =
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await signal; // External controller, never an engine event content await.
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if (current.engineError) {
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session.requestStop();
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document.body.classList.remove("mengsan-battle-ui-shuying");
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await chooseButtons("战斗流程异常", [{id:"exit",name:"保留存档并返回模式选择"}], "无法确认旧事件已退出,已停止继续开战。上次成功存档仍保留。");
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await openModeSelection(); return;
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}
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@@ -709,8 +752,10 @@ const createMode = identityMode => {
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if (isStunned(player)) return false;
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const { resume = "advance", recover } = options;
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const flyconid = isFlyconid(player);
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const raider = isRaider(player);
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const intent = options.intent ?? (flyconid ?
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player.storage.mengsanFlyconidIntent_shuying : null);
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player.storage.mengsanFlyconidIntent_shuying : raider ?
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player.storage.mengsanRaiderIntent_shuying : null);
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const restore = recover || (flyconid ?
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(choice, original) => {
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const state =
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@@ -720,6 +765,11 @@ const createMode = identityMode => {
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const next = choice === "retry" ? original : null;
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player.storage.mengsanFlyconidIntent_shuying = next;
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return next;
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} : raider ? (choice, original) => {
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player.storage.mengsanRaiderState_shuying = recordRaiderAction(player.storage.mengsanRaiderState_shuying || {});
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const next = choice === "retry" ? original : null;
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player.storage.mengsanRaiderIntent_shuying = next;
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return next;
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} : null);
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const onRecover = async (choice, original) => {
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const next = await restore(choice, original);
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@@ -818,6 +868,29 @@ const createMode = identityMode => {
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event.player.storage.mengsanFlyconidIntent_shuying); },
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async content(event, trigger) { await executeFlyconidIntent(trigger.player); },
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},
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mengsan_raider_action_shuying: {
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trigger: { global: "phaseUseBefore" },
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forced: true, silent: true, popup: false, priority: 100,
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filter(event) { return Boolean(activeBattle?.session.active &&
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!isStunned(event.player) && isRaider(event.player) &&
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event.player.storage.mengsanRaiderIntent_shuying); },
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async content(event, trigger) { await executeRaiderIntent(trigger.player); },
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},
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mengsan_raider_card_strength_shuying: {
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trigger: { source: "damageBegin1" },
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forced: true, silent: true, popup: false, priority: 90,
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filter(event, player) { return Boolean(activeBattle?.session.active &&
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isRaider(player) && player.storage.mengsanStrength_shuying > 0 &&
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event.card && !event.mengsanScriptedSkill_shuying); },
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async content(event, trigger, player) {
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trigger.num += player.storage.mengsanStrength_shuying;
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},
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},
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mengsan_raider_strength_shuying: {
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mark: true, marktext: "力",
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intro: { content(storage, player) { return `攻击伤害增加${player.storage.mengsanStrength_shuying || 0}点`; } },
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onremove(player) { delete player.storage.mengsanStrength_shuying; },
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},
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mengsan_stun_skip_shuying: {
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trigger: { global: "phaseUseBefore" },
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forced: true, silent: true, popup: false, priority: 200,
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@@ -988,6 +1061,10 @@ const createMode = identityMode => {
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mengsan_yingyong_shuying: "英勇",
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mengsan_yingyong_shuying_info: "锁定技,每回合限一次,你于自己的回合内使用牌造成的伤害+1。",
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mengsan_flyconid_action_shuying: "孢子行动",
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mengsan_raider_action_shuying: "劫掠行动",
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mengsan_raider_card_strength_shuying: "力量加成",
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mengsan_raider_strength_shuying: "力量",
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mengsan_raider_strength_shuying_info: "攻击造成的伤害按力量层数增加。",
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mengsan_frail_shuying: "脆弱",
|
||||
mengsan_frail_shuying_info: "接下来相应回合获得护甲减少25%(向下取整)。",
|
||||
mengsan_vulnerable_shuying: "易伤",
|
||||
|
||||
@@ -39,7 +39,25 @@ export function mountEnemyIntent(player, session, assetBase, document,
|
||||
debuffIcon.src = `${assetBase}/assets/intent/Intent_debuff.png`;
|
||||
const debuffAmount = document.createElement("span");
|
||||
debuffLine.append(debuffIcon, debuffAmount);
|
||||
badge.append(damageLine, debuffLine);
|
||||
const blockLine = document.createElement("span");
|
||||
blockLine.className = "mengsan-intent-block-shuying";
|
||||
const blockIcon = document.createElement("img");
|
||||
blockIcon.className = "mengsan-intent-icon-shuying";
|
||||
blockIcon.alt = "Block";
|
||||
blockIcon.decoding = "async";
|
||||
blockIcon.src = `${assetBase}/assets/intent/Intent_defend.png`;
|
||||
const blockAmount = document.createElement("span");
|
||||
blockLine.append(blockIcon, blockAmount);
|
||||
const buffLine = document.createElement("span");
|
||||
buffLine.className = "mengsan-intent-buff-shuying";
|
||||
const buffIcon = document.createElement("img");
|
||||
buffIcon.className = "mengsan-intent-icon-shuying";
|
||||
buffIcon.alt = "Buff";
|
||||
buffIcon.decoding = "async";
|
||||
buffIcon.src = `${assetBase}/assets/intent/Intent_buff.png`;
|
||||
const buffAmount = document.createElement("span");
|
||||
buffLine.append(buffIcon, buffAmount);
|
||||
badge.append(damageLine, debuffLine, blockLine, buffLine);
|
||||
player.appendChild(badge);
|
||||
let currentIntent = null;
|
||||
let timer;
|
||||
@@ -56,6 +74,8 @@ export function mountEnemyIntent(player, session, assetBase, document,
|
||||
if (isStunIntent(intent)) {
|
||||
damageLine.hidden = false;
|
||||
debuffLine.hidden = true;
|
||||
blockLine.hidden = true;
|
||||
buffLine.hidden = true;
|
||||
amount.textContent = "";
|
||||
const src = `${assetBase}/assets/intent/Intent_stun.png`;
|
||||
if (icon.getAttribute("src") !== src) icon.src = src;
|
||||
@@ -76,13 +96,20 @@ export function mountEnemyIntent(player, session, assetBase, document,
|
||||
Number.isInteger(intent.stacks) && intent.stacks > 0;
|
||||
debuffLine.hidden = !hasDebuff;
|
||||
if (hasDebuff) {
|
||||
const label = intent.id === "frail" ? "Frail" :
|
||||
intent.id === "vulnerable" ? "Vulnerable" : "Debuff";
|
||||
const label = intent.debuff === "脆弱" ? "Frail" :
|
||||
intent.debuff === "易伤" ? "Vulnerable" : "Debuff";
|
||||
const debuffText = `${label} ×${intent.stacks}`;
|
||||
if (debuffAmount.textContent !== debuffText) {
|
||||
debuffAmount.textContent = debuffText;
|
||||
}
|
||||
}
|
||||
const hasBlock = Number.isInteger(intent.block) && intent.block > 0;
|
||||
const hasStrength = Number.isInteger(intent.strength) && intent.strength > 0;
|
||||
blockLine.hidden = !hasBlock;
|
||||
buffLine.hidden = !hasStrength;
|
||||
if (hasBlock) blockAmount.textContent = String(intent.block);
|
||||
if (hasStrength) buffAmount.textContent = `力量 ×${intent.strength}`;
|
||||
const effects = [];
|
||||
if (hasDamage) {
|
||||
const hits = attackHitCount(intent);
|
||||
if (deathBlow && hits !== 1) {
|
||||
@@ -101,19 +128,13 @@ export function mountEnemyIntent(player, session, assetBase, document,
|
||||
`${assetBase}/assets/intent/Intent_attack_${tier}.png`;
|
||||
if (icon.getAttribute("src") !== src) icon.src = src;
|
||||
icon.alt = deathBlow ? "Death Blow" : "Attack";
|
||||
const label = `${deathBlow ? "Death Blow" : "Attack"}: ` +
|
||||
`${damage} damage${hits > 1 ?
|
||||
` × ${hits} hits` : ""}${hasDebuff ?
|
||||
`, ${debuffAmount.textContent}` : ""}`;
|
||||
if (badge.getAttribute("aria-label") !== label) {
|
||||
badge.setAttribute("aria-label", label);
|
||||
}
|
||||
} else {
|
||||
const label = debuffAmount.textContent;
|
||||
if (badge.getAttribute("aria-label") !== label) {
|
||||
badge.setAttribute("aria-label", label);
|
||||
}
|
||||
effects.push(`${deathBlow ? "Death Blow" : "Attack"}: ${damage} damage${hits > 1 ? ` × ${hits} hits` : ""}`);
|
||||
}
|
||||
if (hasDebuff) effects.push(debuffAmount.textContent);
|
||||
if (hasBlock) effects.push(`Block ${intent.block}`);
|
||||
if (hasStrength) effects.push(`Strength +${intent.strength}`);
|
||||
const label = effects.join(", ") || intent.name || "Intent";
|
||||
if (badge.getAttribute("aria-label") !== label) badge.setAttribute("aria-label", label);
|
||||
badge.hidden = false;
|
||||
};
|
||||
timer = setInterval(refresh, 100);
|
||||
|
||||
@@ -16,6 +16,11 @@ const BASE_DECKS = Object.freeze({
|
||||
const HEALTH = Object.freeze({
|
||||
mengsan_soldier_shuying: 24,
|
||||
mengsan_flyconid_shuying: 48,
|
||||
mengsan_raider_brute_shuying: 32,
|
||||
mengsan_raider_assassin_shuying: 21,
|
||||
mengsan_raider_axe_shuying: 21,
|
||||
mengsan_raider_crossbow_shuying: 20,
|
||||
mengsan_raider_tracker_shuying: 23,
|
||||
re_xiahoudun: 30, re_zhangliao: 28, re_xuzhu: 34, re_lvbu: 120,
|
||||
re_ganning: 39, re_zhangfei: 42, re_huangzhong: 37, re_weiyan: 40,
|
||||
re_guanyu: 65, dianwei: 62, shen_guanyu: 165,
|
||||
@@ -63,9 +68,25 @@ export class OpeningSoldier extends Monster {
|
||||
export class Flyconid extends Monster {
|
||||
constructor(options = {}) { super({ ...options, character: "mengsan_flyconid_shuying", tier: "normal", hp: 48 }); }
|
||||
}
|
||||
const raiderClass = (character, hp) => class extends Monster {
|
||||
constructor(options = {}) { super({ ...options, character, tier: "normal", hp }); }
|
||||
};
|
||||
export const RaiderBrute = raiderClass("mengsan_raider_brute_shuying", 32);
|
||||
export const RaiderAssassin = raiderClass("mengsan_raider_assassin_shuying", 21);
|
||||
export const RaiderAxe = raiderClass("mengsan_raider_axe_shuying", 21);
|
||||
export const RaiderCrossbow = raiderClass("mengsan_raider_crossbow_shuying", 20);
|
||||
export const RaiderTracker = raiderClass("mengsan_raider_tracker_shuying", 23);
|
||||
|
||||
// 新怪物子类在这里注册,未注册的角色使用 Monster 的阶级默认值。
|
||||
export const MONSTER_TYPES = Object.freeze({ mengsan_soldier_shuying: OpeningSoldier, mengsan_flyconid_shuying: Flyconid });
|
||||
export const MONSTER_TYPES = Object.freeze({
|
||||
mengsan_soldier_shuying: OpeningSoldier,
|
||||
mengsan_flyconid_shuying: Flyconid,
|
||||
mengsan_raider_brute_shuying: RaiderBrute,
|
||||
mengsan_raider_assassin_shuying: RaiderAssassin,
|
||||
mengsan_raider_axe_shuying: RaiderAxe,
|
||||
mengsan_raider_crossbow_shuying: RaiderCrossbow,
|
||||
mengsan_raider_tracker_shuying: RaiderTracker,
|
||||
});
|
||||
|
||||
export function createMonster(spec) {
|
||||
const Type = Object.hasOwn(MONSTER_TYPES, spec.character) ? MONSTER_TYPES[spec.character] : Monster;
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
// 普通难度数值;团伙每名成员仅预测并执行自己的一项技能,随后照常出牌。
|
||||
export const RAIDER_MOVES = Object.freeze({
|
||||
beat: Object.freeze({ id: "beat", name: "殴打", damage: 7 }),
|
||||
roar: Object.freeze({ id: "roar", name: "怒吼", strength: 3 }),
|
||||
killshot: Object.freeze({ id: "killshot", name: "致命射击", damage: 10 }),
|
||||
swing: Object.freeze({ id: "swing", name: "挥击", damage: 5, block: 5 }),
|
||||
bigSwing: Object.freeze({ id: "bigSwing", name: "大力挥舞", damage: 12 }),
|
||||
reload: Object.freeze({ id: "reload", name: "装填", block: 3 }),
|
||||
fire: Object.freeze({ id: "fire", name: "射击!", damage: 14 }),
|
||||
track: Object.freeze({ id: "track", name: "追踪", debuff: "脆弱", stacks: 2 }),
|
||||
hounds: Object.freeze({ id: "hounds", name: "放狗", damage: 1, hits: 8 }),
|
||||
});
|
||||
|
||||
export const RAIDER_CYCLES = Object.freeze({
|
||||
mengsan_raider_brute_shuying: Object.freeze([RAIDER_MOVES.beat, RAIDER_MOVES.roar]),
|
||||
mengsan_raider_assassin_shuying: Object.freeze([RAIDER_MOVES.killshot]),
|
||||
mengsan_raider_axe_shuying: Object.freeze([RAIDER_MOVES.swing, RAIDER_MOVES.swing, RAIDER_MOVES.bigSwing]),
|
||||
mengsan_raider_crossbow_shuying: Object.freeze([RAIDER_MOVES.reload, RAIDER_MOVES.fire]),
|
||||
mengsan_raider_tracker_shuying: Object.freeze([RAIDER_MOVES.track, RAIDER_MOVES.hounds]),
|
||||
});
|
||||
|
||||
export function isRaiderCharacter(character) {
|
||||
return Object.hasOwn(RAIDER_CYCLES, character);
|
||||
}
|
||||
|
||||
export function selectRaiderMove(character, state = {}) {
|
||||
const cycle = RAIDER_CYCLES[character];
|
||||
if (!cycle) return null;
|
||||
const turn = state.turnsTaken || 0;
|
||||
if (!Number.isInteger(turn) || turn < 0) throw new RangeError("劫掠者行动次数无效");
|
||||
if (character === "mengsan_raider_tracker_shuying") {
|
||||
return turn === 0 ? RAIDER_MOVES.track : RAIDER_MOVES.hounds;
|
||||
}
|
||||
return cycle[turn % cycle.length];
|
||||
}
|
||||
|
||||
export function recordRaiderAction(state = {}) {
|
||||
return { turnsTaken: (state.turnsTaken || 0) + 1 };
|
||||
}
|
||||
+6
-3
@@ -1,5 +1,6 @@
|
||||
import { createStartingDeck } from "./content/card-library.js";
|
||||
import config from "./config.js";
|
||||
import { RAIDER_TRIO_ENCOUNTER, createRaiderTrioBattlePlan } from "./content/acts/act1/raider-trio.js";
|
||||
|
||||
const hashText = text => {
|
||||
let value = 2166136261;
|
||||
@@ -245,16 +246,18 @@ export const getNodeEncounter = (run, node, override = null) => {
|
||||
if (node.type == "boss") {
|
||||
return { battlePlan: encounter?.battlePlan || act.bossBattlePlan || null, enemy: act.boss, tier: "boss", gold: act.baseGold * 3, boss: true, rewardPool: "shared.pool.boss.premium" };
|
||||
}
|
||||
const enemy = randomGet(run, pool.filter(Boolean));
|
||||
return {
|
||||
name: encounter?.name || "",
|
||||
name: encounter?.name || (enemy === RAIDER_TRIO_ENCOUNTER ? "劫掠者团伙" : ""),
|
||||
requiredCharacter: encounter?.requiredCharacter || null,
|
||||
openingDialogue: encounter?.openingDialogue || [],
|
||||
fixedRewards: encounter?.fixedRewards || [],
|
||||
skipRandomReward: encounter?.skipRandomReward === true,
|
||||
victoryDialogue: encounter?.victoryDialogue || [],
|
||||
battlePlan: encounter?.battlePlan || null,
|
||||
battlePlan: encounter?.battlePlan || (enemy === RAIDER_TRIO_ENCOUNTER ?
|
||||
createRaiderTrioBattlePlan(() => nextRandom(run)) : null),
|
||||
tier: encounter?.tier || (node.type === "elite" ? "elite" : "normal"),
|
||||
enemy: randomGet(run, pool.filter(Boolean)),
|
||||
enemy,
|
||||
gold: encounter?.gold ?? (node.type == "elite" || node.type == "story" ? act.baseGold * 2 : act.baseGold),
|
||||
boss: false,
|
||||
contentId: node.contentId || null,
|
||||
|
||||
+20
-4
@@ -197,7 +197,7 @@
|
||||
.mengsan-map-shuying {
|
||||
position: relative;
|
||||
display: block !important;
|
||||
width: min(100%, 860px);
|
||||
width: min(100%, 980px);
|
||||
height: max(1080px, 160vh,
|
||||
var(--mengsan-map-min-height, 1080px)) !important;
|
||||
margin: 0 auto;
|
||||
@@ -673,7 +673,7 @@
|
||||
scroll-padding-block: 24px;
|
||||
}
|
||||
.mengsan-map-shuying {
|
||||
width: min(100%, 900px);
|
||||
width: min(100%, 980px);
|
||||
border: 1px solid rgba(185, 170, 134, .78);
|
||||
border-radius: 4px;
|
||||
background:
|
||||
@@ -1283,6 +1283,16 @@ dialog.mengsan-deck-dialog-shuying::backdrop { background: #080706b8; }
|
||||
.player.mengsan-hide-identity-shuying > .seat {
|
||||
display: none !important;
|
||||
}
|
||||
/* 十周年 UI 侧边按钮只在梦三战斗期间隐藏,不影响其他模式。 */
|
||||
body.mengsan-battle-ui-shuying :is(
|
||||
.jiluButton_new, .jiluButton_new1,
|
||||
.huanfuButton_new, .huanfuButton_new1,
|
||||
.meiguiButton_new, .meiguiButton_new1,
|
||||
.xiaolianButton_new, .xiaolianButton_new1
|
||||
) {
|
||||
display: none !important;
|
||||
pointer-events: none !important;
|
||||
}
|
||||
.player > .mengsan-energy-shuying {
|
||||
position: absolute !important;
|
||||
top: -22px !important;
|
||||
@@ -1326,7 +1336,9 @@ dialog.mengsan-deck-dialog-shuying::backdrop { background: #080706b8; }
|
||||
}
|
||||
.player > .mengsan-intent-shuying[hidden],
|
||||
.mengsan-intent-damage-shuying[hidden],
|
||||
.mengsan-intent-debuff-shuying[hidden] { display: none !important; }
|
||||
.mengsan-intent-debuff-shuying[hidden],
|
||||
.mengsan-intent-block-shuying[hidden],
|
||||
.mengsan-intent-buff-shuying[hidden] { display: none !important; }
|
||||
.mengsan-intent-damage-shuying {
|
||||
display: inline-flex;
|
||||
flex: none;
|
||||
@@ -1336,7 +1348,9 @@ dialog.mengsan-deck-dialog-shuying::backdrop { background: #080706b8; }
|
||||
font-size: 15px;
|
||||
font-variant-numeric: tabular-nums;
|
||||
}
|
||||
.mengsan-intent-debuff-shuying {
|
||||
.mengsan-intent-debuff-shuying,
|
||||
.mengsan-intent-block-shuying,
|
||||
.mengsan-intent-buff-shuying {
|
||||
display: inline-flex;
|
||||
flex: none;
|
||||
align-items: center;
|
||||
@@ -1344,6 +1358,8 @@ dialog.mengsan-deck-dialog-shuying::backdrop { background: #080706b8; }
|
||||
color: #d8aee5;
|
||||
font-size: 11px;
|
||||
}
|
||||
.mengsan-intent-block-shuying { color: #b8daf5; }
|
||||
.mengsan-intent-buff-shuying { color: #f5d6a5; }
|
||||
.mengsan-intent-icon-shuying {
|
||||
display: block;
|
||||
width: 22px;
|
||||
|
||||
@@ -0,0 +1,143 @@
|
||||
<#
|
||||
Batch-crop Godot AtlasTexture .tres files into PNGs from their referenced atlas images.
|
||||
Requires a FULL RECOVERY output where atlas sources are PNG/WebP. This script does not
|
||||
unpack PCK files or decode .ctex; it only reads .tres/.tpsheet metadata and crops images.
|
||||
#>
|
||||
[CmdletBinding()]
|
||||
param(
|
||||
[Parameter(Mandatory = $true)]
|
||||
[string]$ProjectRoot,
|
||||
|
||||
[Parameter(Mandatory = $true)]
|
||||
[string]$OutputDirectory,
|
||||
|
||||
[string]$SpriteDirectory = 'images/atlases/compressed.sprites/card_template',
|
||||
|
||||
[switch]$Overwrite
|
||||
)
|
||||
|
||||
$ErrorActionPreference = 'Stop'
|
||||
Add-Type -AssemblyName System.Drawing
|
||||
|
||||
$root = [System.IO.Path]::GetFullPath($ProjectRoot).TrimEnd('\')
|
||||
$outRoot = [System.IO.Path]::GetFullPath($OutputDirectory).TrimEnd('\')
|
||||
$relativeSpriteDir = $SpriteDirectory.TrimStart('\', '/').Replace('/', '\')
|
||||
$sourceDir = [System.IO.Path]::GetFullPath((Join-Path $root $relativeSpriteDir))
|
||||
|
||||
if (-not (Test-Path -LiteralPath $root -PathType Container)) {
|
||||
throw "ProjectRoot not found: $root"
|
||||
}
|
||||
if (-not (Test-Path -LiteralPath $sourceDir -PathType Container)) {
|
||||
throw "SpriteDirectory not found: $sourceDir"
|
||||
}
|
||||
if ($outRoot.Equals($root, [System.StringComparison]::OrdinalIgnoreCase) -or
|
||||
$outRoot.StartsWith($root + '\', [System.StringComparison]::OrdinalIgnoreCase)) {
|
||||
throw 'OutputDirectory must be outside ProjectRoot so recovered source files stay untouched.'
|
||||
}
|
||||
|
||||
$invariant = [System.Globalization.CultureInfo]::InvariantCulture
|
||||
$files = @(Get-ChildItem -LiteralPath $sourceDir -Filter '*.tres' -File -Recurse)
|
||||
$written = 0
|
||||
$skipped = 0
|
||||
$errors = [System.Collections.Generic.List[string]]::new()
|
||||
|
||||
foreach ($tres in $files) {
|
||||
$sourceImage = $null
|
||||
$crop = $null
|
||||
try {
|
||||
$text = [System.IO.File]::ReadAllText($tres.FullName)
|
||||
if ($text -notmatch 'type="AtlasTexture"') {
|
||||
$skipped++
|
||||
continue
|
||||
}
|
||||
|
||||
$atlasIdMatch = [regex]::Match($text, '(?m)^\s*atlas\s*=\s*ExtResource\("([^"]+)"\)')
|
||||
$regionMatch = [regex]::Match($text, '(?m)^\s*region\s*=\s*Rect2i?\(\s*(-?[0-9.]+)\s*,\s*(-?[0-9.]+)\s*,\s*(-?[0-9.]+)\s*,\s*(-?[0-9.]+)\s*\)')
|
||||
if (-not $atlasIdMatch.Success -or -not $regionMatch.Success) {
|
||||
$skipped++
|
||||
$errors.Add("Missing atlas/region fields: $($tres.FullName)")
|
||||
continue
|
||||
}
|
||||
|
||||
$atlasPath = $null
|
||||
foreach ($blockMatch in [regex]::Matches($text, '(?m)^\s*\[ext_resource[^\]]*\]')) {
|
||||
$block = $blockMatch.Value
|
||||
$idMatch = [regex]::Match($block, '\bid="([^"]+)"')
|
||||
$pathMatch = [regex]::Match($block, '\bpath="([^"]+)"')
|
||||
if ($idMatch.Success -and $pathMatch.Success -and
|
||||
$idMatch.Groups[1].Value -eq $atlasIdMatch.Groups[1].Value) {
|
||||
$atlasPath = $pathMatch.Groups[1].Value
|
||||
break
|
||||
}
|
||||
}
|
||||
if (-not $atlasPath) {
|
||||
$skipped++
|
||||
$errors.Add("Could not resolve atlas ExtResource: $($tres.FullName)")
|
||||
continue
|
||||
}
|
||||
|
||||
if ($atlasPath.StartsWith('res://', [System.StringComparison]::OrdinalIgnoreCase)) {
|
||||
$atlasRelative = $atlasPath.Substring(6).Replace('/', '\')
|
||||
$atlasFile = Join-Path $root $atlasRelative
|
||||
} else {
|
||||
$atlasFile = Join-Path $tres.DirectoryName $atlasPath.Replace('/', '\')
|
||||
}
|
||||
if (-not (Test-Path -LiteralPath $atlasFile -PathType Leaf)) {
|
||||
$skipped++
|
||||
$errors.Add("Atlas image missing (Full Recovery should restore it as PNG): $atlasFile ; referenced by $($tres.FullName)")
|
||||
continue
|
||||
}
|
||||
|
||||
$values = @(
|
||||
[double]::Parse($regionMatch.Groups[1].Value, $invariant),
|
||||
[double]::Parse($regionMatch.Groups[2].Value, $invariant),
|
||||
[double]::Parse($regionMatch.Groups[3].Value, $invariant),
|
||||
[double]::Parse($regionMatch.Groups[4].Value, $invariant)
|
||||
)
|
||||
$rounded = @($values | ForEach-Object { [int][Math]::Round($_) })
|
||||
for ($i = 0; $i -lt 4; $i++) {
|
||||
if ([Math]::Abs($values[$i] - $rounded[$i]) -gt 0.001) {
|
||||
throw "Non-integer pixel region in $($tres.FullName)"
|
||||
}
|
||||
}
|
||||
$x = $rounded[0]; $y = $rounded[1]; $width = $rounded[2]; $height = $rounded[3]
|
||||
if ($x -lt 0 -or $y -lt 0 -or $width -le 0 -or $height -le 0) {
|
||||
throw "Invalid crop region Rect2($x, $y, $width, $height) in $($tres.FullName)"
|
||||
}
|
||||
|
||||
$sourceImage = [System.Drawing.Bitmap]::FromFile($atlasFile)
|
||||
if (($x + $width) -gt $sourceImage.Width -or ($y + $height) -gt $sourceImage.Height) {
|
||||
throw "Crop exceeds atlas bounds ($($sourceImage.Width)x$($sourceImage.Height)): $($tres.FullName)"
|
||||
}
|
||||
$rect = [System.Drawing.Rectangle]::new($x, $y, $width, $height)
|
||||
$crop = $sourceImage.Clone($rect, $sourceImage.PixelFormat)
|
||||
|
||||
$relativeTres = $tres.FullName.Substring($root.Length).TrimStart('\')
|
||||
$relativeOutput = [System.IO.Path]::ChangeExtension($relativeTres, '.png')
|
||||
$target = Join-Path $outRoot $relativeOutput
|
||||
$targetDir = Split-Path -Parent $target
|
||||
New-Item -ItemType Directory -Path $targetDir -Force | Out-Null
|
||||
if ((Test-Path -LiteralPath $target) -and -not $Overwrite) {
|
||||
$skipped++
|
||||
continue
|
||||
}
|
||||
if (Test-Path -LiteralPath $target) {
|
||||
Remove-Item -LiteralPath $target -Force
|
||||
}
|
||||
$crop.Save($target, [System.Drawing.Imaging.ImageFormat]::Png)
|
||||
$written++
|
||||
}
|
||||
catch {
|
||||
$skipped++
|
||||
$errors.Add("$($tres.FullName): $($_.Exception.Message)")
|
||||
}
|
||||
finally {
|
||||
if ($null -ne $crop) { $crop.Dispose() }
|
||||
if ($null -ne $sourceImage) { $sourceImage.Dispose() }
|
||||
}
|
||||
}
|
||||
|
||||
Write-Output "TRES scanned: $($files.Count)"
|
||||
Write-Output "PNG written: $written"
|
||||
Write-Output "Skipped: $skipped"
|
||||
foreach ($message in $errors) { Write-Warning $message }
|
||||
Reference in New Issue
Block a user