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同步更新STS2 词缀
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@@ -0,0 +1,10 @@
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// Shared mode-owned affix registry; adding a new entry also exposes it in GM.
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export const AFFIX_INFO = Object.freeze({
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void: Object.freeze({ name: "虚无", description: "弃牌阶段开始时移除此牌,退出此次战斗;即使同时具有保留也会移除。" }),
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retain: Object.freeze({ name: "保留", description: "弃牌阶段开始时,此牌不计入手牌上限;若同时具有虚无,仍会被移除。" }),
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unplayable: Object.freeze({ name: "不能被打出", description: "此牌不能使用或打出,但可以被弃置。" }),
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ingenious: Object.freeze({ name: "奇巧", description: "不因弃牌阶段进入弃牌堆时,若可以使用,则使用此牌。" }),
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eternal: Object.freeze({ name: "永恒", description: "此牌不能从你的牌组移除或变化。" }),
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innate: Object.freeze({ name: "固有", description: "战斗开始时移至手牌;若已在手牌中则不移动。" }),
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exhaust: Object.freeze({ name: "消耗", description: "使用或打出后移出此次战斗,并可在消耗牌堆查看;消耗牌堆不参与洗牌。" }),
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});
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@@ -4,7 +4,7 @@ export const defaultDeck = Object.freeze([
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["club", 4, "sha"], ["diamond", 6, "sha"],
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["heart", 2, "shan"], ["diamond", 7, "shan"], ["club", 2, "shan"],
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["heart", 3, "tao"], ["spade", 3, "guohe"], ["heart", 7, "wuzhong"],
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["spade", 2, "bagua"], ["club", 6, "sha", null, Object.freeze(["annihilate"])],
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["spade", 2, "bagua"], ["club", 6, "sha"],
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].map(Object.freeze));
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// Character ID -> [suit, number, card name, optional nature, optional affixes].
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@@ -14,7 +14,7 @@ export const characterDecks = {
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["spade", 7, "sha"], ["heart", 10, "sha"], ["club", 4, "sha"], ["diamond", 6, "sha"],
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["heart", 2, "shan"], ["diamond", 7, "shan"], ["club", 2, "shan"],
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["heart", 3, "tao"], ["heart", 7, "wuzhong"], ["spade", 1, "juedou"],
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["spade", 2, "bagua"], ["club", 6, "sha", null, ["annihilate"]],
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["spade", 2, "bagua"], ["club", 6, "sha"],
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],
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};
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