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https://github.com/Shu-Ying/noname-shuying.git
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同步更新STS2 词缀
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@@ -1,8 +1,9 @@
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import { lib, get, ui } from "../../../../noname.js";
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import { AFFIX_INFO } from "../content/affixes.js";
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const suits = { spade: "♠ 黑桃", heart: "♥ 红桃", club: "♣ 梅花", diamond: "♦ 方块" };
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const types = { basic: "基本牌", trick: "锦囊牌", delay: "延时锦囊", equip: "装备牌" };
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const affixes = { annihilate: "湮灭:使用后进入本场湮灭区,不再参与本场个人弃牌堆洗切。" };
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const affixes = Object.fromEntries(Object.entries(AFFIX_INFO).map(([key, info]) => [key, `${info.name}:${info.description}`]));
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const text = value => {
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const template = document.createElement("template");
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// Translation markup is parsed inertly; only plain text is inserted into the UI.
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@@ -20,7 +21,7 @@ export function describeLibraryCard(card) {
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nature: nature || "无属性", type: types[info?.type] || "未知类别",
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red: card.suit === "heart" || card.suit === "diamond",
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description: text(lib.translate[`${card.name}_info`] || "暂无卡牌介绍。"),
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affixes: (Array.isArray(card.affixes) ? card.affixes : []).map(key => affixes[key] || `词缀:${translate(key)}`),
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affixes: (Array.isArray(card.affixes) ? card.affixes : []).filter(key => key !== "annihilate").map(key => affixes[key] || `词缀:${translate(key)}`),
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upgrade: Number.isFinite(card.upgrade) ? card.upgrade : 0,
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available: Boolean(info),
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};
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@@ -150,7 +151,7 @@ export function openCardLibrary(run, options = {}) {
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return close;
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}
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// Only the player's two mode-owned piles are exposed. No hand/equipment/exhaust/global pile.
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// The battle view exposes only this player's own piles, including consumed cards.
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export function mountBattlePiles(session, battle) {
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let closeDialog = null, disposed = false;
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const control = button("牌堆", ui.window, () => {
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@@ -161,6 +162,7 @@ export function mountBattlePiles(session, battle) {
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sections: () => [
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{ title: "剩余牌堆", cards: battle.drawPile, ordered: true },
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{ title: "弃牌堆", cards: battle.discardPile, ordered: false },
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{ title: "消耗牌堆", cards: battle.exhaustPile, ordered: false },
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],
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});
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}, "mengsan-battle-piles-button-shuying");
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@@ -0,0 +1,90 @@
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import { AFFIX_INFO } from "../content/affixes.js";
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import { describeLibraryCard } from "./card-library.js";
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const node = (tag, className, label, parent) => {
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const element = document.createElement(tag);
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element.className = className;
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if (label != null) element.textContent = label;
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parent?.appendChild(element);
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return element;
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};
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const button = (label, parent, action) => {
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const element = node("button", "ms-deck-button", label, parent);
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element.type = "button";
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element.addEventListener("click", action);
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return element;
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};
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// Keep the command battle-scoped; further GM actions can be added as panels here.
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export function mountGMManager(session, owner, piles, battle, resources, game) {
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let dialog = null, selected = null, previousFocus = null, disposed = false;
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const available = () => !disposed && session.active && !battle.resolving;
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const close = () => {
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if (!dialog) return;
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const current = dialog;
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dialog = null;
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if (current.open) current.close();
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current.remove();
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if (previousFocus?.isConnected) previousFocus.focus();
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previousFocus = null;
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};
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const render = () => {
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if (!dialog) return;
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const list = dialog.querySelector(".ms-gm-hand");
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const editor = dialog.querySelector(".ms-gm-editor");
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list.replaceChildren(); editor.replaceChildren();
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const hand = owner.getCards("h").filter(card => card.storage?.mengsanCard_shuying);
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if (!hand.includes(selected)) selected = null;
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if (!hand.length) node("p", "ms-deck-empty", "当前没有可编辑的梦三手牌。", list);
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for (const [index, card] of hand.entries()) {
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const data = card.storage.mengsanCard_shuying;
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const details = describeLibraryCard({ ...data, name: card.name, suit: card.suit, number: card.number });
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const label = `${index + 1}. ${details.name} ${details.suit}${details.number}${details.affixes.length ? ` · ${details.affixes.map(value => value.split(":")[0]).join("、")}` : ""}`;
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const item = button(label, list, () => { selected = card; render(); });
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item.classList.add("ms-gm-card");
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item.setAttribute("aria-pressed", String(selected === card));
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}
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if (!selected) { node("p", "ms-deck-empty", "选择一张手牌,然后添加词缀。", editor); return; }
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node("h3", "", `编辑:${describeLibraryCard(selected.storage.mengsanCard_shuying).name}`, editor);
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const choices = node("div", "ms-gm-affixes", null, editor);
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for (const [key, info] of Object.entries(AFFIX_INFO)) {
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const applied = selected.storage.mengsanCard_shuying.affixes.includes(key);
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const item = button(`${info.name}${applied ? " · 已有" : ""}`, choices, () => {
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if (!available() || !owner.getCards("h").includes(selected)) { render(); return; }
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piles.addAffix(selected, key);
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render();
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});
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item.disabled = applied;
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item.title = info.description;
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}
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};
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const open = () => {
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if (!available()) return false;
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if (dialog?.open) { render(); dialog.focus(); return true; }
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previousFocus = document.activeElement;
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dialog = node("dialog", "mengsan-deck-dialog-shuying mengsan-gm-dialog-shuying", null);
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dialog.setAttribute("aria-label", "梦三 GM 管理器");
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dialog.tabIndex = -1;
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const header = node("header", "ms-deck-header", null, dialog);
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node("h2", "ms-deck-title", "GM 管理器", header);
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button("关闭", header, close);
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node("p", "ms-deck-summary", "手牌词缀 · 仅本场战斗生效,不改永久牌组或存档。", dialog);
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button("刷新手牌", dialog, render);
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node("div", "ms-gm-hand", null, dialog);
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node("section", "ms-gm-editor", null, dialog);
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const created = dialog;
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dialog.addEventListener("close", () => { if (dialog === created) close(); });
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dialog.addEventListener("keydown", event => event.stopPropagation());
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document.body.appendChild(dialog);
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try { dialog.showModal(); } catch (error) { close(); throw error; }
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render();
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dialog.querySelector(".ms-deck-header button").focus();
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return true;
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};
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resources.field(globalThis, "mengsanGM_shuying", open);
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resources.field(game, "mengsanGM_shuying", open);
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const handle = { dispose: close };
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session.ownResource(handle, () => { disposed = true; close(); });
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return handle;
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}
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@@ -1,6 +1,8 @@
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// Mode-owned piles use real Card nodes so native searches/gain/insert operations agree.
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// DIY must access ui piles inside the acting player's engine event, never cache global nodes.
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import { cardCost } from "./combat-rules.js";
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import { AFFIX_INFO } from "../content/affixes.js";
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export function installPersonalPiles(session, owner, battle, run, resources, env) {
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const { game, ui, get, _status, document, MutationObserver, shuffle } = env;
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@@ -29,7 +31,12 @@ export function installPersonalPiles(session, owner, battle, run, resources, env
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if (owned.has(card)) return;
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owned.add(card); resources.card(card);
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card.storage ||= {};
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if (data) card.storage.mengsanCard_shuying = JSON.parse(JSON.stringify(data));
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card.storage.mengsanOwnerId_shuying = owner.playerid;
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if (data) {
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card.storage.mengsanCard_shuying = JSON.parse(JSON.stringify(data));
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// Retired affixes from old saves must not acquire new battle behaviour.
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card.storage.mengsanCard_shuying.affixes = (card.storage.mengsanCard_shuying.affixes || []).filter(key => key !== "annihilate");
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}
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if (data && env.showCosts) {
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card.dataset.mengsanCost = String(cardCost(data));
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}
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@@ -37,14 +44,17 @@ export function installPersonalPiles(session, owner, battle, run, resources, env
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if (!data) return;
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card.destroyLog = false;
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card.destroyed = (current, position) => {
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if (released || position !== "discardPile") return false;
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if (data.affixes?.includes("annihilate") && current.storage.mengsanUsed_shuying) {
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if (released || !["discardPile", "equip", "judge"].includes(position)) return false;
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if (current.storage.mengsanCard_shuying.affixes.includes("exhaust") && current.storage.mengsanConsumed_shuying) {
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if (current.storage.mengsanExhausted_shuying) return true;
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current.storage.mengsanExhausted_shuying = true;
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battle.exhaustPile.push(snapshot(current));
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refresh();
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return true;
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}
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return false; // Actual discarded cards remain available to native skills.
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};
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if (data.affixes?.includes("annihilate")) card.addGaintag("湮灭");
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for (const key of card.storage.mengsanCard_shuying.affixes) card.addGaintag(AFFIX_INFO[key]?.name || key);
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if (data.upgrade) card.addGaintag(`强化+${data.upgrade}`);
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}
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function snapshot(card) {
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@@ -122,6 +132,15 @@ export function installPersonalPiles(session, owner, battle, run, resources, env
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});
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return {
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take,
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addAffix(card, key) {
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if (released || !Object.hasOwn(AFFIX_INFO, key) || !owned.has(card) || !owner.getCards("h").includes(card)) return false;
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const affixes = card.storage?.mengsanCard_shuying?.affixes;
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if (!Array.isArray(affixes) || affixes.includes(key)) return false;
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affixes.push(key);
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card.addGaintag(AFFIX_INFO[key].name);
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refresh();
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return true;
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},
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// Engine/mod opening draws must not stack with the mode's four-card opening hand.
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resetOpeningHand() {
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for (const card of owner.getCards("h")) {
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@@ -131,12 +150,18 @@ export function installPersonalPiles(session, owner, battle, run, resources, env
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refresh();
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},
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trimOpeningHand(limit = 4) {
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for (const card of owner.getCards("h").slice(limit)) {
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for (const card of owner.getCards("h").filter(card => !card.storage?.mengsanCard_shuying?.affixes?.includes("innate")).slice(limit)) {
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if (owned.has(card)) draw.insertBefore(card, draw.firstChild);
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else card.remove();
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}
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refresh();
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},
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drawInnate() {
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const cards = Array.from(draw.childNodes).filter(card => card.storage?.mengsanCard_shuying?.affixes?.includes("innate") && !owner.getCards("h").includes(card));
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if (cards.length) owner.directgain(cards);
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refresh();
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return cards;
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},
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withOwner(callback) { const before = forcedOwner; forcedOwner = true; try { return callback(); } finally { forcedOwner = before; } },
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};
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}
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