mirror of
https://github.com/Shu-Ying/noname-shuying.git
synced 2026-10-18 13:20:02 +08:00
fixed # 重构梦三项目结构
This commit is contained in:
@@ -1,10 +0,0 @@
|
||||
// Shared mode-owned affix registry; adding a new entry also exposes it in GM.
|
||||
export const AFFIX_INFO = Object.freeze({
|
||||
void: Object.freeze({ name: "虚无", description: "弃牌阶段开始时移除此牌,退出此次战斗;即使同时具有保留也会移除。" }),
|
||||
retain: Object.freeze({ name: "保留", description: "弃牌阶段开始时,此牌不计入手牌上限;若同时具有虚无,仍会被移除。" }),
|
||||
unplayable: Object.freeze({ name: "不能被打出", description: "此牌不能使用或打出,但可以被弃置。" }),
|
||||
ingenious: Object.freeze({ name: "奇巧", description: "不因弃牌阶段进入弃牌堆时,若可以使用,则使用此牌。" }),
|
||||
eternal: Object.freeze({ name: "永恒", description: "此牌不能从你的牌组移除或变化。" }),
|
||||
innate: Object.freeze({ name: "固有", description: "战斗开始时移至手牌;若已在手牌中则不移动。" }),
|
||||
exhaust: Object.freeze({ name: "消耗", description: "使用或打出后移出此次战斗,并可在消耗牌堆查看;消耗牌堆不参与洗牌。" }),
|
||||
});
|
||||
@@ -1,35 +0,0 @@
|
||||
// 梦三永久牌组的可获得牌注册表。这里登记牌名与归属,不复制引擎中的效果定义。
|
||||
// 新增武将专属牌时填写 owner 为该武将 ID;通用牌填写 owner: null。
|
||||
const definitions = [
|
||||
{ name: "sha", category: "damage", owner: null },
|
||||
{ name: "shan", category: "utility", owner: null },
|
||||
{ name: "tao", category: "recovery", owner: null },
|
||||
{ name: "jiu", category: "recovery", owner: null },
|
||||
{ name: "guohe", category: "utility", owner: null },
|
||||
{ name: "wuzhong", category: "utility", owner: null },
|
||||
{ name: "juedou", category: "damage", owner: null },
|
||||
{ name: "bagua", category: "utility", owner: null },
|
||||
// 当前仅刘备专属首关的固定奖励会永久获得【的卢】。
|
||||
{ name: "dilu", category: "utility", owner: "mengsan_liubei_shuying" },
|
||||
];
|
||||
|
||||
export function createCardRegistry(entries) {
|
||||
const registry = Object.create(null);
|
||||
for (const entry of entries) {
|
||||
if (!entry || typeof entry.name !== "string" || !/^[a-z][a-z0-9_]*$/.test(entry.name) ||
|
||||
!["damage", "recovery", "utility"].includes(entry.category) ||
|
||||
!(entry.owner === null || typeof entry.owner === "string" && entry.owner.length > 0) ||
|
||||
Object.hasOwn(registry, entry.name)) {
|
||||
throw new Error(`梦三牌定义无效或重复:${entry?.name}`);
|
||||
}
|
||||
registry[entry.name] = Object.freeze({ name: entry.name, category: entry.category, owner: entry.owner });
|
||||
}
|
||||
return Object.freeze(registry);
|
||||
}
|
||||
|
||||
export const cardDefinitions = createCardRegistry(definitions);
|
||||
|
||||
export function canAcquireCard(character, name, registry = cardDefinitions) {
|
||||
const definition = Object.hasOwn(registry, name) ? registry[name] : null;
|
||||
return !!definition && (definition.owner === null || definition.owner === character);
|
||||
}
|
||||
@@ -1,33 +0,0 @@
|
||||
import { createCardData } from "../runtime/card-data.js";
|
||||
|
||||
// Mode-owned starting decks. Existing saves always retain their actual player.deck.
|
||||
export const defaultDeck = Object.freeze([
|
||||
["spade", 7, "sha"], ["heart", 10, "sha"],
|
||||
["club", 4, "sha"], ["diamond", 6, "sha"],
|
||||
["heart", 2, "shan"], ["diamond", 7, "shan"], ["club", 2, "shan"],
|
||||
["heart", 3, "tao"], ["spade", 3, "guohe"], ["heart", 7, "wuzhong"],
|
||||
["spade", 2, "bagua"], ["club", 6, "sha"],
|
||||
].map(Object.freeze));
|
||||
|
||||
// Character ID -> [suit, number, card name, optional nature, optional affixes].
|
||||
// Example: edit these twelve entries to change only this private Liu Bei's new-run deck.
|
||||
export const characterDecks = {
|
||||
mengsan_liubei_shuying: [
|
||||
["spade", 7, "sha"], ["heart", 10, "sha"], ["club", 4, "sha"], ["diamond", 6, "sha"],
|
||||
["heart", 2, "shan"], ["diamond", 7, "shan"], ["club", 2, "shan"],
|
||||
["heart", 3, "tao"], ["heart", 7, "wuzhong"], ["spade", 1, "juedou"],
|
||||
["spade", 2, "bagua"], ["club", 6, "sha"],
|
||||
],
|
||||
};
|
||||
|
||||
export function getStartingDeck(character) {
|
||||
const override = Object.hasOwn(characterDecks, character) ? characterDecks[character] : null;
|
||||
return Array.isArray(override) && override.length ? override : defaultDeck;
|
||||
}
|
||||
|
||||
export function createStartingDeck(character, prefix = `mengsan_card_${Date.now()}`) {
|
||||
return getStartingDeck(character).map((entry, index) => createCardData({
|
||||
id: `${prefix}_${index}`, suit: entry[0], number: entry[1], name: entry[2],
|
||||
nature: entry[3] || null, affixes: entry[4] ? entry[4].slice() : [], upgrade: 0,
|
||||
}, { character }));
|
||||
}
|
||||
@@ -1,81 +0,0 @@
|
||||
// 梦三的模式牌定义:复制标准/军争的实体牌定义,不改动原牌包。
|
||||
// 保留原牌名,以兼容原有牌的响应、装备技能及转化牌引用。
|
||||
import standard from "../../../../card/standard.js";
|
||||
import extra from "../../../../card/extra.js";
|
||||
import { _status } from "../../../../noname.js";
|
||||
import { cardCost, canPayCard, isActiveCardUse, SHA_DAMAGE } from "../runtime/combat-rules.js";
|
||||
|
||||
const packs = [standard, extra];
|
||||
const names = [...new Set(packs.flatMap(pack => pack.list.map(entry => entry[2])))];
|
||||
const sourceCard = name => standard.card[name] || extra.card[name];
|
||||
const sourceText = name => extra.translate[`${name}_info`] || standard.translate[`${name}_info`];
|
||||
|
||||
export function createMengsanCards() {
|
||||
const card = {};
|
||||
const translate = {};
|
||||
for (const name of names) {
|
||||
const source = sourceCard(name);
|
||||
if (!source) throw new Error(`梦三牌定义缺失:${name}`);
|
||||
const copy = { ...source, mengsanCost_shuying: cardCost({ name }) };
|
||||
// 卡牌本身校验费用;响应和濒死救援不属于主动出牌。
|
||||
if (source.enable || source.type === "equip" || source.type === "delay") {
|
||||
copy.enable = function (used, player, event) {
|
||||
if (isActiveCardUse(event || _status.event, player) && !canPayCard(player, used)) return false;
|
||||
return typeof source.enable === "function" ? source.enable.call(this, used, player, event) : source.enable ?? true;
|
||||
};
|
||||
}
|
||||
const prompt = source.cardPrompt;
|
||||
const costLabel = name === "shan" || name === "wuxie"
|
||||
? "响应不消耗费用" : `主动使用消耗${copy.mengsanCost_shuying}费用`;
|
||||
copy.cardPrompt = function (used) {
|
||||
const detail = typeof prompt === "function" ? prompt.call(this, used) : prompt;
|
||||
return `梦三:${costLabel}。${detail || sourceText(name) || ""}`;
|
||||
};
|
||||
const nativeText = sourceText(name);
|
||||
if (nativeText) translate[`${name}_info`] = `梦三:${costLabel}。${nativeText}`;
|
||||
card[name] = copy;
|
||||
}
|
||||
// 【杀】的基础伤害由牌内容决定,而不是事后追加伤害的角色技能。
|
||||
const nativeSha = sourceCard("sha");
|
||||
card.sha.baseDamage = SHA_DAMAGE;
|
||||
card.sha.content = async function (event, trigger, player) {
|
||||
if (typeof event.baseDamage !== "number") event.baseDamage = SHA_DAMAGE;
|
||||
return nativeSha.content.call(this, event, trigger, player);
|
||||
};
|
||||
card.sha.usable = Infinity;
|
||||
card.sha.cardPrompt = () => `梦三:主动使用消耗1费用;目标须使用【闪】,否则受到${SHA_DAMAGE}点伤害。`;
|
||||
translate.sha_info = `梦三:主动使用消耗1费用。出牌阶段,对攻击范围内的一名角色使用;其须使用【闪】,否则受到${SHA_DAMAGE}点伤害。每回合使用次数不限。`;
|
||||
// 【桃】的回复量也由梦三牌本体提供;救援仍不消耗费用。
|
||||
card.tao.content = async function (event) { await event.target.recover(8); };
|
||||
translate.tao_info = "梦三:主动使用消耗1费用,回复8点生命;濒死救援不消耗费用,同样回复8点生命。";
|
||||
card.taoyuan.content = async function (event) { await event.target.recover(8); };
|
||||
translate.taoyuan_info = "梦三:主动使用消耗2费用。所有角色各回复8点生命。";
|
||||
card.taoyuan.cardPrompt = () => translate.taoyuan_info;
|
||||
for (const name of ["nanman", "wanjian", "juedou"]) {
|
||||
const nativeContent = sourceCard(name).content;
|
||||
card[name].baseDamage = SHA_DAMAGE;
|
||||
card[name].content = async function (event, trigger, player) {
|
||||
if (typeof event.baseDamage !== "number") event.baseDamage = SHA_DAMAGE;
|
||||
return nativeContent.call(this, event, trigger, player);
|
||||
};
|
||||
const detail = {
|
||||
nanman: "所有其他角色须打出【杀】,否则受到4点伤害。",
|
||||
wanjian: "所有其他角色须打出【闪】,否则受到4点伤害。",
|
||||
juedou: "目标与你轮流打出【杀】;未能打出的一方受到4点伤害。",
|
||||
}[name];
|
||||
translate[`${name}_info`] = `梦三:主动使用消耗${cardCost({ name })}费用。${detail}`;
|
||||
card[name].cardPrompt = () => translate[`${name}_info`];
|
||||
}
|
||||
// 火攻通过当前牌事件的 baseDamage 传入 damage("fire")。
|
||||
card.huogong.baseDamage = SHA_DAMAGE;
|
||||
translate.huogong_info = "梦三:主动使用消耗1费用。令一名有手牌的角色展示一张手牌;若你弃置同花色牌,对其造成4点火焰伤害。";
|
||||
card.huogong.cardPrompt = () => translate.huogong_info;
|
||||
// 闪电属于延时锦囊,其命中伤害在 effect 中显式写死为3,需要独立覆写。
|
||||
card.shandian.effect = async function (event, trigger, player, result) {
|
||||
if (result.bool === false) await player.damage(12, "thunder", "nosource");
|
||||
else player.addJudgeNext(event.card);
|
||||
};
|
||||
translate.shandian_info = "梦三:主动使用消耗1费用。若判定为黑桃2~9,目标受到12点雷电伤害;否则移至下家的判定区。";
|
||||
card.shandian.cardPrompt = () => translate.shandian_info;
|
||||
return { card, translate, names };
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
import { validateBattlePlan } from "../runtime/battle-director.js";
|
||||
import { validateBattlePlan } from "../battle/battle-director.js";
|
||||
import act1 from "./acts/act1/index.js";
|
||||
import act2 from "./acts/act2/index.js";
|
||||
import act3 from "./acts/act3/index.js";
|
||||
|
||||
@@ -7,19 +7,19 @@ export function createScenarioCharacters(Character) {
|
||||
mengsan_soldier_shuying: new Character({ sex: "male", group: "qun", hp: 4, maxHp: 4,
|
||||
skills: [], img: "image/character/shibing1.jpg" }),
|
||||
mengsan_flyconid_shuying: new Character({ sex: "none", group: "qun", hp: 48, maxHp: 48,
|
||||
skills: [], img: "extension/术樱包/mengsan/assets/flyconid-portrait.png" }),
|
||||
skills: [], img: "extension/术樱包/mengsan/assets/portraits/flyconid-portrait.png" }),
|
||||
mengsan_raider_brute_shuying: new Character({ sex: "none", group: "qun", hp: 32, maxHp: 32,
|
||||
skills: [], img: "extension/术樱包/mengsan/assets/raider-brute-portrait.png" }),
|
||||
skills: [], img: "extension/术樱包/mengsan/assets/portraits/raider-brute-portrait.png" }),
|
||||
mengsan_raider_assassin_shuying: new Character({ sex: "none", group: "qun", hp: 21, maxHp: 21,
|
||||
skills: [], img: "extension/术樱包/mengsan/assets/raider-assassin-portrait.png" }),
|
||||
skills: [], img: "extension/术樱包/mengsan/assets/portraits/raider-assassin-portrait.png" }),
|
||||
mengsan_raider_axe_shuying: new Character({ sex: "none", group: "qun", hp: 21, maxHp: 21,
|
||||
skills: [], img: "extension/术樱包/mengsan/assets/raider-axe-portrait.png" }),
|
||||
skills: [], img: "extension/术樱包/mengsan/assets/portraits/raider-axe-portrait.png" }),
|
||||
mengsan_raider_crossbow_shuying: new Character({ sex: "none", group: "qun", hp: 20, maxHp: 20,
|
||||
skills: [], img: "extension/术樱包/mengsan/assets/raider-crossbow-portrait.png" }),
|
||||
skills: [], img: "extension/术樱包/mengsan/assets/portraits/raider-crossbow-portrait.png" }),
|
||||
mengsan_raider_tracker_shuying: new Character({ sex: "none", group: "qun", hp: 23, maxHp: 23,
|
||||
skills: [], img: "extension/术樱包/mengsan/assets/raider-tracker-portrait.png" }),
|
||||
skills: [], img: "extension/术樱包/mengsan/assets/portraits/raider-tracker-portrait.png" }),
|
||||
mengsan_sushuang_zhangshiping_shuying: new Character({ sex: "male", group: "shu", hp: 4, maxHp: 4,
|
||||
skills: [], img: "extension/术樱包/mengsan/assets/sushuang-zhangshiping.png", names: "苏|双-张|世平" }),
|
||||
skills: [], img: "extension/术樱包/mengsan/assets/portraits/sushuang-zhangshiping.png", names: "苏|双-张|世平" }),
|
||||
};
|
||||
}
|
||||
export const scenarioTranslations = {
|
||||
|
||||
Reference in New Issue
Block a user