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https://github.com/Shu-Ying/noname-shuying.git
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139 lines
5.3 KiB
JavaScript
139 lines
5.3 KiB
JavaScript
// Candidate factory. Storage writer body reused from batch2 MODIFIED_STORAGE.js.
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import { migrateRetiredCards } from "../cards/retired-cards.js";
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import { stripBattleProgress } from "./map-checkpoint.js";
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import { getDiagnostics } from "../../diagnostics/index.js";
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export function createModeStorage({lib, game, config, localStorage, alert = () => {}, console = globalThis.console}) {
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const MODE_ID = config.modeId;
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const diagnostics = getDiagnostics().scope("mengsan.storage");
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let writeSequence = 0, lastWrite = null;
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const copy = value => JSON.parse(JSON.stringify(value));
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const copyStorage = () => {
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const storage = copy(lib.storage);
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stripBattleProgress(storage[config.saveKey]);
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migrateRetiredCards(storage[config.saveKey]);
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return storage;
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};
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// Keep one mode-level writer; a failed write must not poison later retries.
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let modeStorageQueue = Promise.resolve();
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const writeModeStorage = (storage, receipt) => {
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receipt.phase = "storage.write";
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receipt.storageStatus = "pending";
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if (!lib.db) {
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// Do not switch backends after an IndexedDB error: that creates two saves.
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localStorage.setItem(`${lib.configprefix}${MODE_ID}`, JSON.stringify(storage));
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receipt.storageStatus = "committed";
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diagnostics.info("storage.committed", receipt);
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return Promise.resolve();
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}
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return new Promise((resolve, reject) => {
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let transaction;
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let requestError;
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try {
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// game.putDB resolves at request success, which is before commit.
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transaction = lib.db.transaction(["data"], "readwrite");
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transaction.oncomplete = () => {
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receipt.storageStatus = "committed";
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diagnostics.info("transaction.committed", receipt);
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resolve();
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};
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transaction.onerror = event => {
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requestError = event.target?.error;
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};
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transaction.onabort = () => {
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receipt.storageStatus = "aborted";
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reject(transaction.error || requestError || new Error("梦三存档事务已中止"));
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};
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transaction.objectStore("data").put(storage, MODE_ID);
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}
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catch (error) {
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if (transaction) {
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try { transaction.abort(); }
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catch {} // Already inactive; keep the original failure.
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}
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reject(error);
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}
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});
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};
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const persistModeStorage = (update = () => {}, context = {}) => {
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const receipt = { ...context, writeId: ++writeSequence, phase: "queued",
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backend: lib.db ? "indexeddb" : "localStorage",
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storageStatus: "notStarted", memoryPublished: false };
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diagnostics.info("save.queued", receipt);
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// Hold the engine reload guard from enqueue through commit and publication.
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// reload2 also drains the engine's queued database operations on release.
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lib.status.reload++;
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const operation = modeStorageQueue.then(async () => {
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lastWrite = receipt;
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receipt.phase = "snapshot";
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const storage = copyStorage();
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receipt.phase = "mutator";
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update(storage);
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stripBattleProgress(storage[config.saveKey]);
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storage.version = lib.version;
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await writeModeStorage(storage, receipt);
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receipt.phase = "memory.publish";
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lib.storage = storage;
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receipt.memoryPublished = true;
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diagnostics.info("memory.published", receipt);
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}).catch(error => {
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diagnostics.error("save.failed", error, receipt);
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throw error;
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}).finally(() => {
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receipt.phase = "reloadGuard.release";
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try { game.reload2(); }
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catch (error) {
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diagnostics.error("reloadGuard.failed", error, receipt);
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throw error;
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}
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diagnostics.info("save.finished", receipt);
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});
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modeStorageQueue = operation.catch(() => {});
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return operation;
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};
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const saveRun = async run => {
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try {
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// Capture before enqueue: subsequent gameplay mutations cannot alter this save.
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const snapshot = migrateRetiredCards(stripBattleProgress(copy(run)));
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await persistModeStorage(storage => {
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storage[config.saveKey] = snapshot;
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}, { runId: snapshot.runId, revision: snapshot.revision });
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}
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catch (error) {
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diagnostics.error("saveRun.failed", error,
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{ runId: run?.runId, revision: run?.revision, lastWrite });
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// Neither delete the previous save nor attempt a second destructive write.
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alert("梦三存档失败,未覆盖上一次成功保存的进度。当前进度尚未保存,请勿刷新,并查看控制台错误。");
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console.error("梦三存档失败:", error);
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throw error;
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}
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};
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const clearRun = async () => {
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await persistModeStorage(storage => {
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delete storage[config.saveKey];
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});
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};
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return Object.freeze({
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read: copyStorage,
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get lastWrite() { return lastWrite ? { ...lastWrite } : null; },
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saveRun, clearRun,
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async update(mutator, context = {}) {
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let value;
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await persistModeStorage(storage => {
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value = mutator(storage);
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if (value && typeof value.then === "function") throw new TypeError("Storage mutator must be synchronous");
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}, context);
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return value === undefined ? undefined : copy(value);
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},
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});
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}
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