Files
noname-shuying/mengsan/progression/mode-storage.js
T
2026-10-08 14:40:58 +08:00

139 lines
5.3 KiB
JavaScript

// Candidate factory. Storage writer body reused from batch2 MODIFIED_STORAGE.js.
import { migrateRetiredCards } from "../cards/retired-cards.js";
import { stripBattleProgress } from "./map-checkpoint.js";
import { getDiagnostics } from "../../diagnostics/index.js";
export function createModeStorage({lib, game, config, localStorage, alert = () => {}, console = globalThis.console}) {
const MODE_ID = config.modeId;
const diagnostics = getDiagnostics().scope("mengsan.storage");
let writeSequence = 0, lastWrite = null;
const copy = value => JSON.parse(JSON.stringify(value));
const copyStorage = () => {
const storage = copy(lib.storage);
stripBattleProgress(storage[config.saveKey]);
migrateRetiredCards(storage[config.saveKey]);
return storage;
};
// Keep one mode-level writer; a failed write must not poison later retries.
let modeStorageQueue = Promise.resolve();
const writeModeStorage = (storage, receipt) => {
receipt.phase = "storage.write";
receipt.storageStatus = "pending";
if (!lib.db) {
// Do not switch backends after an IndexedDB error: that creates two saves.
localStorage.setItem(`${lib.configprefix}${MODE_ID}`, JSON.stringify(storage));
receipt.storageStatus = "committed";
diagnostics.info("storage.committed", receipt);
return Promise.resolve();
}
return new Promise((resolve, reject) => {
let transaction;
let requestError;
try {
// game.putDB resolves at request success, which is before commit.
transaction = lib.db.transaction(["data"], "readwrite");
transaction.oncomplete = () => {
receipt.storageStatus = "committed";
diagnostics.info("transaction.committed", receipt);
resolve();
};
transaction.onerror = event => {
requestError = event.target?.error;
};
transaction.onabort = () => {
receipt.storageStatus = "aborted";
reject(transaction.error || requestError || new Error("梦三存档事务已中止"));
};
transaction.objectStore("data").put(storage, MODE_ID);
}
catch (error) {
if (transaction) {
try { transaction.abort(); }
catch {} // Already inactive; keep the original failure.
}
reject(error);
}
});
};
const persistModeStorage = (update = () => {}, context = {}) => {
const receipt = { ...context, writeId: ++writeSequence, phase: "queued",
backend: lib.db ? "indexeddb" : "localStorage",
storageStatus: "notStarted", memoryPublished: false };
diagnostics.info("save.queued", receipt);
// Hold the engine reload guard from enqueue through commit and publication.
// reload2 also drains the engine's queued database operations on release.
lib.status.reload++;
const operation = modeStorageQueue.then(async () => {
lastWrite = receipt;
receipt.phase = "snapshot";
const storage = copyStorage();
receipt.phase = "mutator";
update(storage);
stripBattleProgress(storage[config.saveKey]);
storage.version = lib.version;
await writeModeStorage(storage, receipt);
receipt.phase = "memory.publish";
lib.storage = storage;
receipt.memoryPublished = true;
diagnostics.info("memory.published", receipt);
}).catch(error => {
diagnostics.error("save.failed", error, receipt);
throw error;
}).finally(() => {
receipt.phase = "reloadGuard.release";
try { game.reload2(); }
catch (error) {
diagnostics.error("reloadGuard.failed", error, receipt);
throw error;
}
diagnostics.info("save.finished", receipt);
});
modeStorageQueue = operation.catch(() => {});
return operation;
};
const saveRun = async run => {
try {
// Capture before enqueue: subsequent gameplay mutations cannot alter this save.
const snapshot = migrateRetiredCards(stripBattleProgress(copy(run)));
await persistModeStorage(storage => {
storage[config.saveKey] = snapshot;
}, { runId: snapshot.runId, revision: snapshot.revision });
}
catch (error) {
diagnostics.error("saveRun.failed", error,
{ runId: run?.runId, revision: run?.revision, lastWrite });
// Neither delete the previous save nor attempt a second destructive write.
alert("梦三存档失败,未覆盖上一次成功保存的进度。当前进度尚未保存,请勿刷新,并查看控制台错误。");
console.error("梦三存档失败:", error);
throw error;
}
};
const clearRun = async () => {
await persistModeStorage(storage => {
delete storage[config.saveKey];
});
};
return Object.freeze({
read: copyStorage,
get lastWrite() { return lastWrite ? { ...lastWrite } : null; },
saveRun, clearRun,
async update(mutator, context = {}) {
let value;
await persistModeStorage(storage => {
value = mutator(storage);
if (value && typeof value.then === "function") throw new TypeError("Storage mutator must be synchronous");
}, context);
return value === undefined ? undefined : copy(value);
},
});
}