Files
noname-shuying/mengsan/cards/upgrades.js
T
Diuse c448da39c2 fixed # 补全梦三怪物、卡牌
fixed # 修复天书乱斗中,过关技能不会重置次数的问题
2026-10-03 04:42:19 +08:00

56 lines
3.0 KiB
JavaScript

const upgrades = Object.freeze({
mengsan_songjianwushi: Object.freeze({ maxLevel: 1, baseBlock: 8, block: 11, draw: 1 }),
mengsan_pomie: Object.freeze({ maxLevel: 1, baseCost: 1, cost: 0 }),
mengsan_jianyi: Object.freeze({ maxLevel: 1, baseBlock: 7, block: 9, chooseExhaust: true }),
mengsan_fangxue: Object.freeze({ maxLevel: 1, loseHp: 3, baseEnergy: 2, energy: 3 }),
mengsan_yujin: Object.freeze({ maxLevel: 1, baseDamage: 18, damage: 24, exhaust: 1 }),
mengsan_wanmeidaji: Object.freeze({ maxLevel: 1, baseDamage: 6, damage: 6, basePerStrike: 2, perStrike: 3 }),
mengsan_yubeidaji: Object.freeze({ maxLevel: 1, baseDamage: 7, damage: 9, baseStrength: 2, strength: 3 }),
mengsan_tupo: Object.freeze({ maxLevel: 1, baseDamage: 9, damage: 13, loseHp: 1 }),
mengsan_touchui: Object.freeze({ maxLevel: 1, baseDamage: 9, damage: 12 }),
mengsan_tiezhanbo: Object.freeze({ maxLevel: 1, baseBlock: 5, block: 7, baseDamage: 5, damage: 7 }),
mengsan_shuangchongdaji: Object.freeze({ maxLevel: 1, baseDamage: 5, damage: 7, hits: 2 }),
mengsan_shandianpili: Object.freeze({ maxLevel: 1, baseDamage: 4, damage: 7, vulnerable: 1 }),
mengsan_rongrongzhiquan: Object.freeze({ maxLevel: 1, baseDamage: 10, damage: 14, exhaust: true }),
mengsan_quanshenzhuangji: Object.freeze({ maxLevel: 1, baseCost: 1, cost: 0, damageFromBlock: true }),
mengsan_jianbingdaji: Object.freeze({ maxLevel: 1, baseDamage: 9, damage: 10, baseDraw: 1, draw: 2 }),
mengsan_feijianhuixuanbiao: Object.freeze({ maxLevel: 1, damage: 3, baseHits: 3, hits: 4 }),
mengsan_fennu: Object.freeze({ maxLevel: 1, baseDamage: 6, damage: 8 }),
sha: Object.freeze({ maxLevel: 1, damage: 9 }),
mengsan_zhongsha: Object.freeze({ maxLevel: 1, damage: 10,
vulnerable: 3 }),
});
export const cardUpgradeRule = name =>
Object.hasOwn(upgrades, name) ? upgrades[name] : null;
export function cardUpgradeLevel(card) {
const data = card?.storage?.mengsanCard_shuying || card;
if (!data || data.name !== card?.name) return 0;
const limit = cardUpgradeRule(card.name)?.maxLevel || 0;
return Number.isInteger(data.upgrade) && data.upgrade > 0
? Math.min(data.upgrade, limit) : 0;
}
export function canUpgradeCard(card) {
const rule = cardUpgradeRule(card?.name);
const level = card?.upgrade ?? 0;
return Boolean(rule && Number.isInteger(level) && level >= 0 &&
level < rule.maxLevel && !card.affixes?.includes("eternal"));
}
export const hasUpgradeableCard = deck =>
Array.isArray(deck) && deck.some(canUpgradeCard);
export function upgradeRandomCard(deck, random) {
const eligible = Array.isArray(deck) ? deck.filter(canUpgradeCard) : [];
if (!eligible.length) return null;
const value = random();
if (!Number.isFinite(value) || value < 0 || value >= 1) {
throw new RangeError("梦三强化随机数必须位于[0, 1)");
}
const card = eligible[Math.floor(value * eligible.length)];
card.upgrade = (card.upgrade || 0) + 1;
return card;
}